This is a toy raytracer I wrote in rust to learn how raytracers work. I also wrote a series of posts on it starting here.
First, you'll need to have cargo installed. Then you can clone the repository and run the raytracer:
cd raytracer/app
cargo run --release scenes/test.json out.png
You can modify the rendered scene by editing test.json. Enjoy!
This repository also contains code for exposing the raytracer through a C
interface to Python. If you'd like to define your scenes in python instead,
you can do this (note that on Unix-like OS's you may need to edit the path
in python/raytracer.py to point to the *.so
file instead of a dll):
cd raytracer/ffi
cargo build --release
cd ../python
python runner.py