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ashref.txt
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ashref.txt
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void abort( string )
void abort( )
void add_item_condition( int, item )
boolean adv1( location, int, string )
int adv_cost( skill )
boolean adventure( int, location )
boolean adventure( int, location, string )
boolean [monster] all_monsters_with_id( )
string [0] all_normal_outfits( )
float [monster] appearance_rates( location )
float [monster] appearance_rates( location, boolean )
buffer append( buffer, string )
buffer append_replacement( matcher, buffer, string )
buffer append_tail( matcher, buffer )
buffer attack( )
boolean autosell( int, item )
int autosell_price( item )
int available_amount( item )
string [int] available_choice_options( )
string [int] available_choice_options( boolean )
boolean batch_close( )
void batch_open( )
boolean bjornify_familiar( familiar )
boolean black_market_available( )
boolean boolean_modifier( string )
boolean boolean_modifier( string, string )
boolean boolean_modifier( item, string )
int buffed_hit_stat( )
boolean buy( int, item )
int buy( int, item, int )
boolean buy( coinmaster, int, item )
int buy_price( coinmaster, item )
boolean buy_using_storage( int, item )
int buy_using_storage( int, item, int )
boolean buys_item( coinmaster, item )
boolean can_drink( )
boolean can_eat( )
boolean can_equip( item )
boolean can_faxbot( monster )
boolean can_interact( )
boolean can_still_steal( )
boolean canadia_available( )
item [0] candy_for_tier( int )
item [0] candy_for_tier( int, int )
int ceil( float )
boolean change_mcd( int )
string char_at( string, int )
void chat_clan( string )
void chat_clan( string, string )
void chat_macro( string )
void chat_notify( string, string )
void chat_private( string, string )
boolean chew( int, item )
boolean choice_follows_fight( )
class class_modifier( string, string )
class class_modifier( item, string )
void clear( aggregate )
boolean cli_execute( string )
int closet_amount( item )
int combat_mana_cost_modifier( )
float combat_rate_modifier( )
boolean contains_text( string, string )
void council( )
int count( aggregate )
int craft( string, int, item, item )
string craft_type( item )
int creatable_amount( item )
int creatable_turns( item )
int creatable_turns( item, int )
int creatable_turns( item, int, boolean )
boolean create( int, item )
matcher create_matcher( string, string )
stat current_hit_stat( )
int current_mcd( )
int [string] current_pvp_stances( )
int current_rad_sickness( )
element dad_sea_monkee_weakness( int )
item daily_special( )
float damage_absorption_percent( )
int damage_reduction( )
buffer delete( buffer, int, int )
effect desc_to_effect( string )
void disable( string )
boolean dispensary_available( )
int display_amount( item )
boolean drink( int, item )
boolean drinksilent( int, item )
boolean eat( int, item )
boolean eatsilent( int, item )
effect effect_modifier( string, string )
effect effect_modifier( item, string )
float elemental_resistance( element )
float elemental_resistance( )
float elemental_resistance( monster )
boolean empty_closet( )
void enable( string )
int end( matcher )
int end( matcher, int )
boolean ends_with( string, string )
boolean enthrone_familiar( familiar )
string entity_decode( string )
string entity_encode( string )
boolean equip( item )
boolean equip( slot, item )
boolean equip_all_familiars( )
int equipped_amount( item )
item equipped_item( slot )
string eudora( )
boolean eudora( string )
string every_card_name( strict_string )
int expected_damage( )
int expected_damage( monster )
float experience_bonus( )
float expression_eval( string )
int [item] extract_items( string )
int extract_meat( string )
item familiar_equipment( familiar )
item familiar_equipped_equipment( familiar )
int familiar_weight( familiar )
boolean [familiar] favorite_familiars( )
boolean faxbot( monster )
string [int] file_to_array( string )
boolean file_to_map( string, aggregate )
boolean file_to_map( string, aggregate, boolean )
boolean find( matcher )
int floor( float )
boolean florist_available( )
boolean flush_monster_manuel_cache( )
string form_field( string )
string [string] form_fields( )
string format_date_time( string, string, string )
boolean friars_available( )
int fuel_cost( skill )
int fullness_limit( )
int gameday_to_int( )
string gameday_to_string( )
int gametime_to_int( )
boolean [string] get_all_properties( string, boolean )
int get_auto_attack( )
int [item] get_campground( )
string get_ccs_action( int )
int [item] get_chateau( )
int get_clan_id( )
int [item] get_clan_lounge( )
string get_clan_name( )
int [string] get_clan_rumpus( )
int [item] get_closet( )
string get_counters( string, int, int )
string [0] get_custom_outfits( )
item get_dwelling( )
string [location, 3] get_florist_plants( )
int [item] get_free_pulls( )
int get_fuel( )
string [0] get_goals( )
boolean get_ignore_zone_warnings( )
int [item] get_ingredients( item )
int [item] get_inventory( )
boolean [monster] get_location_monsters( location )
monster [0] get_monsters( location )
string [0] get_moods( )
string [0] get_outfits( )
string get_path( )
string get_path_full( )
string get_path_variables( )
string get_player_id( string )
string get_player_name( int )
int get_power( item )
string get_property( string )
string get_property( string, boolean )
int [item] get_related( item, string )
int get_revision( )
int [item] get_shop( )
string [0] get_shop_log( )
{string file; string name; int line;} [0] get_stack_trace( )
int [item] get_stash( )
int [item] get_storage( )
string get_version( )
boolean gnomads_available( )
boolean goal_exists( string )
string group( matcher )
string group( matcher, int )
int group_count( matcher )
string [int, int] group_string( string, string )
boolean guild_store_available( )
boolean have_bartender( )
boolean have_chef( )
boolean have_display( )
int have_effect( effect )
boolean have_equipped( item )
boolean have_familiar( familiar )
boolean have_mushroom_plot( )
boolean have_outfit( string )
boolean have_servant( servant )
boolean have_shop( )
boolean have_skill( skill )
boolean hedge_maze( string )
boolean hermit( int, item )
boolean hidden_temple_unlocked( )
boolean hippy_stone_broken( )
boolean hippy_store_available( )
float historical_age( item )
int historical_price( item )
string holiday( )
monster image_to_monster( strict_string )
boolean in_bad_moon( )
boolean in_hardcore( )
boolean in_moxie_sign( )
boolean in_multi_fight( )
boolean in_muscle_sign( )
boolean in_mysticality_sign( )
string inaccessible_reason( coinmaster )
int index_of( string, string )
int index_of( string, string, int )
int inebriety_limit( )
float initiative_modifier( )
buffer insert( buffer, int, string )
boolean is_accessible( coinmaster )
boolean is_banished( monster )
boolean is_coinmaster_item( item )
boolean is_discardable( item )
boolean is_displayable( item )
boolean is_familiar_equipment_locked( )
boolean is_giftable( item )
boolean is_goal( item )
boolean is_integer( string )
boolean is_npc_item( item )
boolean is_online( string )
boolean is_tradeable( item )
boolean is_trendy( item )
boolean is_trendy( skill )
boolean is_trendy( familiar )
boolean is_trendy( string )
boolean is_unrestricted( item )
boolean is_unrestricted( skill )
boolean is_unrestricted( familiar )
boolean is_unrestricted( string )
boolean is_wearing_outfit( string )
int item_amount( item )
float item_drop_modifier( )
int [item] item_drops( )
int [item] item_drops( monster )
{item drop; int rate; string type;} [0] item_drops_array( )
{item drop; int rate; string type;} [0] item_drops_array( monster )
string item_type( item )
int jump_chance( )
int jump_chance( monster )
int jump_chance( monster, int )
int jump_chance( monster, int, int )
int jump_chance( location )
int jump_chance( location, int )
int jump_chance( location, int, int )
boolean knoll_available( )
int last_choice( )
int last_decision( )
int last_index_of( string, string )
int last_index_of( string, string, int )
string last_item_message( )
monster last_monster( )
string last_skill_message( )
string leetify( string )
int length( string )
int lightning_cost( skill )
string limit_mode( )
buffer load_html( string )
void lock_familiar_equipment( boolean )
void logprint( string )
string make_url( string, boolean, boolean )
int mall_price( item )
int mall_prices( boolean [int] )
int mall_prices( string )
int mall_prices( string, string )
int mana_cost_modifier( )
boolean map_to_file( aggregate, string )
boolean map_to_file( aggregate, string, boolean )
float max( float, float )
int max( int, int )
boolean maximize( string, boolean )
boolean maximize( string, int, int, boolean )
{string display; string command; float score; effect effect; item item; skill skill;} [0] maximize( string, int, int, boolean, boolean )
int meat_drop( )
int meat_drop( monster )
float meat_drop_modifier( )
float min( float, float )
int min( int, int )
item minstrel_instrument( )
int minstrel_level( )
boolean minstrel_quest( )
int mmg_bet_amount( int )
string mmg_bet_owner( int )
int mmg_bet_owner_id( int )
string mmg_bet_taker( )
string mmg_bet_taker_id( )
int mmg_bet_winnings( )
int mmg_make_bet( int, boolean )
int [0] mmg_my_bets( )
int [0] mmg_offered_bets( )
boolean mmg_retract_bet( int )
void mmg_search( int, int )
int mmg_take_bet( int, boolean )
void mmg_visit( )
int mmg_wait_event( int )
float modifier_eval( string )
int monster_attack( )
int monster_attack( monster )
int monster_defense( )
int monster_defense( monster )
element monster_element( )
element monster_element( monster )
float monster_eval( string )
int monster_factoids_available( monster, boolean )
int monster_hp( )
int monster_hp( monster )
int monster_initiative( )
int monster_initiative( monster )
int monster_level_adjustment( )
string monster_manuel_text( monster )
phylum monster_phylum( )
phylum monster_phylum( monster )
void mood_execute( int )
string [0] mood_list( )
int moon_light( )
int moon_phase( )
int mp_cost( skill )
int my_absorbs( )
int my_adventures( )
int my_ascensions( )
int my_audience( )
int my_basestat( stat )
familiar my_bjorned_familiar( )
int my_buffedstat( stat )
class my_class( )
int my_closet_meat( )
string my_companion( )
int my_daycount( )
int my_discomomentum( )
familiar my_effective_familiar( )
int [effect] my_effects( )
familiar my_enthroned_familiar( )
familiar my_familiar( )
int my_fullness( )
int my_fury( )
string my_hash( )
int my_hp( )
string my_id( )
int my_inebriety( )
int my_level( )
int my_lightning( )
location my_location( )
string my_mask( )
int my_maxfury( )
int my_maxhp( )
int my_maxmp( )
int my_meat( )
int my_mp( )
string my_name( )
string my_path( )
familiar my_poke_fam( int )
stat my_primestat( )
int my_rain( )
servant my_servant( )
int my_session_adv( )
int my_session_meat( )
string my_sign( )
int my_soulsauce( )
int my_spleen_use( )
int my_storage_meat( )
thrall my_thrall( )
int my_thunder( )
int my_turncount( )
vykea my_vykea_companion( )
string now_to_string( string )
int npc_price( item )
string numberology_prize( int )
float numeric_modifier( string )
float numeric_modifier( string, string )
float numeric_modifier( item, string )
float numeric_modifier( effect, string )
float numeric_modifier( skill, string )
float numeric_modifier( familiar, string, int, item )
boolean outfit( string )
item [0] outfit_pieces( string )
string outfit_tattoo( string )
boolean overdrink( int, item )
void print( )
void print( string )
void print( string, string )
void print_html( string )
string property_default_value( string )
boolean property_exists( string )
boolean property_exists( string, boolean )
boolean property_has_default( string )
int pulls_remaining( )
boolean put_closet( int, item )
boolean put_closet( int )
boolean put_display( int, item )
boolean put_shop( int, int, item )
boolean put_shop( int, int, int, item )
boolean put_shop_using_storage( int, int, item )
boolean put_shop_using_storage( int, int, int, item )
boolean put_stash( int, item )
int pvp_attacks_left( )
int rain_cost( skill )
int random( int )
int raw_damage_absorption( )
boolean refresh_shop( )
boolean refresh_stash( )
boolean refresh_status( )
void remove_item_condition( int, item )
string remove_property( string )
string remove_property( string, boolean )
boolean rename_property( string, string )
buffer replace( buffer, int, int, string )
string replace_all( matcher, string )
string replace_first( matcher, string )
buffer replace_string( buffer, string, string )
buffer replace_string( string, string, string )
boolean reprice_shop( int, item )
boolean reprice_shop( int, int, item )
matcher reset( matcher )
matcher reset( matcher, string )
boolean restore_hp( int )
boolean restore_mp( int )
boolean retrieve_item( int, item )
int [int] reverse_numberology( )
int [int] reverse_numberology( int, int )
int rollover( )
int round( float )
buffer run_choice( int )
buffer run_choice( int, boolean )
buffer run_combat( )
buffer run_combat( string )
buffer run_turn( )
buffer runaway( )
boolean sell( coinmaster, int, item )
int sell_price( coinmaster, item )
boolean sells_item( coinmaster, item )
string [0] session_logs( int )
string [0] session_logs( string, int )
string [0] session_logs( string, string, int )
void set_auto_attack( int )
void set_auto_attack( string )
void set_length( buffer, int )
void set_location( location )
void set_property( string, string )
int shop_amount( item )
int shop_price( item )
skill skill_modifier( string, string )
skill skill_modifier( item, string )
int slash_count( item )
int soulsauce_cost( skill )
int spleen_limit( )
string [0] split_string( string )
string [0] split_string( string, string )
float square_root( float )
int start( matcher )
int start( matcher, int )
boolean starts_with( string, string )
int stash_amount( item )
stat stat_bonus_today( )
stat stat_bonus_tomorrow( )
stat stat_modifier( effect, string )
buffer steal( )
int stills_available( )
void stop_counter( string )
int storage_amount( item )
string string_modifier( string )
string string_modifier( string, string )
skill stun_skill( )
string substring( string, int )
string substring( string, int, int )
boolean svn_at_head( string )
boolean svn_exists( string )
{string url; int revision; string last_changed_author; int last_changed_rev; string last_changed_date;} svn_info( string )
boolean sweet_synthesis( effect )
boolean sweet_synthesis( effect, int )
boolean sweet_synthesis( item, item )
item [0] sweet_synthesis_pair( effect )
item [0] sweet_synthesis_pair( effect, int )
item [0] sweet_synthesis_pairing( effect, item )
item [0] sweet_synthesis_pairing( effect, item, int )
effect sweet_synthesis_result( item, item )
boolean take_closet( int, item )
boolean take_closet( int )
boolean take_display( int, item )
boolean take_shop( item )
boolean take_shop( int, item )
boolean take_stash( int, item )
boolean take_storage( int, item )
int tavern( )
int tavern( string )
buffer throw_item( item )
buffer throw_items( item, item )
int thunder_cost( skill )
string time_to_string( )
boolean to_boolean( strict_string )
boolean to_boolean( boolean )
boolean to_boolean( int )
bounty to_bounty( strict_string )
class to_class( strict_string )
class to_class( int )
coinmaster to_coinmaster( strict_string )
effect to_effect( strict_string )
effect to_effect( int )
effect to_effect( skill )
element to_element( strict_string )
familiar to_familiar( strict_string )
familiar to_familiar( int )
float to_float( strict_string )
float to_float( boolean )
float to_float( int )
float to_float( float )
int to_int( strict_string )
int to_int( boolean )
int to_int( int )
int to_int( float )
int to_int( item )
int to_int( familiar )
int to_int( skill )
int to_int( effect )
int to_int( class )
int to_int( thrall )
int to_int( servant )
int to_int( vykea )
item to_item( strict_string )
item to_item( int )
item to_item( string, int )
string to_json( null )
location to_location( strict_string )
location to_location( int )
string to_lower_case( string )
monster to_monster( strict_string )
monster to_monster( int )
phylum to_phylum( strict_string )
string to_plural( item )
servant to_servant( strict_string )
servant to_servant( int )
skill to_skill( strict_string )
skill to_skill( int )
skill to_skill( effect )
slot to_slot( strict_string )
slot to_slot( item )
stat to_stat( strict_string )
string to_string( string )
string to_string( int, string )
string to_string( float, string )
thrall to_thrall( strict_string )
thrall to_thrall( int )
string to_upper_case( string )
string to_url( location )
vykea to_vykea( strict_string )
string today_to_string( )
int total_free_rests( )
int total_turns_played( )
boolean tower_door( )
void traceprint( string )
int truncate( float )
int turns_per_cast( skill )
int turns_played( )
string url_decode( string )
string url_encode( string )
boolean use( int, item )
boolean use_familiar( familiar )
boolean use_servant( servant )
boolean use_skill( int, skill )
boolean use_skill( int, skill, string )
buffer use_skill( skill )
boolean user_confirm( string )
boolean user_confirm( string, int, boolean )
boolean visit( coinmaster )
buffer visit_url( )
buffer visit_url( string )
buffer visit_url( string, boolean )
buffer visit_url( string, boolean, boolean )
void wait( int )
void waitq( int )
int weapon_hands( item )
stat weapon_type( item )
int weight_adjustment( )
boolean white_citadel_available( )
boolean [string] who_clan( )
boolean will_usually_dodge( )
boolean will_usually_miss( )
void write( string )
void writeln( string )
string [0] xpath( string, string )