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fix: Update nightbane blackened urn script (#405)
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Nyeriah authored Jun 30, 2024
1 parent db1d2d0 commit c71cb21
Showing 1 changed file with 1 addition and 12 deletions.
13 changes: 1 addition & 12 deletions src/Bracket_70_2_2/scripts/Karazhan/instance_karazhan.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -21,25 +21,14 @@ class go_blackened_urn_70 : public GameObjectScript
//right now that doesn't work because of how the urn works
bool OnGossipHello(Player* player, GameObject* go) override
{
float IntroWay[8][3] =
{
{-11053.37f, -1794.48f, 149.00f},
{-11141.07f, -1841.40f, 125.00f},
{-11187.28f, -1890.23f, 125.00f},
{-11189.20f, -1931.25f, 125.00f},
{-11153.76f, -1948.93f, 125.00f},
{-11128.73f, -1929.75f, 125.00f},
{-11140.00f, -1915.00f, 122.00f},
{-11163.00f, -1903.00f, 91.473f}
}; //TODO: move to table

if (player->HasItemCount(ITEM_BLACKENED_URN, 1))
{
if (InstanceScript* pInstance = go->GetInstanceScript())
{
if (pInstance->GetData(DATA_NIGHTBANE) != DONE && !go->FindNearestCreature(NPC_NIGHTBANE, 40.0f))
if (Creature* cr = ObjectAccessor::GetCreature(*player, pInstance->GetGuidData(DATA_NIGHTBANE)))
cr->GetMotionMaster()->MovePoint(0, IntroWay[0][0], IntroWay[0][1], IntroWay[0][2]);
cr->AI()->DoAction(0 /*ACTION_START_INTRO */);
}
}
else
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