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So...I was thinking about TB3PO and since I never really wrote in C++ and cannot ad hoc wrap my head around the code, I thought I just ask here first.
I was thinking, how cool would TB3PO be if we could hardcode a list of pattern variations/pattern identifiers into the code. This way, the program would evolve from the most fun jamming sequencer to a killer of a performance sequencer.
(Yes, this would require compiling the code and flashing the teensy everytime one wants a different set of patterns, but this is manageable)
So, I guess the real question is, if the sequences could be easily reverse engineered by the app.
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So...I was thinking about TB3PO and since I never really wrote in C++ and cannot ad hoc wrap my head around the code, I thought I just ask here first.
I was thinking, how cool would TB3PO be if we could hardcode a list of pattern variations/pattern identifiers into the code. This way, the program would evolve from the most fun jamming sequencer to a killer of a performance sequencer.
(Yes, this would require compiling the code and flashing the teensy everytime one wants a different set of patterns, but this is manageable)
So, I guess the real question is, if the sequences could be easily reverse engineered by the app.
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