Separable Subsurface Scatter for Unity 2020.3 LTS & URP 10.x
As a postprocessing effect, using stencil buffer to improve GPU performance
UnityChanSSU assets are used in this project
Reference: https://github.com/iryoku/separable-sss
1.Insert Stencil { Ref[_StencilNo] Comp always Pass Replace } to your objects' shader code.
2.The _StencilNo property of the objects' shader material needs to match the SSSS postprocess Ref Value.