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Solutions to lab assignments for the Computer Animation graduate course at the Faculty of Electrical Engineering and Computing at the University of Zagreb, Croatia

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Computer Animation laboratory assignments

This repository contains my solutions to laboratory exercises for the Computer Animation course at the Faculty of Electrical Engineering and Computing at the University of Zagreb, Croatia.

Computer Animation is a graduate-level course. Building upon the undergraduate-level Interactive Computer Graphics course, it introduces concepts such as splines, forward and inverse kinematics, particle systems, and collision detection.

For the course, students are expected to complete three laboratory assignments:

  1. following a path (B-splines),
  2. particle systems, and
  3. an assignment with a free choice of topic.

For the final assignment, I decided to recreate elements of Sega's 1986 arcade game Out Run.

The original Croatian text of these assignments is available on the course's pages.

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These solutions are provided under the MIT License.

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Solutions to lab assignments for the Computer Animation graduate course at the Faculty of Electrical Engineering and Computing at the University of Zagreb, Croatia

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