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Procedural Terrain Generator

This generates terrain using perlin noise from scratch (i.e putpixel).

The Graphics algorithms used:

  • BLA line drawing algorithm
  • Surface filling algorithm
  • 2D clipping algorithm
  • Z-buffer algorithm

Dependencies

  • SFML
  • cmake
  • g++ or any c++ compiler

Building the project

git clone git@github.com:adh-aashish/terrain-generation.git
cd terrain-generation
mkdir build
cd build
cmake ../
make
cd project/src
./myproject

The wireframe result :

image

Clipping result:

image

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Our implementation from scratch for the midterm graphics project

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