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RGSSFont.cpp
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RGSSFont.cpp
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#include "RGSSFont.h"
#include <tchar.h>
#include <stdlib.h>
#include <stdio.h>
#include <sstream>
#include <string>
#include <process.h>
#include <TlHelp32.h>
#include <iostream>
#include <Psapi.h>
#include <locale>
#include <codecvt>
VOID CALLBACK APCProc(ULONG_PTR);
#pragma region MBCS->WBCS, WBCS->MBCS
const wchar_t* AllocWideChar(const char* law)
{
int length = MultiByteToWideChar(CP_UTF8, 0, law, -1, NULL, 0);
if (length == 0)
{
return L"";
}
// NULL 문자를 포함하여 메모리를 초기화 않으면 오류가 난다.
LPWSTR lpszWideChar = new WCHAR[length + 1];
if (lpszWideChar == NULL)
{
return L"";
}
memset(lpszWideChar, 0, sizeof(WCHAR) * (length + 1));
int ret = MultiByteToWideChar(CP_UTF8, 0, law, -1, lpszWideChar, length);
if (ret == 0)
{
return L"";
}
return lpszWideChar;
}
std::string ToUTF8(const std::wstring& law)
{
int length = WideCharToMultiByte(CP_UTF8, 0, law.c_str(), -1, NULL, 0, NULL, NULL);
if (length == 0)
{
return "";
}
std::string utf8(length + 1, 0);
if (&utf8[0] == NULL)
{
return "";
}
int ret = WideCharToMultiByte(CP_UTF8, 0, law.c_str(), -1, &utf8[0], length + 1, NULL, NULL);
if (ret == 0)
{
return "";
}
return utf8;
}
std::wstring ToStlUTF8(const char* input)
{
std::wstring_convert<std::codecvt_utf8<wchar_t>> converter;
std::wstring output = converter.from_bytes(input);
return output;
}
#pragma endregion
namespace RGSS
{
LPCSTR lpAppName = _T("Game");
LPWSTR lpwAppName = L"Game";
LPWSTR lpwFontName = L"Font";
LPWSTR lpwDefaultFontName = L"나눔고딕";
LPCSTR lpLibrary = _T("Library");
LPCSTR lpFontSize = _T("FontSize");
LPCSTR lpDefaultFontSize = _T("16");
LPCSTR lpIniName = _T("\\Game.ini");
LPCSTR lpLibraryPath = _T("System/RGSS301.dll");
}
RGSSFunctions* _modules = NULL;
HMODULE _hRGSSSystemDLL = NULL;
HWND _hWnd = NULL;
TCHAR _szRGSSSystemFilePath[MAX_PATH];
TCHAR _szIniDir[MAX_PATH];
WCHAR _szFontName[MAX_PATH];
TCHAR _szFontSize[MAX_PATH];
WCHAR _szGameTitle[MAX_PATH];
bool _bReady = false;
bool _bInitModules = false;
bool _bDirtyFont = false;
DWORD _dwCurrentProcessId = 0;
DWORD _dwMainThreadId = 0;
void RGSSFont_Create(DWORD dwCurrentProcessId)
{
_modules = new RGSSFunctions();
_dwCurrentProcessId = dwCurrentProcessId;
AllocConsole();
freopen("CONOUT$", "wt", stdout);
}
void RGSSFont_Dispose()
{
printf_s("Released RGSSFont!\n");
delete _modules;
}
void RGSSFont_PrePare()
{
_bReady = true;
_hWnd = FindWindow("RGSS Player", NULL);
printf_s("Prepare()\n");
}
void RGSSFont_ReadIni()
{
GetCurrentDirectory(MAX_PATH, _szIniDir);
_tcsncat_s(_szIniDir, MAX_PATH, RGSS::lpIniName, MAX_PATH);
GetPrivateProfileString(RGSS::lpAppName, RGSS::lpLibrary, RGSS::lpLibraryPath, _szRGSSSystemFilePath, MAX_PATH, _szIniDir);
GetPrivateProfileStringW(RGSS::lpwAppName, RGSS::lpwFontName, RGSS::lpwDefaultFontName, _szFontName, MAX_PATH, AllocWideChar(_szIniDir));
GetPrivateProfileStringW(RGSS::lpwAppName, L"Title", L"UnTitled", _szGameTitle, MAX_PATH, AllocWideChar(_szIniDir));
GetPrivateProfileString(RGSS::lpAppName, RGSS::lpFontSize, RGSS::lpDefaultFontSize, _szFontSize, MAX_PATH, _szIniDir);
}
BOOL RGSSFont_InitWithModules()
{
_hRGSSSystemDLL = GetModuleHandle(_szRGSSSystemFilePath);
if (_hRGSSSystemDLL == NULL) {
return false;
}
#define GETPROC(MODULE_NAME) \
_modules->_p##MODULE_NAME = (MODULE_NAME##Proto)GetProcAddress(_hRGSSSystemDLL, #MODULE_NAME); \
if(_modules->_p##MODULE_NAME == NULL) { \
return false; \
}
GETPROC(RGSSEval);
GETPROC(RGSSGetInt);
GETPROC(RGSSGetBool);
#ifdef USE_UTF16
GETPROC(RGSSSetStringUTF16);
GETPROC(RGSSGetStringUTF16);
#else
GETPROC(RGSSSetStringUTF8);
GETPROC(RGSSGetStringUTF8);
#endif
#undef GETPROC
MODULEINFO moduleInfo;
GetModuleInformation(GetCurrentProcess(), _hRGSSSystemDLL, &moduleInfo, sizeof(moduleInfo));
// 가상 공간의 시작 주소
char* begin = static_cast<char*>(moduleInfo.lpBaseOfDll);
//RGSS1DrawTextProto pRGSS1DrawText = (RGSS1DrawTextProto)((PBYTE)begin + 0x0092A0);
return true;
}
DWORD RGSSGetMainThreadID(DWORD processID)
{
THREADENTRY32 entry;
ZeroMemory(&entry, sizeof(THREADENTRY32));
entry.dwSize = sizeof(THREADENTRY32);
HANDLE snapshot = CreateToolhelp32Snapshot(TH32CS_SNAPTHREAD, 0);
if (Thread32First(snapshot, &entry))
{
while (Thread32Next(snapshot, &entry))
{
if (entry.th32OwnerProcessID == processID)
{
CloseHandle(snapshot);
return entry.th32ThreadID;
}
}
}
CloseHandle(snapshot);
return NULL;
}
int RGSSFont_Initialize(DWORD threadId)
{
if (!_bInitModules)
{
RGSSFont_ReadIni();
Sleep(200);
if (!RGSSFont_InitWithModules()) {
printf_s("initWithModules failed\n");
return -1;
}
_bInitModules = true;
}
if (!_bDirtyFont) {
#ifdef USE_UTF16
_modules->_pRGSSSetStringUTF16("$font_name", _szFontName);
#else
_modules->_pRGSSSetStringUTF8(ToUTF8(L"$font_name").c_str(), ToUTF8(_szFontName).c_str());
#endif
std::string sRubyVersion = _modules->_pRGSSGetStringUTF8("RUBY_VERSION");
int nValidId = 0;
if (sRubyVersion == "1.9.2") {
nValidId = _modules->_pRGSSGetInt("Game_BattlerBase::FEATURE_ELEMENT_RATE");
if (_modules->_pRGSSGetBool("defined?(Font) == 'constant'") == TRUE)
{
_modules->_pRGSSEval("Font.default_name = [$font_name]");
_modules->_pRGSSEval("Font.default_size = $font_size.to_i");
printf_s("Font has been changed!\n");
}
}
else {
nValidId = _modules->_pRGSSGetInt("Game_Player::CENTER_X");
}
// Game_BattlerBase::FEATURE_ELEMENT_RATE가 0이면 아직 스크립트 로드가 덜된 것으로 추측한다.
if (nValidId == 0)
{
printf_s("Scripts is not loaded yet...\n");
return -1;
}
// 폰트 크기를 설정한다.
std::ostringstream oss;
oss << "Font.default_size = " << _szFontSize;
std::string sFontSize = oss.str();
printf_s("Font.default_size has been changed!\n");
// 폰트 명을 설정한다.
_modules->_pRGSSEval("Font.default_name = [$font_name]");
_modules->_pRGSSEval(sFontSize.c_str());
_modules->_pRGSSEval("$font_name = nil");
printf_s("Font.default_name has been changed!\n");
DWORD newBase;
__asm {
MOV EAX, DWORD PTR FS:[0x30]
MOV EAX, DWORD PTR DS:[EAX+0x08]
MOV newBase, EAX
}
printf_s("Target Address : 0x%x\n", newBase);
if (sRubyVersion == "1.8.1") {
_modules->_pRGSSEval("c = Proc.new { cw = $scene.instance_variable_get(\"@command_window\"); cw.contents.font.name = Font.default_name; cw.refresh; cw = nil }; c.call if $scene && $scene.is_a?(Scene_Title)");
}
// Set the font when using YEA-MessageSystem
RGSSFont_UpdateConfig();
_bDirtyFont = true;
}
return 0;
}
void RGSSFont_UpdateConfig()
{
std::ostringstream oss;
std::string sRubyVersion = _modules->_pRGSSGetStringUTF8("RUBY_VERSION");
BOOL isValid = FALSE;
std::string sValid = "";
if (sRubyVersion == "1.9.2") {
oss << "$imported[" << "\"YEA-MessageSystem\"" << "]";
sValid = oss.str();
isValid = _modules->_pRGSSGetBool(sValid.c_str());
if (isValid == TRUE)
{
_modules->_pRGSSEval("YEA::MESSAGE.const_set(:MESSAGE_WINDOW_FONT_NAME, Font.default_name)");
_modules->_pRGSSEval("YEA::MESSAGE.const_set(:MESSAGE_WINDOW_FONT_SIZE, Font.default_size)");
printf_s("YEA-MessageSystem found!\n");
}
oss.str("");
oss << "$imported[" << "\"RS_HangulMessageSystem\"" << "]";
sValid = oss.str();
isValid = _modules->_pRGSSGetBool(sValid.c_str());
if (isValid == TRUE)
{
#ifdef USE_UTF16
_modules->_pRGSSSetStringUTF16("$temp_font_name", L"RS::LIST[\"폰트명\"] = Font.default_name");
_modules->_pRGSSSetStringUTF16("$temp_font_size", L"RS::LIST[\"폰트크기\"] = Font.default_size");
#else
_modules->_pRGSSSetStringUTF8(ToUTF8(L"$temp_font_name").c_str(), ToUTF8(L"RS::LIST[\"폰트명\"] = Font.default_name").c_str());
_modules->_pRGSSSetStringUTF8(ToUTF8(L"$temp_font_size").c_str(), ToUTF8(L"RS::LIST[\"폰트크기\"] = Font.default_size").c_str());
#endif
_modules->_pRGSSEval("$temp_font_name");
_modules->_pRGSSEval("$temp_font_size");
_modules->_pRGSSEval("$temp_font_name = nil");
_modules->_pRGSSEval("$temp_font_size = nil");
printf_s("RS_HangulMessageSystem found!\n");
}
}
}