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feat: Contract system for the resale of vehicles
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bitpredator committed Nov 1, 2024
1 parent ceb1479 commit 4fcfb17
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21 changes: 21 additions & 0 deletions server-data/resources/[esx_addons]/esx_contract/LICENSE
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MIT License

Copyright (c) 2019 Fred Richter

Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:

The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
4 changes: 4 additions & 0 deletions server-data/resources/[esx_addons]/esx_contract/README.md
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# esx_contract
With this script you can sell a vehicle to another person. You just need a contract in your inventory.
There is no moneytransaction included.
It´s just a simple script to change the owner of a vehicle
38 changes: 38 additions & 0 deletions server-data/resources/[esx_addons]/esx_contract/client/main.lua
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ESX = exports["es_extended"]:getSharedObject()

RegisterNetEvent("esx_contract:getVehicle")
AddEventHandler("esx_contract:getVehicle", function()
local playerPed = PlayerPedId()
local coords = GetEntityCoords(playerPed)
local closestPlayer, playerDistance = ESX.Game.GetClosestPlayer()

if closestPlayer ~= -1 and playerDistance <= 3.0 then
local vehicle = ESX.Game.GetClosestVehicle(coords)
local vehiclecoords = GetEntityCoords(vehicle)
local vehDistance = GetDistanceBetweenCoords(coords, vehiclecoords, true)
if DoesEntityExist(vehicle) and (vehDistance <= 3) then
local vehProps = ESX.Game.GetVehicleProperties(vehicle)
ESX.ShowNotification(TranslateCap("writingcontract", vehProps.plate))
TriggerServerEvent("esx_clothes:sellVehicle", GetPlayerServerId(closestPlayer), vehProps.plate)
else
ESX.ShowNotification(TranslateCap("nonearby"))
end
else
ESX.ShowNotification(TranslateCap("nonearbybuyer"))
end
end)

RegisterNetEvent("esx_contract:showAnim")
AddEventHandler("esx_contract:showAnim", function(player)
LoadAnimDict("anim@amb@nightclub@peds@")
TaskStartScenarioInPlace(PlayerPedId(), "WORLD_HUMAN_CLIPBOARD", 0, false)
Citizen.Wait(20000)
ClearPedTasks(PlayerPedId())
end)

function LoadAnimDict(dict)
while not HasAnimDictLoaded(dict) do
RequestAnimDict(dict)
Citizen.Wait(0)
end
end
3 changes: 3 additions & 0 deletions server-data/resources/[esx_addons]/esx_contract/config.lua
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Config = {}

Config.Locale = "en"
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INSERT INTO `items` (`name`, `label`, `limit`, `rare`, `can_remove`) VALUES
('contract', 'Contract', '5', '0', '1');
24 changes: 24 additions & 0 deletions server-data/resources/[esx_addons]/esx_contract/fxmanifest.lua
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fx_version("adamant")

game("gta5")

description("esx_contract")

version("1.0.1")

shared_script("@es_extended/imports.lua")

server_scripts({
"@mysql-async/lib/MySQL.lua",
"@es_extended/locale.lua",
"locales/*.lua",
"config.lua",
"server/*.lua",
})

client_scripts({
"@es_extended/locale.lua",
"locales/*.lua",
"config.lua",
"client/*.lua",
})
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Locales["br"] = {
["writingcontract"] = "Contrato para a seguinte placa de veículo: %s",
["soldvehicle"] = "Você vendeu o veículo com o número de registro ~r~%s~s~",
["boughtvehicle"] = "Você comprou o veículo com o número de registro ~g~%s~s~",
["notyourcar"] = "Este veículo não é seu",
["nonearby"] = "Nenhum veículo nas proximidades",
["nonearbybuyer"] = "Nenhum comprador nas proximidades",
}
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Locales["de"] = {
["writingcontract"] = "Vertrag für folgendes Kennzeichen: %s",
["soldvehicle"] = "Du hast das Fahrzeug mit dem Kennzeichen ~r~%s~s~ verkauft",
["boughtvehicle"] = "Du hast das Fahrzeug mit dem Kennzeichen ~g~%s~s~ gekauft",
["notyourcar"] = "Das ist nicht dein Fahrzeug",
["nonearby"] = "Kein Fahrzeug in der Nähe",
["nonearbybuyer"] = "Kein Käufer in der Nähe",
}
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Locales["en"] = {
["writingcontract"] = "Contract for the following license plate: %s",
["soldvehicle"] = "You sold the vehicle with the registration number ~r~%s~s~",
["boughtvehicle"] = "You bought the vehicle with the registration number ~g~%s~s~",
["notyourcar"] = "This is not your vehicle",
["nonearby"] = "No vehicle nearby",
["nonearbybuyer"] = "No buyer nearby",
}
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Locales["en"] = {
["writingcontract"] = "%s plakası için kontrat yazılıyor.",
["soldvehicle"] = "Aracı sicil numarasıyla sattınız. ~r~%s~s~",
["boughtvehicle"] = "Aracı sicil numarasıyla satın aldınız. ~g~%s~s~",
["notyourcar"] = "Bu araç senin değil!",
["nonearby"] = "Yakında araç bulunamadı.",
["nonearbybuyer"] = "Yakında alıcı bulunamadı.",
}
38 changes: 38 additions & 0 deletions server-data/resources/[esx_addons]/esx_contract/server/main.lua
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ESX = exports["es_extended"]:getSharedObject()

RegisterServerEvent("esx_clothes:sellVehicle")
AddEventHandler("esx_clothes:sellVehicle", function(target, plate)
local _source = source
local xPlayer = ESX.GetPlayerFromId(_source)
local _target = target
local tPlayer = ESX.GetPlayerFromId(_target)
local result = MySQL.Sync.fetchAll("SELECT * FROM owned_vehicles WHERE owner = @identifier AND plate = @plate", {
["@identifier"] = xPlayer.identifier,
["@plate"] = plate,
})
if result[1] ~= nil then
MySQL.Async.execute("UPDATE owned_vehicles SET owner = @target WHERE owner = @owner AND plate = @plate", {
["@owner"] = xPlayer.identifier,
["@plate"] = plate,
["@target"] = tPlayer.identifier,
}, function(rowsChanged)
if rowsChanged ~= 0 then
TriggerClientEvent("esx_contract:showAnim", _source)
Wait(22000)
TriggerClientEvent("esx_contract:showAnim", _target)
Wait(22000)
TriggerClientEvent("esx:showNotification", _source, TranslateCap("soldvehicle", plate))
TriggerClientEvent("esx:showNotification", _target, TranslateCap("boughtvehicle", plate))
xPlayer.removeInventoryItem("contract", 1)
end
end)
else
TriggerClientEvent("esx:showNotification", _source, TranslateCap("notyourcar"))
end
end)

ESX.RegisterUsableItem("contract", function(source)
local _source = source
local xPlayer = ESX.GetPlayerFromId(_source)
TriggerClientEvent("esx_contract:getVehicle", _source)
end)

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