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Merge pull request #853 from bitpredator/dev
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fixed issue with character regeneration countdown
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bitpredator authored Oct 1, 2024
2 parents 71eef84 + 9489c93 commit edd1c4e
Showing 1 changed file with 2 additions and 2 deletions.
Original file line number Diff line number Diff line change
Expand Up @@ -245,7 +245,7 @@ function StartDeathTimer()
-- early respawn timer
while earlySpawnTimer > 0 and IsDead do
Wait(0)
text = TranslateCap("respawn_available_in", secondsToClock(earlySpawnTimer))
text = TranslateCap("respawn_available_in", SecondsToClock(earlySpawnTimer))

DrawGenericTextThisFrame()
BeginTextCommandDisplayText("STRING")
Expand All @@ -256,7 +256,7 @@ function StartDeathTimer()
-- bleedout timer
while bleedoutTimer > 0 and IsDead do
Wait(0)
text = TranslateCap("respawn_bleedout_in", secondsToClock(bleedoutTimer))
text = TranslateCap("respawn_bleedout_in", SecondsToClock(bleedoutTimer))

if not Config.EarlyRespawnFine then
text = text .. TranslateCap("respawn_bleedout_prompt")
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