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Coach.py
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Coach.py
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import logging
import os
import sys
from collections import deque
from pickle import Pickler, Unpickler
from random import shuffle
import numpy as np
from concurrent.futures import ThreadPoolExecutor, as_completed
from tqdm import tqdm
from Arena import Arena
from MCTS import MCTS
log = logging.getLogger(__name__)
class Coach():
"""
This class executes the self-play + learning. It uses the functions defined
in Game and NeuralNet. args are specified in main.py.
"""
def __init__(self, game, nnet, args, game_factory = None):
self.game = game
self.game_factory = game_factory
self.nnet = nnet
self.pnet = self.nnet.__class__(self.game) # the competitor network
self.args = args
self.mcts = MCTS(self.game, self.nnet, self.args)
self.trainExamplesHistory = [] # history of examples from args.numItersForTrainExamplesHistory latest iterations
self.skipFirstSelfPlay = False # can be overriden in loadTrainExamples()
self.iter = 1
def executeEpisode(self, game, mcts):
"""
This function executes one episode of self-play, starting with player 1.
As the game is played, each turn is added as a training example to
trainExamples. The game is played till the game ends. After the game
ends, the outcome of the game is used to assign values to each example
in trainExamples.
It uses a temp=1 if episodeStep < tempThreshold, and thereafter
uses temp=0.
Returns:
trainExamples: a list of examples of the form (canonicalBoard, currPlayer, pi,v)
pi is the MCTS informed policy vector, v is +1 if
the player eventually won the game, else -1.
"""
trainExamples = []
board = game.getInitBoard()
curPlayer = 1
episodeStep = 0
while True:
episodeStep += 1
canonicalBoard = game.getCanonicalForm(board, curPlayer)
temp = int(episodeStep < self.args.tempThreshold)
pi = mcts.getActionProb(canonicalBoard, temp=temp)
sym = game.getSymmetries(canonicalBoard, pi)
for b, p in sym:
trainExamples.append([b, curPlayer, p, None])
action = np.random.choice(len(pi), p=pi)
board, curPlayer = game.getNextState(board, curPlayer, action)
r = game.getGameEnded(board, curPlayer)
if r != 0:
return [(x[0], x[2], r * ((-1) ** (x[1] != curPlayer))) for x in trainExamples]
def learn(self):
"""
Performs numIters iterations with numEps episodes of self-play in each
iteration. After every iteration, it retrains neural network with
examples in trainExamples (which has a maximum length of maxlenofQueue).
It then pits the new neural network against the old one and accepts it
only if it wins >= updateThreshold fraction of games.
"""
def _create_sample(index):
game = self.game_factory()
mcts = MCTS(self.game, self.nnet, self.args) # reset search tree
return self.executeEpisode(game, mcts)
for i in range(self.iter, self.args.numIters + 1):
# bookkeeping
log.info(f'Starting Iter #{i} ...')
# examples of the iteration
if not self.skipFirstSelfPlay or i > 1:
iterationTrainExamples = deque([], maxlen=self.args.maxlenOfQueue)
with tqdm(range(self.args.numEps), desc="Self Play") as pbar:
if self.game_factory is not None :
with ThreadPoolExecutor(max_workers=4) as ex:
futures = [ex.submit(_create_sample, index) for index in range(self.args.numEps)]
for future in as_completed(futures):
iterationTrainExamples += future.result()
pbar.update(1)
else:
mcts = MCTS(self.game, self.nnet, self.args)
iterationTrainExamples += self.executeEpisode(self.game, mcts)
pbar.update(1)
# save the iteration examples to the history
self.trainExamplesHistory.append(iterationTrainExamples)
if len(self.trainExamplesHistory) > self.args.numItersForTrainExamplesHistory:
log.warning(
f"Removing the oldest entry in trainExamples. len(trainExamplesHistory) = {len(self.trainExamplesHistory)}")
self.trainExamplesHistory.pop(0)
# backup history to a file
# NB! the examples were collected using the model from the previous iteration, so (i-1)
self.saveTrainExamples(self.args.checkpoint, self.getCheckpointFile(i))
# shuffle examples before training
trainExamples = []
for e in self.trainExamplesHistory:
trainExamples.extend(e)
shuffle(trainExamples)
# training new network, keeping a copy of the old one
self.nnet.save_checkpoint(folder=self.args.checkpoint, filename='temp.pth.tar')
self.pnet.load_checkpoint(folder=self.args.checkpoint, filename='temp.pth.tar')
self.nnet.train(trainExamples)
self.nnet.save_checkpoint(folder=self.args.checkpoint, filename=self.getCheckpointFile(i))
pmcts = MCTS(self.game, self.pnet, self.args)
nmcts = MCTS(self.game, self.nnet, self.args)
log.info('PITTING AGAINST PREVIOUS VERSION')
arena = Arena(lambda x: np.argmax(pmcts.getActionProb(x, temp=0)),
lambda x: np.argmax(nmcts.getActionProb(x, temp=0)), self.game)
pwins, nwins, draws = arena.playGames(self.args.arenaCompare)
log.info('NEW/PREV WINS Iter#%d: %d / %d ; DRAWS : %d' % (i, nwins, pwins, draws))
if pwins + nwins == 0 or float(nwins) / (pwins + nwins) < self.args.updateThreshold:
log.info('REJECTING NEW MODEL')
#self.nnet.load_checkpoint(folder=self.args.checkpoint, filename='temp.pth.tar')
else:
log.info('ACCEPTING NEW MODEL')
self.nnet.save_checkpoint(folder=self.args.checkpoint, filename='best.pth.tar')
self.saveTrainExamples(self.args.checkpoint, 'best.pth.tar')
def getCheckpointFile(self, iteration):
return 'checkpoint_' + str(iteration) + '.pth.tar'
def saveTrainExamples(self, folder, checkpoint_file):
if not os.path.exists(folder):
os.makedirs(folder)
filename = os.path.join(folder, checkpoint_file + ".examples")
with open(filename, "wb+") as f:
Pickler(f).dump(self.trainExamplesHistory)
f.closed
def loadTrainExamples(self, iter = None):
modelFile = os.path.join(self.args.load_folder_file[0], self.args.load_folder_file[1])
examplesFile = modelFile + ".examples"
if not os.path.isfile(examplesFile):
log.warning(f'File "{examplesFile}" with trainExamples not found!')
r = input("Continue? [y|n]")
if r != "y":
sys.exit()
else:
log.info("File with trainExamples found. Loading it...")
with open(examplesFile, "rb") as f:
self.trainExamplesHistory = Unpickler(f).load()
log.info('Loading done!')
# examples based on the model were already collected (loaded)
self.skipFirstSelfPlay = True
if iter is not None:
self.iter = iter + 1