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Merge pull request #714 from bitpredator/dev
convert: esx_banking > bpt_banking
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<h1 align='center'>bpt_banking</a></h1> | ||
<p align='center'><a href='https://discord.gg/ksGfNvDEfq'>Discord</a> | ||
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Copyright (C) 2024 bitpredator | ||
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This program Is free software: you can redistribute it And/Or modify it under the terms Of the GNU General Public License As published by the Free Software Foundation, either version 3 Of the License, Or (at your option) any later version. | ||
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This program Is distributed In the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty Of MERCHANTABILITY Or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License For more details. | ||
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ATTENTION: | ||
You are not authorized to change the name of the resource and the resources within it. | ||
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If you want to contribute you can open a pull request. | ||
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You are not authorized to sell this software (this is free project). | ||
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This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty OF MERCHANTABILITY OR FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. | ||
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You should have received a copy of the GNU General Public License along with this program. If not, see http://www.gnu.org/licenses/. |
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server-data/resources/[bpt_addons]/bpt_banking/client/main.lua
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local BANK = { | ||
Data = {} | ||
} | ||
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local activeBlips, bankPoints, atmPoints, markerPoints = {}, {}, {}, {} | ||
local playerLoaded, uiActive, inMenu = false, false, false | ||
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--Functions | ||
-- General data collecting thread | ||
function BANK:Thread() | ||
self:CreateBlips() | ||
local data = self.Data | ||
data.ped = PlayerPedId() | ||
data.coord = GetEntityCoords(data.Ped) | ||
playerLoaded = true | ||
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CreateThread(function() | ||
while playerLoaded do | ||
data.coord = GetEntityCoords(data.ped) | ||
data.ped = PlayerPedId() | ||
bankPoints, atmPoints, markerPoints = {}, {}, {} | ||
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if (IsPedOnFoot(data.ped) and not ESX.PlayerData.dead) and not inMenu then | ||
for i = 1, #Config.AtmModels do | ||
local atm = GetClosestObjectOfType(data.coord.x, data.coord.y, data.coord.z, 0.7, Config.AtmModels | ||
[i], false, false, false) | ||
if atm ~= 0 then | ||
atmPoints[#atmPoints + 1] = GetEntityCoords(atm) | ||
end | ||
end | ||
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for i = 1, #Config.Banks do | ||
local bankDistance = #(data.coord - Config.Banks[i].Position.xyz) | ||
if bankDistance <= 0.7 then | ||
bankPoints[#bankPoints + 1] = Config.Banks[i].Position.xyz | ||
end | ||
if Config.ShowMarker and bankDistance <= (Config.DrawMarker or 10) then | ||
markerPoints[#markerPoints + 1] = Config.Banks[i].Position.xyz | ||
end | ||
end | ||
end | ||
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if next(bankPoints) and not uiActive then | ||
self:TextUi(true) | ||
end | ||
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if next(atmPoints) and not uiActive then | ||
self:TextUi(true, true) | ||
end | ||
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if not next(bankPoints) and not next(atmPoints) and uiActive then | ||
self:TextUi(false) | ||
end | ||
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Wait(1000) | ||
end | ||
end) | ||
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if not Config.ShowMarker then return end | ||
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CreateThread(function() | ||
local wait = 1000 | ||
while playerLoaded do | ||
if next(markerPoints) then | ||
for i = 1, #markerPoints do | ||
DrawMarker(20, markerPoints[i].x, markerPoints[i].y, markerPoints[i].z, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, | ||
0.3, 0.2, 0.2, 187, 255, 0, 255, false, true, 2, false, nil, nil, false) | ||
end | ||
wait = 0 | ||
end | ||
Wait(wait) | ||
end | ||
end) | ||
end | ||
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-- Handle text ui / Keypress | ||
function BANK:TextUi(state, atm) | ||
uiActive = state | ||
if not state then | ||
return ESX.HideUI() | ||
end | ||
ESX.TextUI(TranslateCap('press_e_banking')) | ||
CreateThread(function() | ||
while uiActive do | ||
if IsControlJustReleased(0, 38) then | ||
self:HandleUi(true, atm) | ||
self:TextUi(false) | ||
end | ||
Wait(0) | ||
end | ||
end) | ||
end | ||
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-- Create Blips | ||
function BANK:CreateBlips() | ||
local tmpActiveBlips = {} | ||
for i = 1, #Config.Banks do | ||
if type(Config.Banks[i].Blip) == 'table' and Config.Banks[i].Blip.Enabled then | ||
local position = Config.Banks[i].Position | ||
local bInfo = Config.Banks[i].Blip | ||
local blip = AddBlipForCoord(position.x, position.y, position.z) | ||
SetBlipSprite(blip, bInfo.Sprite) | ||
SetBlipScale(blip, bInfo.Scale) | ||
SetBlipColour(blip, bInfo.Color) | ||
SetBlipAsShortRange(blip, true) | ||
BeginTextCommandSetBlipName('STRING') | ||
AddTextComponentSubstringPlayerName(bInfo.Label) | ||
EndTextCommandSetBlipName(blip) | ||
tmpActiveBlips[#tmpActiveBlips + 1] = blip | ||
end | ||
end | ||
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activeBlips = tmpActiveBlips | ||
end | ||
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-- Remove blips | ||
function BANK:RemoveBlips() | ||
for i = 1, #activeBlips do | ||
if DoesBlipExist(activeBlips[i]) then | ||
RemoveBlip(activeBlips[i]) | ||
end | ||
end | ||
activeBlips = {} | ||
end | ||
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-- Open / Close ui | ||
function BANK:HandleUi(state, atm) | ||
atm = atm or false | ||
SetNuiFocus(state, state) | ||
inMenu = state | ||
ClearPedTasks(PlayerPedId()) | ||
if not state then | ||
SendNUIMessage({ | ||
showMenu = false | ||
}) | ||
return | ||
end | ||
ESX.TriggerServerCallback('bpt_banking:getPlayerData', function(data) | ||
SendNUIMessage({ | ||
showMenu = true, | ||
openATM = atm, | ||
datas = { | ||
your_money_panel = { | ||
accountsData = { { | ||
name = "cash", | ||
amount = data.money | ||
}, { | ||
name = "bank", | ||
amount = data.bankMoney | ||
} } | ||
}, | ||
bankCardData = { | ||
bankName = TranslateCap('bank_name'), | ||
cardNumber = "2232 2222 2222 2222", | ||
createdDate = "08/08", | ||
name = data.playerName | ||
}, | ||
transactionsData = data.transactionHistory | ||
} | ||
}) | ||
end) | ||
end | ||
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function BANK:LoadNpc(index, netID) | ||
CreateThread(function() | ||
while not NetworkDoesEntityExistWithNetworkId(netID) do | ||
Wait(200) | ||
end | ||
local npc = NetworkGetEntityFromNetworkId(netID) | ||
TaskStartScenarioInPlace(npc, Config.Peds[index].Scenario, 0, true) | ||
SetEntityProofs(npc, true, true, true, true, true, true, true, true) | ||
SetBlockingOfNonTemporaryEvents(npc, true) | ||
FreezeEntityPosition(npc, true) | ||
SetPedCanRagdollFromPlayerImpact(npc, false) | ||
SetPedCanRagdoll(npc, false) | ||
SetEntityAsMissionEntity(npc, true, true) | ||
SetEntityDynamic(npc, false) | ||
end) | ||
end | ||
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-- Events | ||
RegisterNetEvent('bpt_banking:closebanking', function() | ||
BANK:HandleUi(false) | ||
end) | ||
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RegisterNetEvent('bpt_banking:pedHandler', function(netIdTable) | ||
for i = 1, #netIdTable do | ||
BANK:LoadNpc(i, netIdTable[i]) | ||
end | ||
end) | ||
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RegisterNetEvent('bpt_banking:updateMoneyInUI', function(doingType, bankMoney, money) | ||
SendNUIMessage({ | ||
updateData = true, | ||
data = { | ||
type = doingType, | ||
bankMoney = bankMoney, | ||
money = money | ||
} | ||
}) | ||
end) | ||
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-- Handlers | ||
-- Resource starting | ||
AddEventHandler('onResourceStart', function(resource) | ||
if resource ~= GetCurrentResourceName() then return end | ||
BANK:Thread() | ||
end) | ||
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-- Enable the script on player loaded | ||
RegisterNetEvent('esx:playerLoaded', function() | ||
BANK:Thread() | ||
end) | ||
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-- Disable the script on player logout | ||
RegisterNetEvent('esx:onPlayerLogout', function() | ||
playerLoaded = false | ||
end) | ||
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-- Resource stopping | ||
AddEventHandler('onResourceStop', function(resource) | ||
if resource ~= GetCurrentResourceName() then return end | ||
BANK:RemoveBlips() | ||
if uiActive then BANK:TextUi(false) end | ||
end) | ||
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RegisterNetEvent('esx:onPlayerDeath', function() BANK:TextUi(false) end) | ||
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-- Nui Callbacks | ||
RegisterNUICallback('close', function(data, cb) | ||
BANK:HandleUi(false) | ||
cb('ok') | ||
end) | ||
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RegisterNUICallback('clickButton', function(data, cb) | ||
if not data or not inMenu then | ||
return cb('ok') | ||
end | ||
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TriggerServerEvent("bpt_banking:doingType", data) | ||
cb('ok') | ||
end) | ||
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RegisterNUICallback('checkPincode', function(data, cb) | ||
if not data or not inMenu then | ||
return cb('ok') | ||
end | ||
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ESX.TriggerServerCallback("bpt_banking:checkPincode", function(pincode) | ||
if pincode then | ||
cb({ | ||
success = true | ||
}) | ||
ESX.ShowNotification(TranslateCap('pincode_found'), "success") | ||
else | ||
cb({ | ||
error = true | ||
}) | ||
ESX.ShowNotification(TranslateCap('pincode_not_found'), "error") | ||
end | ||
end, data) | ||
end) |
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