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b1gnout authored Dec 25, 2021
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31 changes: 31 additions & 0 deletions Call Of Duty 4 ImGui.sln
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187 changes: 187 additions & 0 deletions Call Of Duty 4 ImGui/Call Of Duty 4 ImGui.vcxproj
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87 changes: 87 additions & 0 deletions Call Of Duty 4 ImGui/Call Of Duty 4 ImGui.vcxproj.filters
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4 changes: 4 additions & 0 deletions Call Of Duty 4 ImGui/Call Of Duty 4 ImGui.vcxproj.user
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50 changes: 50 additions & 0 deletions Call Of Duty 4 ImGui/CodStruct.h
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#pragma once
#include "Vector.h"
#include <cstdint>

//0x793698
class LocalPlayerInfo
{
public:
Vec3 ViewAngles; //0x0000
Vec3 HeadPos; //0x000C
};

//0x74634C
class ClientGameInfo
{
public:
int32_t ClientNum; //0x0000
char pad_0004[20]; //0x0004
int32_t MaxEntities; //0x0018
char pad_001C[32]; //0x001C
Vec3 Position; //0x003C
char pad_0048[288]; //0x0048
int32_t Health; //0x0168
};

//0x831270 increment-> 0x4CC
class Ent
{
public:
int32_t Valid; //0x0000
char pad_0004[8]; //0x0004
char Name[16]; //0x000C
int32_t Team; //0x001C
char pad_0020[888]; //0x0020
Vec3 Position; //0x0398
};

//0x78F608
class Refdef_t
{
public:
int32_t ScreenX; //0x0098
int32_t ScreenY; //0x009C
Vec2 Fov; //0x00A0
Vec3 ViewOrig; //0x00A8
};

static LocalPlayerInfo* LocalPlayer = (LocalPlayerInfo*)0x793698;
static ClientGameInfo* CgInfo = (ClientGameInfo*)0x74634C;
static Refdef_t* RefDef = (Refdef_t*)0x78F608;
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