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🧠 six new game concepts #26
chase-moskal
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we've just deployed a new homepage that displays six "coming soon" game concepts. these are our favorite ideas that we've been discussing for years, and are now embarking to make reality.
of course, this is our prototype sandbox game, upon which the other games will be built.
you don't have to be faster than the bear. you only need to be faster than the slowest camper.
players will have to use teamwork and kilometers of orienteering, to find their way toward safety from deep in the pacific northwest forest — all the while, being attacked and picked off by a ferocious grizzly bear!
we're extremely charmed by this idea, and can't wait to build a prototype.
in this co-op game, you and your friends shall equipeth thine longsword and shieldeth, and crusade forthrightly into the dark forest, and upon the pagan temple, whereupon thy slay many heathens. descend deep into their ungodly dungeons, and see how deepeth they goeth.
inspired by a combination of elements from diablo, chivalry, and mordhau, we're interested to see where this project will take us.
flintlocks. we can't help it! we think running around with muskets in the american civil war will be a lot of fun.
this is will be our spooky-ooky co-op survival game. we want to make something bone chillingly terrifying.. something that people won't want to play alone.
bust out the bourbon, it's a hootenanny! and you bet there'll be winchester 1887's!
a warrior must have the will to kill. he must be willing to kill other human beings, for victory. however, on the other side of that coin, just as importantly — the warrior must have, the will to die.
we want to make a very realistic tactical shooter.
special forces raids.
are we actually going to develop all of these games? we certainly are capable and motivated to do so. ideas evolve, and we can't predict what will happen with these ideas along this journey. building humanoid will give us the opporitunity to make these ideas a reality.
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