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Tested in Forza Horizon 4 and Forza Horizon 5, when playing in-game the app eventually falls behind the live data, and gets further behind over time. Appears to be due to packets being buffered and the data coming in faster than it can be read.
I have a proposed solution, it's kinda "messy" but just disposing the client at the end of each request allows it to reset and remain constantly in sync with live data from the game. PR to be added shortly for review.
The text was updated successfully, but these errors were encountered:
I think this was solved by curtailing the map line if it got too long. Basically, in Horizon, the map goes on forever. I changed it to have a max length to prevent performance issues. Hopefully this fixed it for you.
Tested in Forza Horizon 4 and Forza Horizon 5, when playing in-game the app eventually falls behind the live data, and gets further behind over time. Appears to be due to packets being buffered and the data coming in faster than it can be read.
I have a proposed solution, it's kinda "messy" but just disposing the client at the end of each request allows it to reset and remain constantly in sync with live data from the game. PR to be added shortly for review.
The text was updated successfully, but these errors were encountered: