This is my personal game framework for Ludum Dare (http://ludumdare.com/compo/) which I have been extending over time based on my needs during the compo. It's based on LibGDX and contains the source code and assets for my latest LD entry.
The project was originally generated by LibGDX and requires Gradle to build.
- Gradle:
katsu:desktop [run]
- Directly: run the class
KLauncher
Gradle: katsu:desktop [dist]
The game library itself is under core/src/katsu
.
Each game has its own:
- implementation package e.g.
core/src/ld32
is my LD32 entry - resources folder e.g.
core/assets/ld32/...
- desktop launcher e.g.
desktop/src/ld32/LD32Runner
- this is set as the main class in build.gradle
- the launcher must pass an instance of your implementation of KGame which is responsible for implementation specific details (level manager, sounds, settings and so on - the LD32 implementation hopefully shows what's needed here).
The code supports a -DdevMode=true
parameter (add this to your run configuration) to enable some shortcuts/hacks/debug features while developing.
- The katsu.spatial.pathfinding package is adapted from http://www.gudradain.byethost12.com/Pathfinding.html, all that has changed is the package name (licensing terms are unclear).
- The Minecraftia font was obtained from http://www.dafont.com/minecraftia.font. Copyright Andrew Tyler. Visit that page for requirements around commercial usage.
- All other code and assets are hereby released into the public domain.