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STORY: Users can render cadquery object trees with Blender in addition to three.js.
Blender does not have the same polygon scaling limits with complex assemblies as three.js, which works in a notebook without a kernel.
Maybe a Blender tab that doesn't render by default unless a config option is set?
The text was updated successfully, but these errors were encountered:
TIL about o3de, too. I had heard of Blender, but then I found o3de while looking for information about PhysX Blender; o3de does support physx.
o3de: src: https://github.com/o3de/o3de/ docs: https://www.docs.o3de.org/docs/ web: https://o3de.org/ already supports PhysX https://www.docs.o3de.org/docs/learning-guide/tutorials/physx/ https://www.docs.o3de.org/docs/api/gems/ https://www.docs.o3de.org/docs/api/gems/ros2/ !
o3de:
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STORY: Users can render cadquery object trees with Blender in addition to three.js.
Blender does not have the same polygon scaling limits with complex assemblies as three.js, which works in a notebook without a kernel.
Maybe a Blender tab that doesn't render by default unless a config option is set?
https://twitter.com/kolibril13/status/1699790198505353259
The text was updated successfully, but these errors were encountered: