-
Notifications
You must be signed in to change notification settings - Fork 1
/
player.cc
50 lines (46 loc) · 1.32 KB
/
player.cc
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
#include "player.h"
#include "building.h"
#include <vector>
using namespace std;
class Academic;
class Residence;
class Gym;
// new player construction
Player::Player(string name, char p): name{name}, money{0}, square{0}, p{p} {
// initialize empty building pointer arrays for new players
this->acb = vector<vector<Academic*>>(8);
}
// player construction based of load
Player::Player(string name,
int money,
int square,
int timsCups,
char p,
int place): name{name},
money{money}, square{square}, timsCups{timsCups}, p{p}, place{place} {
this->acb = vector<vector<Academic*>>(8);
}
bool Player::removeBuilding(Building* b) {
bool found = false;
for (size_t i = 0; i < acb.size(); ++i) {
for (auto ac = acb[i].begin(); ac != acb[i].end(); ++ac) {
if (*ac == b) {
found = true;
acb[i].erase(ac);
}
}
}
for (auto res = resb.begin(); res != resb.end(); ++res) {
if (*res == b) {
found = true;
resb.erase(res);
}
}
for (auto gym = gymb.begin(); gym != gymb.end(); ++gym) {
if (*gym == b) {
found = true;
gymb.erase(gym);
}
}
return found;
}