auto_quest_achieved |
Vec |
An array with three values, number of times auto quest was completed, number of opportunities to complete the auto quest, and percentage. |
|
average_boost_played |
f32 |
Average number of boost power up scored (out of 3). |
|
average_endgame_points |
f32 |
Average endgame points. |
|
average_force_played |
f32 |
Average number of force power up scored (out of 3). |
|
average_foul_score |
f32 |
Average foul score. |
|
average_points_auto |
f32 |
Average points scored during auto. |
|
average_points_teleop |
f32 |
Average points scored during teleop. |
|
average_run_points_auto |
f32 |
Average mobility points scored during auto. |
|
average_scale_ownership_points |
f32 |
Average scale ownership points scored. |
|
average_scale_ownership_points_auto |
f32 |
Average scale ownership points scored during auto. |
|
average_scale_ownership_points_teleop |
f32 |
Average scale ownership points scored during teleop. |
|
average_score |
f32 |
Average score. |
|
average_switch_ownership_points |
f32 |
Average switch ownership points scored. |
|
average_switch_ownership_points_auto |
f32 |
Average switch ownership points scored during auto. |
|
average_switch_ownership_points_teleop |
f32 |
Average switch ownership points scored during teleop. |
|
average_vault_points |
f32 |
Average value points scored. |
|
average_win_margin |
f32 |
Average margin of victory. |
|
average_win_score |
f32 |
Average winning score. |
|
boost_played_counts |
Vec |
An array with three values, number of times a boost power up was played, number of opportunities to play a boost power up, and percentage. |
|
climb_counts |
Vec |
An array with three values, number of times a climb occurred, number of opportunities to climb, and percentage. |
|
face_the_boss_achieved |
Vec |
An array with three values, number of times an alliance faced the boss, number of opportunities to face the boss, and percentage. |
|
force_played_counts |
Vec |
An array with three values, number of times a force power up was played, number of opportunities to play a force power up, and percentage. |
|
high_score |
Vec |
An array with three values, high score, match key from the match with the high score, and the name of the match |
|
levitate_played_counts |
Vec |
An array with three values, number of times a levitate power up was played, number of opportunities to play a levitate power up, and percentage. |
|
run_counts_auto |
Vec |
An array with three values, number of times a team scored mobility points in auto, number of opportunities to score mobility points in auto, and percentage. |
|
scale_neutral_percentage |
f32 |
Average scale neutral percentage. |
|
scale_neutral_percentage_auto |
f32 |
Average scale neutral percentage during auto. |
|
scale_neutral_percentage_teleop |
f32 |
Average scale neutral percentage during teleop. |
|
switch_owned_counts_auto |
Vec |
An array with three values, number of times a switch was owned during auto, number of opportunities to own a switch during auto, and percentage. |
|
unicorn_matches |
Vec |
An array with three values, number of times a unicorn match (Win + Auto Quest + Face the Boss) occurred, number of opportunities to have a unicorn match, and percentage. |
|
winning_opp_switch_denial_percentage_teleop |
f32 |
Average opposing switch denail percentage for the winning alliance during teleop. |
|
winning_own_switch_ownership_percentage |
f32 |
Average own switch ownership percentage for the winning alliance. |
|
winning_own_switch_ownership_percentage_auto |
f32 |
Average own switch ownership percentage for the winning alliance during auto. |
|
winning_own_switch_ownership_percentage_teleop |
f32 |
Average own switch ownership percentage for the winning alliance during teleop. |
|
winning_scale_ownership_percentage |
f32 |
Average scale ownership percentage for the winning alliance. |
|
winning_scale_ownership_percentage_auto |
f32 |
Average scale ownership percentage for the winning alliance during auto. |
|
winning_scale_ownership_percentage_teleop |
f32 |
Average scale ownership percentage for the winning alliance during teleop. |
|