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Arena.pyx
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Arena.pyx
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# cython: language_level=3
from pytorch_classification.utils import Bar, AverageMeter
import time
class Arena():
"""
An Arena class where any 2 agents can be pit against each other.
"""
def __init__(self, player1, player2, game, display=None):
"""
Input:
player 1,2: two functions that takes board as input, return action
game: Game object
display: a function that takes board as input and prints it (e.g.
display in othello/OthelloGame). Is necessary for verbose
mode.
see othello/OthelloPlayers.py for an example. See pit.py for pitting
human players/other baselines with each other.
"""
self.player1 = player1
self.player2 = player2
self.game = game
self.display = display
def playGame(self, verbose=False):
"""
Executes one episode of a game.
Returns:
either
winner: player who won the game (1 if player1, -1 if player2)
or
draw result returned from the game that is neither 1, -1, nor 0.
"""
players = [self.player2, None, self.player1]
curPlayer = 1
board = self.game.getInitBoard()
it = 0
while self.game.getGameEnded(board, curPlayer) == 0:
it += 1
if verbose:
assert(self.display)
print("Turn ", str(it), "Player ", str(curPlayer))
self.display(board)
action = players[curPlayer +
1](self.game.getCanonicalForm(board, curPlayer), it)
valids = self.game.getValidMoves(
self.game.getCanonicalForm(board, curPlayer), 1)
if valids[action] == 0:
print()
print(action)
print(valids)
print()
assert valids[action] > 0
board, curPlayer = self.game.getNextState(board, curPlayer, action)
if verbose:
assert(self.display)
print("Game over: Turn ", str(it), "Result ",
str(self.game.getGameEnded(board, 1)))
self.display(board)
return self.game.getGameEnded(board, 1)
def playGames(self, num, verbose=False):
"""
Plays num games in which player1 starts num/2 games and player2 starts
num/2 games.
Returns:
oneWon: games won by player1
twoWon: games won by player2
draws: games won by nobody
"""
eps_time = AverageMeter()
bar = Bar('Arena.playGames', max=num)
end = time.time()
eps = 0
maxeps = int(num)
num = int(num/2)
oneWon = 0
twoWon = 0
draws = 0
for _ in range(num):
gameResult = self.playGame(verbose=verbose)
if gameResult == 1:
oneWon += 1
elif gameResult == -1:
twoWon += 1
else:
draws += 1
# bookkeeping + plot progress
eps += 1
eps_time.update(time.time() - end)
end = time.time()
bar.suffix = '({eps}/{maxeps}) Winrate: {wr}%% | Eps Time: {et:.3f}s | Total: {total:} | ETA: {eta:}'.format(
eps=eps, maxeps=maxeps, et=eps_time.avg, total=bar.elapsed_td, eta=bar.eta_td,
wr=int(100*(oneWon+0.5*draws)/(oneWon+twoWon+draws)))
bar.next()
self.player1, self.player2 = self.player2, self.player1
for _ in range(num):
gameResult = self.playGame(verbose=verbose)
if gameResult == -1:
oneWon += 1
elif gameResult == 1:
twoWon += 1
else:
draws += 1
# bookkeeping + plot progress
eps += 1
eps_time.update(time.time() - end)
end = time.time()
bar.suffix = '({eps}/{maxeps}) Winrate: {wr}%% | Eps Time: {et:.3f}s | Total: {total:} | ETA: {eta:}'.format(
eps=eps, maxeps=maxeps, et=eps_time.avg, total=bar.elapsed_td, eta=bar.eta_td,
wr=int(100*(oneWon+0.5*draws)/(oneWon+twoWon+draws)))
bar.next()
bar.update()
bar.finish()
return oneWon, twoWon, draws