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Technical
This page explains the technical aspects of the project.
The injection-process is realized by using the DoorStop-Library of NeighTools: https://github.com/NeighTools/UnityDoorstop.
You should get a copy of the loader only from trusted sources like github or nexusmods - they scan every archive for viruses, etc.
If you're skeptical you can always compile your own version from the source-code of the DoorStop-Library, take look at the Building-Section when you're interested in this topic.
The following procedure is executed when using the mod-loader:
- The user (you) starts Going Medieval (by clicking the Going Medieval.exe, launching it from Steam, etc.)
- Going Medieval initializes the Unity runtime for more information checkout the DoorStop-Wiki ...
- ... by loading the winhttp.dll - this file is used for the actual injection
- The winhttp.dll file loads my mod - API-, -manager, etc.
- Voila you can use mods!
No the name is choosen because the Unity-Engine, which is used for Going Medieval, looks for a file called "winhttp.dll" and, if it exists, loads it when starting an application (Going Medieval) - then it launches executes the flow executed before (How does it work)