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bcleaboard.pas
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bcleaboard.pas
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{
*****************************************************************************
See the file COPYING.modifiedLGPL.txt, included in this distribution,
for details about the license.
*****************************************************************************
Author: Boban Spasic
}
unit BCLeaBoard;
{$mode objfpc}{$H+}
interface
uses
Classes, SysUtils, LResources, Controls, Graphics,
BGRABitmapTypes, BGRABitmap, BGRAGradients, BCLeaTheme, BCLeaTypes;
type
TBCLeaBoard = class(TCustomControl)
private
FBitmap: TBGRABitmap;
FTheme: TBCLeaTheme;
FFrameColor: TColor;
FBoardColor: TColor;
FBkgColor: TColor;
FFrameStyle: TZStyle;
FBoardStyle: TZStyle;
FAltitude: integer;
FRounding: integer;
FFrameHeight: integer;
FFrameDistance: integer;
//global intensity of the light
FLightSourceIntensity: single;
//minimum distance always added (positive value)
FLightSourceDistanceTerm: single;
//how much actual distance is taken into account (usually 0 or 1)
FLightSourceDistanceFactor: single;
//how much the location of the lightened pixel is taken into account (usually 0 or 1)
FLightDestFactor: single;
//color of the light reflection
FLightColor: TColor;
//how much light is reflected (0..1)
FSpecularFactor: single;
//how concentrated reflected light is (positive value)
FSpecularIndex: single;
//ambiant lighting whereever the point is (0..1)
FAmbientFactor: single;
//diffusion, i.e. how much pixels are lightened by light source (0..1)
FDiffusionFactor: single;
//how much hidden surface are darkened (0..1)
FNegativeDiffusionFactor: single;
//when diffusion saturates, use light color to show it
FDiffuseSaturation: boolean;
FLightPositionX: integer;
FLightPositionY: integer;
FLightPositionZ: integer;
procedure SetAltitude(AValue: integer);
procedure SetFrameColor(AValue: TColor);
procedure SetBoardColor(AValue: TColor);
procedure SetBkgColor(AValue: TColor);
procedure SetFrameStyle(AValue: TZStyle);
procedure SetBoardStyle(AValue: TZStyle);
procedure SetTheme(AValue: TBCLeaTheme);
procedure SetRounding(AValue: integer);
procedure SetFrameHeight(AValue: integer);
procedure SetFrameDistance(AValue: integer);
protected
procedure SetEnabled(Value: boolean); override;
procedure SetVisible(Value: boolean); override;
procedure Paint; override;
procedure Redraw;
public
constructor Create(AOwner: TComponent); override;
destructor Destroy; override;
procedure UpdateTheme;
procedure ApplyTheme;
procedure SaveThemeToFile(AFileName: string);
procedure LoadThemeFromFile(AFileName: string);
procedure ApplyDefaultTheme;
published
property Align;
property Cursor;
property Enabled;
property Font;
property PopupMenu;
property ShowHint;
property TabOrder;
property TabStop default True;
property Anchors;
property Constraints;
property Visible;
property OnClick;
property OnDblClick;
property OnEnter;
property OnExit;
property OnContextPopup;
property FrameColor: TColor read FFrameColor write SetFrameColor default clBtnFace;
property BoardColor: TColor read FBoardColor write SetBoardColor default clBtnFace;
property BackgroundColor: TColor read FBkgColor write SetBkgColor default clBtnFace;
property FrameStyle: TZStyle read FFrameStyle write SetFrameStyle default zsRaised;
property BoardStyle: TZStyle read FBoardStyle write SetBoardStyle default zsFlat;
property Theme: TBCLeaTheme read FTheme write SetTheme;
property Altitude: integer read FAltitude write SetAltitude default 2;
property Rounding: integer read FRounding write SetRounding default 10;
property FrameHeight: integer read FFrameHeight write SetFrameHeight default 10;
property FrameDistance: integer read FFrameDistance write SetFrameDistance default 3;
end;
procedure Register;
implementation
procedure Register;
begin
RegisterComponents('BGRA Controls', [TBCLeaBoard]);
end;
constructor TBCLeaBoard.Create(AOwner: TComponent);
begin
inherited Create(AOwner);
with GetControlClassDefaultSize do
SetInitialBounds(0, 0, 200, 150);
ControlStyle := [csAcceptsControls, csReplicatable, csClickEvents];
ApplyDefaultTheme;
FBitmap := TBGRABitmap.Create(Width, Height, FBkgColor);
end;
destructor TBCLeaBoard.Destroy;
begin
FreeAndNil(FBitmap);
inherited Destroy;
end;
procedure TBCLeaBoard.SetEnabled(Value: boolean);
begin
inherited SetEnabled(Value);
Invalidate;
end;
procedure TBCLeaBoard.SetVisible(Value: boolean);
begin
inherited SetVisible(Value);
Invalidate;
end;
procedure TBCLeaBoard.Paint;
begin
inherited Paint;
Redraw;
end;
procedure TBCLeaBoard.SetFrameStyle(AValue: TZStyle);
begin
if FFrameStyle = AValue then
Exit;
FFrameStyle := AValue;
Invalidate;
end;
procedure TBCLeaBoard.SetBoardStyle(AValue: TZStyle);
begin
if FBoardStyle = AValue then
Exit;
FBoardStyle := AValue;
Invalidate;
end;
procedure TBCLeaBoard.SetFrameColor(AValue: TColor);
begin
if FFrameColor = AValue then
Exit;
FFrameColor := AValue;
Invalidate;
end;
procedure TBCLeaBoard.SetBoardColor(AValue: TColor);
begin
if FBoardColor = AValue then
Exit;
FBoardColor := AValue;
Invalidate;
end;
procedure TBCLeaBoard.SetBkgColor(AValue: TColor);
begin
if FBkgColor = AValue then
Exit;
FBkgColor := AValue;
Invalidate;
end;
procedure TBCLeaBoard.SetAltitude(AValue: integer);
begin
if FAltitude = AValue then
Exit;
FAltitude := AValue;
Invalidate;
end;
procedure TBCLeaBoard.SetRounding(AValue: integer);
begin
if FRounding = AValue then
Exit;
FRounding := AValue;
Invalidate;
end;
procedure TBCLeaBoard.SetTheme(AValue: TBCLeaTheme);
begin
if FTheme = AValue then
Exit;
FTheme := AValue;
Invalidate;
end;
procedure TBCLeaBoard.SetFrameDistance(AValue: integer);
begin
if FFrameDistance = AValue then
Exit;
FFrameDistance := AValue;
Invalidate;
end;
procedure TBCLeaBoard.SetFrameHeight(AValue: integer);
begin
if FFrameHeight = AValue then
Exit;
FFrameHeight := AValue;
Invalidate;
end;
procedure TBCLeaBoard.ApplyDefaultTheme;
begin
FFrameColor := clBtnFace;
FBoardColor := clBtnFace;
FBkgColor := clBtnFace;
FFrameStyle := zsRaised;
FBoardStyle := zsFlat;
FFrameHeight := 10;
FFrameDistance := 3;
FAltitude := 2;
FRounding := 10;
FAmbientFactor := 0.3;
FSpecularIndex := 10;
FSpecularFactor := 0.6;
FLightDestFactor := 1;
FLightPositionX := -100;
FLightPositionY := -100;
FLightPositionZ := 100;
FLightSourceIntensity := 500;
FLightSourceDistanceTerm := 150;
FLightSourceDistanceFactor := 1;
FNegativeDiffusionFactor := 0.1;
FLightColor := clWhite;
FDiffuseSaturation := False;
FDiffusionFactor := 0.9;
end;
procedure TBCLeaBoard.UpdateTheme;
begin
if Assigned(FTheme) then
begin
FTheme.BRD_FrameColor := FFrameColor;
FTheme.BRD_BoardColor := FBoardColor;
FTheme.BRD_BkgColor := FBkgColor;
FTheme.BRD_FrameStyle := FFrameStyle;
FTheme.BRD_BoardStyle := FBoardStyle;
FTheme.BRD_FrameHeight := FFrameHeight;
FTheme.BRD_FrameDistance := FFrameDistance;
FTheme.BRD_Altitude := FAltitude;
FTheme.BRD_Rounding := FRounding;
end;
end;
procedure TBCLeaBoard.ApplyTheme;
begin
if Assigned(FTheme) then
begin
FFrameColor := FTheme.BRD_FrameColor;
FBoardColor := FTheme.BRD_BoardColor;
FBkgColor := FTheme.BRD_BkgColor;
FFrameStyle := FTheme.BRD_FrameStyle;
FBoardStyle := FTheme.BRD_BoardStyle;
FFrameHeight := FTheme.BRD_FrameHeight;
FFrameDistance := FTheme.BRD_FrameDistance;
FAltitude := FTheme.BRD_Altitude;
FRounding := FTheme.BRD_Rounding;
FLightSourceIntensity := FTheme.COM_LightSourceIntensity;
FLightSourceDistanceTerm := FTheme.COM_LightSourceDistanceTerm;
FLightSourceDistanceFactor := FTheme.COM_LightSourceDistanceFactor;
FLightDestFactor := FTheme.COM_LightDestFactor;
FLightColor := FTheme.COM_LightColor;
FSpecularFactor := FTheme.COM_SpecularFactor;
FSpecularIndex := FTheme.COM_SpecularIndex;
FAmbientFactor := FTheme.COM_AmbientFactor;
FDiffusionFactor := FTheme.COM_DiffusionFactor;
FNegativeDiffusionFactor := FTheme.COM_NegativeDiffusionFactor;
FDiffuseSaturation := FTheme.COM_DiffuseSaturation;
FLightPositionX := FTheme.COM_LightPositionX;
FLightPositionY := FTheme.COM_LightPositionY;
FLightPositionZ := FTheme.COM_LightPositionZ;
Invalidate;
end
else
begin
ApplyDefaultTheme;
end;
end;
procedure TBCLeaBoard.SaveThemeToFile(AFileName: string);
begin
if Assigned(FTheme) then
FTheme.SaveThemeToFile(AFileName);
end;
procedure TBCLeaBoard.LoadThemeFromFile(AFileName: string);
begin
if Assigned(FTheme) then
FTheme.LoadThemeFromFile(AFileName);
end;
procedure TBCLeaBoard.Redraw;
var
EffectiveSize: integer;
Blur: TBGRABitmap;
Mask, TmpBitmap: TBGRABitmap;
Phong: TPhongShading;
ScaledPhongSize{, ScaledSize}: integer;
procedure DoDrawFrame(AFrameColor, ABoardColor: TColor);
var
d: integer;
begin
d := FFrameDistance;
FBitmap.FillRoundRectAntialias(d, d, Width - d, Height - d, FRounding, FRounding, AFrameColor);
d := FFrameDistance + FFrameHeight + FAltitude;
FBitmap.FillRoundRectAntialias(d, d, Width - d, Height - d, FRounding, FRounding, ABoardColor);
if (FFrameStyle = zsRaised) or (FFrameStyle = zsLowered) then
begin
Mask := FBitmap.FilterGrayscale as TBGRABitmap;
if (FFrameStyle = zsRaised) then
Mask.Negative;
Blur := Mask.FilterBlurRadial(ScaledPhongSize, ScaledPhongSize, rbFast) as TBGRABitmap;
Blur.FillMask(0, 0, Mask, BGRAPixelTransparent, dmSet);
Mask.Free;
Phong := TPhongShading.Create;
if assigned(FTheme) then
begin
Phong.AmbientFactor := FAmbientFactor;
Phong.SpecularIndex := FSpecularIndex;
Phong.LightDestFactor := FLightDestFactor;
Phong.LightPosition := Point(FLightPositionX, FLightPositionY);
Phong.LightPositionZ := FLightPositionZ;
Phong.LightSourceIntensity := FLightSourceIntensity;
Phong.LightSourceDistanceTerm := FLightSourceDistanceTerm;
Phong.LightSourceDistanceFactor := FLightSourceDistanceFactor;
Phong.NegativeDiffusionFactor := FNegativeDiffusionFactor;
Phong.SpecularFactor := FSpecularFactor;
Phong.DiffusionFactor := FDiffusionFactor;
Phong.DiffuseSaturation := FDiffuseSaturation;
Phong.LightColor := FLightColor;
end;
Mask := TBGRABitmap.Create(Width, Height, ColorToBGRA(ColorToRGB(BGRABlack)));
d := FFrameDistance;
Mask.FillRoundRectAntialias(d, d, Width - d, Height - d, FRounding, FRounding, BGRAWhite);
d := FFrameDistance + FFrameHeight + FAltitude;
FBitmap.FillRoundRectAntialias(d, d, Width - d, Height - d, FRounding, FRounding, BGRABlack);
TmpBitmap := TBGRABitmap.Create(Width, Height, ColorToBGRA(ColorToRGB(BGRABlack)));
Phong.Draw(TmpBitmap, Blur, FAltitude, 0, 0, FBitmap);
Phong.Free;
Blur.Free;
TmpBitmap.ApplyMask(Mask);
FBitmap.PutImage(0,0,TmpBitmap, dmDrawWithTransparency);
TmpBitmap.Free;
Mask.Free;
end;
end;
procedure DoDrawBoard(AValue: TColor);
var
d: integer;
begin
d := FFrameDistance + FFrameHeight + FAltitude;
FBitmap.FillRoundRectAntialias(d, d, Width - d, Height - d, FRounding, FRounding, AValue);
end;
begin
FBitmap.SetSize(Width, Height);
FBitmap.Fill(FBkgColor);
if Width < Height then
EffectiveSize := Width
else
EffectiveSize := Height;
if EffectiveSize < 2 then exit;
//ScaledSize := Scale96ToForm(FSize);
ScaledPhongSize := Scale96ToForm(5);
if Enabled then
begin
DoDrawFrame(FFrameColor, FBoardColor);
if FBoardStyle = zsFlat then
DoDrawBoard(FBoardColor);
end
else
begin
DoDrawFrame(clDkGray, clGray);
if FBoardStyle = zsFlat then
DoDrawBoard(clGray);
end;
FBitmap.Draw(Canvas, 0, 0, True);
end;
end.