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To follow up - I see the mod includes the Milling Loot Template which should include TBC and WOTLK items - but it doesnt get there - I am questioning whether this is a statistical problem of just not having enough "white trade items" available. |
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Looking at releasing this in my "prod" environment, however I am noticing in the "test" world that there are certain Trade Good categories that are either EMPTY or not populating beyond Classic items. Examples - empty = Glyph, Enchanting. Not complete distribution of items = Herbalism (limits it to only Classic plants). Any suggestions on what to change? I looked at the disabled items and while some of the empty items are there (disenchanted mats say) - it doesnt account for the herbs.
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