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package effects | ||
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type Effect string | ||
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const ( | ||
Hamster Effect = "hamster" | ||
BehindTheWall Effect = "behind_the_wall" | ||
Megaphone Effect = "megaphone" | ||
PitchDown Effect = "pitch_down" | ||
Psychodelic Effect = "psychodelic" | ||
Pulse Effect = "pulse" | ||
TrainAnnounce Effect = "train_announce" | ||
) | ||
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// Add wraps text with proper tags using given effect. | ||
// | ||
// Example: | ||
// ... | ||
// "tts": "Hello, " + effects.Add(effects.Megaphone, "world!"), | ||
// ... | ||
func Add(e Effect, s string) string { | ||
return `<speaker effect="` + string(e) + `">` + s + `<speaker effect="-">` | ||
} |
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package effects | ||
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import ( | ||
"testing" | ||
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"github.com/stretchr/testify/assert" | ||
) | ||
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func TestAdd(t *testing.T) { | ||
testCases := []struct { | ||
effect Effect | ||
text string | ||
expect string | ||
}{ | ||
{Hamster, "squeek", `<speaker effect="hamster">squeek<speaker effect="-">`}, | ||
{BehindTheWall, "psst", `<speaker effect="behind_the_wall">psst<speaker effect="-">`}, | ||
{Megaphone, "heeey", `<speaker effect="megaphone">heeey<speaker effect="-">`}, | ||
{PitchDown, "looool", `<speaker effect="pitch_down">looool<speaker effect="-">`}, | ||
{Psychodelic, "high", `<speaker effect="psychodelic">high<speaker effect="-">`}, | ||
{Pulse, "beep", `<speaker effect="pulse">beep<speaker effect="-">`}, | ||
{TrainAnnounce, "here it comes", `<speaker effect="train_announce">here it comes<speaker effect="-">`}, | ||
} | ||
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for _, tc := range testCases { | ||
t.Run(string(tc.effect), func(t *testing.T) { | ||
assert.Equal(t, tc.expect, Add(tc.effect, tc.text)) | ||
}) | ||
} | ||
} |
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package sounds | ||
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// Visit https://tech.yandex.ru/dialogs/alice/doc/sounds/animals-docpage/ | ||
// for sound samples. | ||
// Example: | ||
// ... | ||
// "tts": "Than cat meows " + sounds.Cat1, | ||
// ... | ||
const ( | ||
Cat1 = `<speaker audio="alice-sounds-animals-cat-1.opus">` | ||
Cat2 = `<speaker audio="alice-sounds-animals-cat-2.opus">` | ||
Cat3 = `<speaker audio="alice-sounds-animals-cat-3.opus">` | ||
Cat4 = `<speaker audio="alice-sounds-animals-cat-4.opus">` | ||
Cat5 = `<speaker audio="alice-sounds-animals-cat-5.opus">` | ||
Chicken1 = `<speaker audio="alice-sounds-animals-chicken-1.opus">` | ||
Cow1 = `<speaker audio="alice-sounds-animals-cow-1.opus">` | ||
Cow2 = `<speaker audio="alice-sounds-animals-cow-2.opus">` | ||
Cow3 = `<speaker audio="alice-sounds-animals-cow-3.opus">` | ||
Crow1 = `<speaker audio="alice-sounds-animals-crow-1.opus">` | ||
Crow2 = `<speaker audio="alice-sounds-animals-crow-2.opus">` | ||
Cuckoo1 = `<speaker audio="alice-sounds-animals-cuckoo-1.opus">` | ||
Dog1 = `<speaker audio="alice-sounds-animals-dog-1.opus">` | ||
Dog2 = `<speaker audio="alice-sounds-animals-dog-2.opus">` | ||
Dog3 = `<speaker audio="alice-sounds-animals-dog-3.opus">` | ||
Dog4 = `<speaker audio="alice-sounds-animals-dog-4.opus">` | ||
Dog5 = `<speaker audio="alice-sounds-animals-dog-5.opus">` | ||
Elephant1 = `<speaker audio="alice-sounds-animals-elephant-1.opus">` | ||
Elephant2 = `<speaker audio="alice-sounds-animals-elephant-2.opus">` | ||
Frog1 = `<speaker audio="alice-sounds-animals-frog-1.opus">` | ||
Horse1 = `<speaker audio="alice-sounds-animals-horse-1.opus">` | ||
Horse2 = `<speaker audio="alice-sounds-animals-horse-2.opus">` | ||
HorseGalloping1 = `<speaker audio="alice-sounds-animals-horse-galloping-1.opus">` | ||
HorseWalking1 = `<speaker audio="alice-sounds-animals-horse-walking-1.opus">` | ||
Lion1 = `<speaker audio="alice-sounds-animals-lion-1.opus">` | ||
Lion2 = `<speaker audio="alice-sounds-animals-lion-2.opus">` | ||
Monkey1 = `<speaker audio="alice-sounds-animals-monkey-1.opus">` | ||
Owl1 = `<speaker audio="alice-sounds-animals-owl-1.opus">` | ||
Owl2 = `<speaker audio="alice-sounds-animals-owl-2.opus">` | ||
Rooster1 = `<speaker audio="alice-sounds-animals-rooster-1.opus">` | ||
Seagull1 = `<speaker audio="alice-sounds-animals-seagull-1.opus">` | ||
Sheep1 = `<speaker audio="alice-sounds-animals-sheep-1.opus">` | ||
Sheep2 = `<speaker audio="alice-sounds-animals-sheep-2.opus">` | ||
Wolf1 = `<speaker audio="alice-sounds-animals-wolf-1.opus">` | ||
) |
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package sounds | ||
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// Visit https://tech.yandex.ru/dialogs/alice/doc/sounds/games-docpage/ | ||
// for sound samples. | ||
// Example: | ||
// ... | ||
// "tts": "Victory is yours " + sounds.GameWin1, | ||
// ... | ||
const ( | ||
GameBoot8Bit = `<speaker audio="alice-sounds-game-boot-1.opus">` | ||
GameCoin8Bit1 = `<speaker audio="alice-sounds-game-8-bit-coin-1.opus">` | ||
GameCoin8Bit2 = `<speaker audio="alice-sounds-game-8-bit-coin-2.opus">` | ||
GameFlyby8Bit = `<speaker audio="alice-sounds-game-8-bit-flyby-1.opus">` | ||
GameLoss1 = `<speaker audio="alice-sounds-game-loss-1.opus">` | ||
GameLoss2 = `<speaker audio="alice-sounds-game-loss-2.opus">` | ||
GameLoss3 = `<speaker audio="alice-sounds-game-loss-3.opus">` | ||
GameMachineGun8Bit = `<speaker audio="alice-sounds-game-8-bit-machine-gun-1.opus">` | ||
GamePhone8Bit = `<speaker audio="alice-sounds-game-8-bit-phone-1.opus">` | ||
GamePing = `<speaker audio="alice-sounds-game-ping-1.opus">` | ||
GamePowerup1 = `<speaker audio="alice-sounds-game-powerup-1.opus">` | ||
GamePowerup2 = `<speaker audio="alice-sounds-game-powerup-2.opus">` | ||
GameWin1 = `<speaker audio="alice-sounds-game-win-1.opus">` | ||
GameWin2 = `<speaker audio="alice-sounds-game-win-2.opus">` | ||
GameWin3 = `<speaker audio="alice-sounds-game-win-3.opus">` | ||
) |
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package sounds | ||
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// Visit https://tech.yandex.ru/dialogs/alice/doc/sounds/human-docpage/ | ||
// for sound samples. | ||
// Example: | ||
// ... | ||
// "tts": "And the Oscar goes to... " + sounds.Applause, | ||
// ... | ||
const ( | ||
Applause = `<speaker audio="alice-sounds-human-cheer-1.opus">` | ||
Cough1 = `<speaker audio="alice-sounds-human-cough-1.opus">` | ||
Cough2 = `<speaker audio="alice-sounds-human-cough-2.opus">` | ||
Crowd1 = `<speaker audio="alice-sounds-human-crowd-1.opus">` | ||
Crowd2 = `<speaker audio="alice-sounds-human-crowd-2.opus">` | ||
Crowd3 = `<speaker audio="alice-sounds-human-crowd-3.opus">` | ||
Crowd4 = `<speaker audio="alice-sounds-human-crowd-4.opus">` | ||
Crowd5 = `<speaker audio="alice-sounds-human-crowd-5.opus">` | ||
Crowd6 = `<speaker audio="alice-sounds-human-crowd-6.opus">` | ||
Crowd7 = `<speaker audio="alice-sounds-human-crowd-7.opus">` | ||
FansCheers = `<speaker audio="alice-sounds-human-cheer-2.opus">` | ||
Kids = `<speaker audio="alice-sounds-human-kids-1.opus">` | ||
Laugh1 = `<speaker audio="alice-sounds-human-laugh-1.opus">` | ||
Laugh2 = `<speaker audio="alice-sounds-human-laugh-2.opus">` | ||
Laugh3 = `<speaker audio="alice-sounds-human-laugh-3.opus">` | ||
Laugh4 = `<speaker audio="alice-sounds-human-laugh-4.opus">` | ||
Laugh5 = `<speaker audio="alice-sounds-human-laugh-5.opus">` | ||
Sneeze1 = `<speaker audio="alice-sounds-human-sneeze-1.opus">` | ||
Sneeze2 = `<speaker audio="alice-sounds-human-sneeze-2.opus">` | ||
StepsInRoom = `<speaker audio="alice-sounds-human-walking-room-1.opus">` | ||
StepsOnLeaves = `<speaker audio="alice-sounds-human-walking-leaves-1.opus">` | ||
StepsOnSnow = `<speaker audio="alice-sounds-human-walking-snow-1.opus">` | ||
WalkingDead1 = `<speaker audio="alice-sounds-human-walking-dead-1.opus">` | ||
WalkingDead2 = `<speaker audio="alice-sounds-human-walking-dead-2.opus">` | ||
WalkingDead3 = `<speaker audio="alice-sounds-human-walking-dead-3.opus">` | ||
) |
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package sounds | ||
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// Visit https://tech.yandex.ru/dialogs/alice/doc/sounds/music-docpage/ | ||
// for sound samples. | ||
// Example: | ||
// ... | ||
// "tts": "Ba-dum " + sounds.Drums1, | ||
// ... | ||
const ( | ||
Bagpipes1 = `<speaker audio="alice-music-bagpipes-1.opus">` | ||
Bagpipes2 = `<speaker audio="alice-music-bagpipes-2.opus">` | ||
DrumLoop1 = `<speaker audio="alice-music-drum-loop-1.opus">` | ||
DrumLoop2 = `<speaker audio="alice-music-drum-loop-2.opus">` | ||
Drums1 = `<speaker audio="alice-music-drums-1.opus">` | ||
Drums2 = `<speaker audio="alice-music-drums-2.opus">` | ||
Drums3 = `<speaker audio="alice-music-drums-3.opus">` | ||
Gong1 = `<speaker audio="alice-music-gong-1.opus">` | ||
Gong2 = `<speaker audio="alice-music-gong-2.opus">` | ||
GuitarA = `<speaker audio="alice-music-guitar-a-1.opus">` | ||
GuitarC = `<speaker audio="alice-music-guitar-c-1.opus">` | ||
GuitarE = `<speaker audio="alice-music-guitar-e-1.opus">` | ||
GuitarG = `<speaker audio="alice-music-guitar-g-1.opus">` | ||
Harp = `<speaker audio="alice-music-harp-1.opus">` | ||
Horn1 = `<speaker audio="alice-music-horn-1.opus">` | ||
Horn2 = `<speaker audio="alice-music-horn-2.opus">` | ||
PianoA = `<speaker audio="alice-music-piano-a-1.opus">` | ||
PianoB = `<speaker audio="alice-music-piano-b-1.opus">` | ||
PianoC1 = `<speaker audio="alice-music-piano-c-1.opus">` | ||
PianoC2 = `<speaker audio="alice-music-piano-c-2.opus">` | ||
PianoD = `<speaker audio="alice-music-piano-d-1.opus">` | ||
PianoE = `<speaker audio="alice-music-piano-e-1.opus">` | ||
PianoF = `<speaker audio="alice-music-piano-f-1.opus">` | ||
PianoG = `<speaker audio="alice-music-piano-g-1.opus">` | ||
Tambourine100bpm = `<speaker audio="alice-music-tambourine-100bpm-1.opus">` | ||
Tambourine120bpm = `<speaker audio="alice-music-tambourine-120bpm-1.opus">` | ||
Tambourine80bpm = `<speaker audio="alice-music-tambourine-80bpm-1.opus">` | ||
ViolinA = `<speaker audio="alice-music-violin-a-1.opus">` | ||
ViolinB = `<speaker audio="alice-music-violin-b-1.opus">` | ||
ViolinC1 = `<speaker audio="alice-music-violin-c-1.opus">` | ||
ViolinC2 = `<speaker audio="alice-music-violin-c-2.opus">` | ||
ViolinD = `<speaker audio="alice-music-violin-d-1.opus">` | ||
ViolinE = `<speaker audio="alice-music-violin-e-1.opus">` | ||
ViolinF = `<speaker audio="alice-music-violin-f-1.opus">` | ||
ViolinG = `<speaker audio="alice-music-violin-g-1.opus">` | ||
) |
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package sounds | ||
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// Visit https://tech.yandex.ru/dialogs/alice/doc/sounds/nature-docpage/ | ||
// for sound samples. | ||
// Example: | ||
// ... | ||
// "tts": "Paper burns at 451 Fahrenheit " + sounds.Fire1, | ||
// ... | ||
const ( | ||
Wind1 = `<speaker audio="alice-sounds-nature-wind-1.opus">` | ||
Wind2 = `<speaker audio="alice-sounds-nature-wind-2.opus">` | ||
Thunder1 = `<speaker audio="alice-sounds-nature-thunder-1.opus">` | ||
Thunder2 = `<speaker audio="alice-sounds-nature-thunder-2.opus">` | ||
Jungle1 = `<speaker audio="alice-sounds-nature-jungle-1.opus">` | ||
Jungle2 = `<speaker audio="alice-sounds-nature-jungle-2.opus">` | ||
Rain1 = `<speaker audio="alice-sounds-nature-rain-1.opus">` | ||
Rain2 = `<speaker audio="alice-sounds-nature-rain-2.opus">` | ||
Forest1 = `<speaker audio="alice-sounds-nature-forest-1.opus">` | ||
Forest2 = `<speaker audio="alice-sounds-nature-forest-2.opus">` | ||
Sea1 = `<speaker audio="alice-sounds-nature-sea-1.opus">` | ||
Sea2 = `<speaker audio="alice-sounds-nature-sea-2.opus">` | ||
Fire1 = `<speaker audio="alice-sounds-nature-fire-1.opus">` | ||
Fire2 = `<speaker audio="alice-sounds-nature-fire-2.opus">` | ||
Stream1 = `<speaker audio="alice-sounds-nature-stream-1.opus">` | ||
Stream2 = `<speaker audio="alice-sounds-nature-stream-2.opus">` | ||
) |
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package sounds | ||
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// Visit https://tech.yandex.ru/dialogs/alice/doc/sounds/things-docpage/ | ||
// for sound samples. | ||
// Example: | ||
// ... | ||
// "tts": "The ringing of the division bell had begun " + sounds.Bell1, | ||
// ... | ||
const ( | ||
Bell1 = `<speaker audio="alice-sounds-things-bell-1.opus">` | ||
Bell2 = `<speaker audio="alice-sounds-things-bell-2.opus">` | ||
BoilingWater = `<speaker audio="alice-sounds-things-water-2.opus">` | ||
CarNotStarting = `<speaker audio="alice-sounds-things-car-2.opus">` | ||
CarStarting = `<speaker audio="alice-sounds-things-car-1.opus">` | ||
Chainsaw = `<speaker audio="alice-sounds-things-chainsaw-1.opus">` | ||
CuckooClock1 = `<speaker audio="alice-sounds-things-cuckoo-clock-1.opus">` | ||
CuckooClock2 = `<speaker audio="alice-sounds-things-cuckoo-clock-2.opus">` | ||
Door1 = `<speaker audio="alice-sounds-things-door-1.opus">` | ||
Door2 = `<speaker audio="alice-sounds-things-door-2.opus">` | ||
Explosion = `<speaker audio="alice-sounds-things-explosion-1.opus">` | ||
GlassBreaking = `<speaker audio="alice-sounds-things-glass-1.opus">` | ||
GlassesClinking = `<speaker audio="alice-sounds-things-glass-2.opus">` | ||
Jackhammer = `<speaker audio="alice-sounds-things-construction-2.opus">` | ||
LeakingWater = `<speaker audio="alice-sounds-things-water-1.opus">` | ||
OldPhone1 = `<speaker audio="alice-sounds-things-old-phone-1.opus">` | ||
OldPhone2 = `<speaker audio="alice-sounds-things-old-phone-2.opus">` | ||
PhoneRing1 = `<speaker audio="alice-sounds-things-phone-1.opus">` | ||
PhoneRing2 = `<speaker audio="alice-sounds-things-phone-2.opus">` | ||
PhoneRing3 = `<speaker audio="alice-sounds-things-phone-3.opus">` | ||
PhoneRing4 = `<speaker audio="alice-sounds-things-phone-4.opus">` | ||
PhoneRing5 = `<speaker audio="alice-sounds-things-phone-5.opus">` | ||
PouringWater = `<speaker audio="alice-sounds-things-water-3.opus">` | ||
SawAndHammer = `<speaker audio="alice-sounds-things-construction-1.opus">` | ||
ShipHorn1 = `<speaker audio="alice-sounds-transport-ship-horn-1.opus">` | ||
ShipHorn2 = `<speaker audio="alice-sounds-transport-ship-horn-2.opus">` | ||
Shotgun = `<speaker audio="alice-sounds-things-gun-1.opus">` | ||
Siren1 = `<speaker audio="alice-sounds-things-siren-1.opus">` | ||
Siren2 = `<speaker audio="alice-sounds-things-siren-2.opus">` | ||
SwitchOff = `<speaker audio="alice-sounds-things-switch-2.opus">` | ||
SwitchOn = `<speaker audio="alice-sounds-things-switch-1.opus">` | ||
SwordFight = `<speaker audio="alice-sounds-things-sword-3.opus">` | ||
SwordOutOfsheath = `<speaker audio="alice-sounds-things-sword-2.opus">` | ||
SwordParrying = `<speaker audio="alice-sounds-things-sword-1.opus">` | ||
ToiletFlushing = `<speaker audio="alice-sounds-things-toilet-1.opus">` | ||
) |
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module github.com/bbrodriges/mielofon | ||
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require github.com/stretchr/testify v1.3.0 |
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github.com/davecgh/go-spew v1.1.0 h1:ZDRjVQ15GmhC3fiQ8ni8+OwkZQO4DARzQgrnXU1Liz8= | ||
github.com/davecgh/go-spew v1.1.0/go.mod h1:J7Y8YcW2NihsgmVo/mv3lAwl/skON4iLHjSsI+c5H38= | ||
github.com/pmezard/go-difflib v1.0.0 h1:4DBwDE0NGyQoBHbLQYPwSUPoCMWR5BEzIk/f1lZbAQM= | ||
github.com/pmezard/go-difflib v1.0.0/go.mod h1:iKH77koFhYxTK1pcRnkKkqfTogsbg7gZNVY4sRDYZ/4= | ||
github.com/stretchr/objx v0.1.0 h1:4G4v2dO3VZwixGIRoQ5Lfboy6nUhCyYzaqnIAPPhYs4= | ||
github.com/stretchr/objx v0.1.0/go.mod h1:HFkY916IF+rwdDfMAkV7OtwuqBVzrE8GR6GFx+wExME= | ||
github.com/stretchr/testify v1.3.0 h1:TivCn/peBQ7UY8ooIcPgZFpTNSz0Q2U6UrFlUfqbe0Q= | ||
github.com/stretchr/testify v1.3.0/go.mod h1:M5WIy9Dh21IEIfnGCwXGc5bZfKNJtfHm1UVUgZn+9EI= |