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Go Patterns
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A curated collection of idiomatic design & application patterns for Go language.

Creational Patterns

Pattern Description Status
Abstract Factory抽象工厂 Provides an interface for creating families of releated objects
Builder 生成器 Builds a complex object using simple objects
Factory Method 工厂模式 Defers instantiation of an object to a specialized function for creating instances
Object Pool 对象池模式 Instantiates and maintains a group of objects instances of the same type
Singleton 单例模式 Restricts instantiation of a type to one object

Structural Patterns

Pattern Description Status
Bridge桥接模式 Decouples an interface from its implementation so that the two can vary independently
Composite 组合模式 Encapsulates and provides access to a number of different objects
Decorator 装饰器模式 Adds behavior to an object, statically or dynamically
Facade 门面模式 Uses one type as an API to a number of others
Flyweight 享元模式 Reuses existing instances of objects with similar/identical state to minimize resource usage
Proxy 代理模式 Provides a surrogate for an object to control it's actions

Behavioral Patterns

Pattern Description Status
Chain of Responsibility 责任链模式 Avoids coupling a sender to receiver by giving more than object a chance to handle the request
Command 命令模式 Bundles a command and arguments to call later
Mediator 终结者模式 Connects objects and acts as a proxy
Memento 备忘录模式 Generate an opaque token that can be used to go back to a previous state
Observer 观察者模式 Provide a callback for notification of events/changes to data
Registry 注册模式 Keep track of all subclasses of a given class
State 状态模式 Encapsulates varying behavior for the same object based on its internal state
Strategy 策略模式 Enables an algorithm's behavior to be selected at runtime
Template 模版模式 Defines a skeleton class which defers some methods to subclasses
Visitor 访问者模式 Separates an algorithm from an object on which it operates

Synchronization Patterns

Pattern Description Status
Condition Variable 条件变量模式 Provides a mechanism for threads to temporarily give up access in order to wait for some condition
Lock/Mutex 互斥锁模式 Enforces mutual exclusion limit on a resource to gain exclusive access
Monitor 监听者模式 Combination of mutex and condition variable patterns
Read-Write Lock 读写锁模式 Allows parallel read access, but only exclusive access on write operations to a resource
Semaphore 信号模式 Allows controlling access to a common resource

Concurrency Patterns

Pattern Description Status
N-Barrier Prevents a process from proceeding until all N processes reach to the barrier
Bounded Parallelism Completes large number of independent tasks with resource limits
Broadcast Transfers a message to all recipients simultaneously
Coroutines 协程模式 Subroutines that allow suspending and resuming execution at certain locations
Generators 生成器模式 Yields a sequence of values one at a time
Reactor 反应器模式 Demultiplexes service requests delivered concurrently to a service handler and dispatches them syncronously to the associated request handlers
Parallelism 并行模式 Completes large number of independent tasks
Producer Consumer 生产者消费者模式 Separates tasks from task executions

Messaging Patterns

Pattern Description Status
Fan-In 流水线模式 Funnels tasks to a work sink (e.g. server)
Fan-Out 流水线模式 Distributes tasks among workers (e.g. producer)
Futures & Promises Acts as a place-holder of a result that is initially unknown for synchronization purposes
Publish/Subscribe Passes information to a collection of recipients who subscribed to a topic
Push & Pull Distributes messages to multiple workers, arranged in a pipeline

Stability Patterns

Pattern Description Status
Bulkheads Enforces a principle of failure containment (i.e. prevents cascading failures)
Circuit-Breaker Stops the flow of the requests when requests are likely to fail
Deadline Allows clients to stop waiting for a response once the probability of response becomes low (e.g. after waiting 10 seconds for a page refresh)
Fail-Fast Checks the availability of required resources at the start of a request and fails if the requirements are not satisfied
Handshaking Asks a component if it can take any more load, if it can't, the request is declined
Steady-State For every service that accumulates a resource, some other service must recycle that resource

Profiling Patterns

Pattern Description Status
Timing Functions Wraps a function and logs the execution

Idioms

Pattern Description Status
Functional Options Allows creating clean APIs with sane defaults and idiomatic overrides

Anti-Patterns

Pattern Description Status
Cascading Failures A failure in a system of interconnected parts in which the failure of a part causes a domino effect

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