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boot.cfg
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boot.cfg
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echoln "[boot.cfg] Start of boot.cfg";
echoln "[boot.cfg] {1} Executing practice config for convenient defaults";
exec "./practice.cfg";
echoln "[boot.cfg] {2} Gathering debug information with various defensive commands";
cl_cs_dump_econ_item_stringtable; // cl_cs_dump_econ_item_stringtable
cl_dump_projected_texture_count; // Print out number of active projected textures
cl_dumpsplithacks; // Dump split screen workarounds.
cl_entityreport; // Reports all extant entities. Optional 2nd arg is a substring of a classname that the list will be filtered by.
cl_game_mode_convars; // Display the values of the convars for the current game_mode.
cl_particles_dump_effects;
cl_particles_dumplist; // Dump all new particles, optional name substring.
cl_particles_dumpsimlist; // Dump all simulating particles, optional name substring.
cl_precacheinfo; // Show precache info (client).
cl_report_predcopy_overrides; // Report prediction copy overrides
cl_report_soundpatch; // reports client-side sound patch count
cl_soundscape_printdebuginfo; // print soundscapes
cpuinfo; // Print CPU configuration information
dbghist_dump; // Dump the debug history to the console. Format: <category id> Categories: 0: Entity I/O 1: AI Decisions 2: Scene Print 3: Alyx Blind 4: Log of damage done to player 5: Player Teleport 6: Blind Zombie Sounds 7: Player Continuous
dump_globals; // Dump all global entities/states
dump_loc_token; // List information on the given token
dump_localization_files; // List all loaded localization files
dump_panorama_css_properties_memstats; // Prints out mem stats of all valid panorama CSS properties
dump_panorama_render_command_stats;
dump_secondary_scene_worlds; // Lists secondary scene worlds and ref counts
dumpstringtable; // Usage: dumpstringtable <tablename |all> <sv | cl> <verbose | simple> <element> Print string tables to console, verbose to dump data, simple to show name and count only, can specifiy a single numeric element index to restrict spew.
ent_list_report; // Reports all list of all entities in a map, one by one
entity_lump_spew; // Dump the contents of an entity lump
entityreport; // Reports all extant entities. Optional 2nd arg is a substring of a classname that the list will be filtered by.
fs_dump_open_duplicate_times; // Set fs_report_long_reads 1 before loading to use this. Prints a list of files that were opened more than once and ~how long was spent reading from them.
ime_hkl_info; // Spew IME HKL info.
ime_info; // Spew IME info.
ime_supported_info; // Spew IME Supported info.
loop_dump; // Print the listeners of the current loop mode
lua_report_memory;
mat_print_material_info; // Print info about a specific material
mat_print_shader_info; // Print detailed info about a single shader. Takes a shader name (hero.vfx) as an argument.
mem_dump; // Dump memory stats to text file or <stdout>.
model_dump_convert_info; // Print model load-time conversion info
mp_dump_timers; // Prints round timers to the console for debugging
net_serializedentitymetadatainfo; // Spew CSerializedEntity metadata information
net_spewcounts; // Spew serializer counts, client only by default, specify server to spew server counts
panorama_dump_symbols; // <ESymbolType> Dump all of the symbols in the Panorama symbol table
panorama_print_cache_status; // Print internal panorama refcounts for every file
r_dx11_report_live_objects; // Prints out live D3D11 objects (requires -dx11debug)
report_soundpatch; // reports sound patch count
servervoice_dump; // servervoice_dump
soundsysteminfo; // Describe the current sound device without an active voice list.
spew_fonts; // Spew information about font manager fonts
sv_cs_dump_econ_item_stringtable; // sv_cs_dump_econ_item_stringtable
sv_game_mode_convars; // Display the values of the convars for the current game_mode.
vis_debug_dumpvisibleclusters; // Show the list of visible clusters
vmem_dump; // Dump memory stats to log.
vprof_dump_counters; // Dump vprof counters to the console
vprof_generate_report_budget; // Generate a report to the console based on budget group.
vprof_generate_report_hierarchy; // Generate a report to the console.
vprof_generate_report; // Generate a report to the console.
world_dump_loaded_worlds; // Dump all of the worlds that we know about
echoln "[boot.cfg] {3} Gathering debug information with various cheat commands";
cl_ent_actornames; // Displays the entity name for all entities that have ShouldDisplayInActorNames true in code
cl_ent_name; // Displays the entity name
cl_ent_script_dump; // Dumps the names and values of this entity's script scope to the console Arguments: {entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at}
cl_ent_text_sticky_dump; // Spews the list of names to display text debugging information about the given entity(ies) on top of the entity (See Overlay Text) Arguments: {entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at}
cl_imgui_set_status_text; // Sets ImGui header status text
cl_script_dump_all; // Dump the state of the VM to the console
cl_showents; // Dump entity list to console.
cl_spewserializers; // Spew serializers
condump; // dump the text currently in the console to condumpXX.log
dumpparticlelist; // Print out information on existing particle systems
ent_actornames; // Displays the entity name for all entities that have ShouldDisplayInActorNames true in code
ent_name; // Displays the entity name
ent_script_dump; // Dumps the names and values of this entity's script scope to the console Arguments: {entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at} gamedll cheat
ent_show_response_criteria; // Print, to the console, an entity's current criteria set used to select responses. Arguments: {entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at}
ent_text_sticky_dump; // Spews the list of names to display text debugging information about the given entity(ies) on top of the entity (See Overlay Text) Arguments: {entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at} gamedll cheat
gameinstructor_dump_open_lessons; // Gives a list of all currently open lessons.
gameinstructor_dump_run_lesson_counts; // Gives a list of lessons that been completed or shown
imgui_set_status_text; // Sets ImGui header status text
markup_group_spew; // Spew all current markup groups and their members
sc_dumpworld; // Dump a list of the objects in a sceneworld (Usage: sc_dumpworld <world_index>)
sc_dumpworld3d; // Dump the objects in a sceneworld into a 3d geoview buffer (Usage: sc_dumpworld3d <world_index>)
script_dump_all; // Dump the state of the VM to the console
snd_list_deferred_soundevents; // List all current deferred load soundevents
snd_list_soundevents_by_stack; // List all available soundevents using specified stack name
snd_sos_print_field_name_strings; // Prints a list of currently cached field name strings
snd_sos_print_stack_exec_list; // Prints the current stack execution list
soundscape_dumpclient; // Dumps the client's soundscape data.
spawn_group_list; // List all spawn groups
sv_soundscape_printdebuginfo
test_list_entities; // test-list entities
echoln "[boot.cfg] {4} Executing debug.cfg";
exec "./config/primary/debug.cfg";
echoln "[boot.cfg] Start of boot.cfg";