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PointLocator.h
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PointLocator.h
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#include"DataArray.h"
#include"TypeList.h"
#include"NumericComputation.h"
#ifndef POINTLOCATOR_H
#define POINTLOCATOR_H
typedef Idtype Indextype;
typedef Idtype Vertex_Idtype;
typedef Idtype Cell_Idtype;
//point 的坐标值应该放在PointLocator里面的。
template<typename T,typename T_INFO>
class PointLocator
{
typedef TypeList<bool> FlagList;
typedef TypeList<Idtype> IdList;
typedef DataArray<T> DataList;
private:
size_t Level;//Level>=1
DataList Points;
DataArray<T_INFO> PointAttributes;
T Bounds[2][3]; //点所在区域的边界 下界---->上界
FlagList ParentOctant;
std::vector<Vertex_Idtype>* TerminalOctant;
public:
void get_point_data(DataList& PointSet)
{PointSet=Points;}
void init_point_locator(int level,T *bounds[3]);
const const T* get_point(Vertex_Idtype i);
void set_point(Vertex_Idtype IdV,const T* p);
Vertex_Idtype insert_vertex(const T*);
Vertex_Idtype nearest_inexact(const T* p);
Vertex_Idtype nearest_exact(const T* p);
Indextype index(const T* p, int level);
};
template<typename T,typename T_INFO>
void PointLocator<T,typename T_INFO>::
init_point_locator(int level,T *bounds[3])
{
this->Level = level;
for (int i = 0;i < 3; i++)
{
this->Bounds[0][i] = bounds[0][i];
this->Bounds[1][i] = bounds[1][i];
}
Points.init(3,0);
//int NUM = (8 ^ this->Level - 1) / 7;
//pow计算8^this->Level次幂
int termin_num = pow(8,this->Level);
int NUM = (termin_num - 1) / 7;
this->ParentOctant.init(NUM);
this->ParentOctant.clear_to_0();
this->TerminalOctant = new std::vector<Vertex_Idtype>[termin_num];
}
template<typename T,typename T_INFO>
const const T* PointLocator<T,T_INFO>::
get_point(Vertex_Idtype i)
{
return Points.get_tuple(i);
}
template<typename T,typename T_INFO>
Vertex_Idtype PointLocator<T,T_INFO>::
insert_vertex(const T* p)
{
Indextype index_temp;
Indextype index_pre;
Idtype vertex_id=Points.insert_next_tuple(p);
if (ParentOctant.get_element(0) == false)
ParentOctant.insert_element(0,true);
for (int i = 1; i < Level; i++)
{
index_temp = index(p,i);
index_pre = (pow(8,i) - 1) / 7;
index_mark = index_temp + index_pre - 1;
if (ParentOctant.get_element(0) == false)
ParentOctant.insert_element(0, true);
}
/*Indextype index_temp = index(p, i);
index_pre = (8 ^ i - 1) / 7;
index_mark = index_temp + index_pre - 1;*/
index_mark = index(p,Level);
TerminalOctant[index_mark].push_back(vertex_id);
return vertex_id;
}
template<typename T,typename T_INFO>
void PointLocator<T,T_INFO>::
set_point(Vertex_Idtype IdV, const T* p)
{
Points.insert_tuple(IdV,p);
}
template<typename T,typename T_INFO>
Indextype PointLocator<T,T_INFO>::
index(const T* p, int level)
{
Indextype index_temp[3];
for (int i = 0; i < 3; i++)
index_temp[i] = floor((p[i]-this->Bounds[0][i])/(this->Bounds[1][i]-this->Bounds[0][i])*(1<<Level));
return index_temp[0] + index_temp[1] * (1 << Level) + index_temp[2] * (1 << (Level * 2));
}
template<typename T,typename T_INFO>
Vertex_Idtype PointLocator<T,T_INFO>::
nearest_inexact(const T* p)
{
Vertex_Idtype Nei_Point;
int OctreeDepth = Level;
int depth = OctreeDepth + 1;
int MaxIndex = (1 << (OctreeDepth)) - 1;
int IndexTemp[3];
int NeiPointIndex[3][2];
for (int i = 0; i<3; i++)
{
IndexTemp[i] = floor(((p[i] - Bounds[1][i]) / (Bounds[2][i] - Bounds[1][i]))*(1 << depth));
if ((IndexTemp[i]<0) || (IndexTemp[i]>(MaxIndex << 2)))
{
return 0;
}
int temp = floor(IndexTemp[i] / 2);
if (IndexTemp[i] % 2)
{
NeiPointIndex[i][0] = temp;
if (temp<MaxIndex)
{
NeiPointIndex[i][1] = temp + 1;
}
else
NeiPointIndex[i][1] = temp;
}
else
{
if (temp>0)
{
NeiPointIndex[i][0] = temp - 1;
}
else
NeiPointIndex[i][0] = temp;
NeiPointIndex[i][1] = temp;
}
}
//------------------------计算插入点附近的方格索引-----------------------
vector<Idtype> NeiborPointId;
//取附近八个方格
//取Z=TerminalOctant[3][0]的平面上的方格
for (int i = NeiPointIndex[0][0]; i <= NeiPointIndex[0][1]; i++)
{
//int IndexMarkX=NeiPointIndex[0][i];
for (int j = NeiPointIndex[1][0]; j <= NeiPointIndex[1][1]; j++)
{
if (NeiPointIndex[2][0]<NeiPointIndex[2][1])
{
int IndexMark0 = i + (1 << OctreeDepth)*j + (1 << (2 * OctreeDepth))*NeiPointIndex[2][0];
int IndexMark1 = i + (1 << OctreeDepth)*j + (1 << (2 * OctreeDepth))*NeiPointIndex[2][1];
if (!TerminalOctant[IndexMark0].empty())
{
auto PointIdIt = TerminalOctant[IndexMark0].begin();
while (PointIdIt != TerminalOctant[IndexMark0].end())
{
NeiborPointId.push_back(*PointIdIt);
PointIdIt++;
}
}
if (!TerminalOctant[IndexMark1].empty())
{
auto PointIdIt = TerminalOctant[IndexMark1].begin();
while (PointIdIt != TerminalOctant[IndexMark1].end())
{
NeiborPointId.push_back(*PointIdIt);
PointIdIt++;
}
}
}
else
{
int IndexMark = i + (1 << OctreeDepth)*j + (1 << (2 * OctreeDepth))*NeiPointIndex[2][1];
if (!TerminalOctant[IndexMark].empty())
{
auto PointIdIt = TerminalOctant[IndexMark].begin();
while (PointIdIt != TerminalOctant[IndexMark].end())
{
NeiborPointId.push_back(*PointIdIt);
PointIdIt++;
}
}
}
}
}
//若邻域的八个方格不包含点,则向外扩展一排方格
while (NeiborPointId.empty())
{
if ((NeiPointIndex[0][0] == 0) && (NeiPointIndex[1][0] == 0) && (NeiPointIndex[2][0] = 0) &&
(NeiPointIndex[0][1] == MaxIndex) && (NeiPointIndex[1][1] == MaxIndex) && (NeiPointIndex[2][1] == MaxIndex))
{
return 0; cout << "find no point" << endl;
}
int NeiPointIndexLast[3][2];
for (int i = 0; i<3; i++)
{
NeiPointIndexLast[i][0] = NeiPointIndex[i][0];
NeiPointIndexLast[i][1] = NeiPointIndex[i][1];
if (NeiPointIndex[i][0]>0)
NeiPointIndex[i][0]--;
if (NeiPointIndex[i][1]<MaxIndex)
NeiPointIndex[i][1]++;
}
int ZMarked[2] = { 0, 0 };
int YMarked[2] = { 0, 0 };
//扩展面X=
if ((NeiPointIndexLast[2][0]>0) || (NeiPointIndexLast[2][1]<MaxIndex))
{
for (int i = NeiPointIndex[0][0]; i <= NeiPointIndex[0][1]; i++)
{
//int IndexMarkX=NeiPointIndex[0][i];
for (int j = NeiPointIndex[1][0]; j <= NeiPointIndex[1][1]; j++)
{
if ((NeiPointIndexLast[2][0]>0) && (NeiPointIndexLast[2][1]<MaxIndex))
{
/*NeiPointIndex[2][0]--;
NeiPointIndex[2][1]++;*/
ZMarked[0] = 1;
ZMarked[1] = -1;
int IndexMark0 = i + (1 << OctreeDepth)*j + (1 << (2 * OctreeDepth))*NeiPointIndex[2][0];
int IndexMark1 = i + (1 << OctreeDepth)*j + (1 << (2 * OctreeDepth))*NeiPointIndex[2][1];
if (!TerminalOctant[IndexMark0].empty())
{
auto PointIdIt = TerminalOctant[IndexMark0].begin();
while (PointIdIt != TerminalOctant[IndexMark0].end())
{
NeiborPointId.push_back(*PointIdIt);
PointIdIt++;
}
}
if (!TerminalOctant[IndexMark1].empty())
{
auto PointIdIt = TerminalOctant[IndexMark1].begin();
while (PointIdIt != TerminalOctant[IndexMark1].end())
{
NeiborPointId.push_back(*PointIdIt);
PointIdIt++;
}
}
}
else
{
int IndexMark;
if (NeiPointIndexLast[2][0]>0)
{
/*--NeiPointIndex[2][0];*/
ZMarked[0] = 1;
IndexMark = i + (1 << OctreeDepth)*j + (1 << (2 * OctreeDepth))*NeiPointIndex[2][0];
}
else
{
/* ++NeiPointIndex[2][1];*/
ZMarked[1] = -1;
IndexMark = i + (1 << OctreeDepth)*j + (1 << (2 * OctreeDepth))*NeiPointIndex[2][1];
}
if (!TerminalOctant[IndexMark].empty())
{
auto PointIdIt = TerminalOctant[IndexMark].begin();
while (PointIdIt != TerminalOctant[IndexMark].end())
{
NeiborPointId.push_back(*PointIdIt);
PointIdIt++;
}
}
}
}
}
}
//扩展面Y=?
if ((NeiPointIndexLast[1][0]>0) || (NeiPointIndexLast[1][1]<MaxIndex))
{
for (int i = NeiPointIndex[0][0]; i <= NeiPointIndex[0][1]; i++)
{
//int IndexMarkX=NeiPointIndex[0][i];
for (int j = NeiPointIndex[2][0] + ZMarked[0]; j <= NeiPointIndex[2][1] + ZMarked[1]; j++)
{
if ((NeiPointIndexLast[1][0]>0) && (NeiPointIndexLast[1][1]<MaxIndex))
{
YMarked[0] = 1;
YMarked[1] = -1;
int IndexMark0 = i + (1 << OctreeDepth)*NeiPointIndex[1][0] + (1 << (2 * OctreeDepth))*j;
int IndexMark1 = i + (1 << OctreeDepth)*NeiPointIndex[1][1] + (1 << (2 * OctreeDepth))*j;
if (!TerminalOctant[IndexMark0].empty())
{
auto PointIdIt = TerminalOctant[IndexMark0].begin();
while (PointIdIt != TerminalOctant[IndexMark0].end())
{
NeiborPointId.push_back(*PointIdIt);
PointIdIt++;
}
}
if (!TerminalOctant[IndexMark1].empty())
{
auto PointIdIt = TerminalOctant[IndexMark1].begin();
while (PointIdIt != TerminalOctant[IndexMark1].end())
{
NeiborPointId.push_back(*PointIdIt);
PointIdIt++;
}
}
}
else
{
int IndexMark;
if (NeiPointIndexLast[1][0]>0)
{
/*--NeiPointIndex[2][0];*/
YMarked[0] = 1;
IndexMark = i + (1 << OctreeDepth)*NeiPointIndex[1][0] + (1 << (2 * OctreeDepth))*j;
}
else
{
/* ++NeiPointIndex[2][1];*/
YMarked[1] = -1;
IndexMark = i + (1 << OctreeDepth)*NeiPointIndex[1][1] + (1 << (2 * OctreeDepth))*j;
}
if (!TerminalOctant[IndexMark].empty())
{
auto PointIdIt = TerminalOctant[IndexMark].begin();
while (PointIdIt != TerminalOctant[IndexMark].end())
{
NeiborPointId.push_back(*PointIdIt);
PointIdIt++;
}
}
}
}
}
}
//扩展面Z=
if ((NeiPointIndexLast[0][0]>0) || NeiPointIndexLast[1][0]<MaxIndex)
{
for (int i = NeiPointIndex[1][0] + YMarked[0]; i <= NeiPointIndex[1][1] + YMarked[1]; i++)
{
//int IndexMarkX=NeiPointIndex[0][i];
for (int j = NeiPointIndex[2][0] + ZMarked[0]; j <= NeiPointIndex[2][1] + ZMarked[1]; j++)
{
if ((NeiPointIndexLast[0][0]>0) && (NeiPointIndexLast[0][1]<MaxIndex))
{
int IndexMark0 = NeiPointIndex[0][0] + (1 << OctreeDepth)*i + (1 << (2 * OctreeDepth))*j;
int IndexMark1 = NeiPointIndex[0][1] + (1 << OctreeDepth)*i + (1 << (2 * OctreeDepth))*j;
if (!TerminalOctant[IndexMark0].empty())
{
auto PointIdIt = TerminalOctant[IndexMark0].begin();
while (PointIdIt != TerminalOctant[IndexMark0].end())
{
NeiborPointId.push_back(*PointIdIt);
PointIdIt++;
}
}
if (!TerminalOctant[IndexMark1].empty())
{
auto PointIdIt = TerminalOctant[IndexMark1].begin();
while (PointIdIt != TerminalOctant[IndexMark1].end())
{
NeiborPointId.push_back(*PointIdIt);
PointIdIt++;
}
}
}
else
{
int IndexMark;
if (NeiPointIndexLast[0][0]>0)
{
IndexMark = NeiPointIndex[0][0] + (1 << OctreeDepth)*i + (1 << (2 * OctreeDepth))*j;
}
else
{
IndexMark = NeiPointIndex[0][1] + (1 << OctreeDepth)*i + (1 << (2 * OctreeDepth))*j;
}
if (!TerminalOctant[IndexMark].empty())
{
auto PointIdIt = TerminalOctant[IndexMark].begin();
while (PointIdIt != TerminalOctant[IndexMark].end())
{
NeiborPointId.push_back(*PointIdIt);
PointIdIt++;
}
}
}
}
}
}
}
if (NeiborPointId.empty())
{
cout << "error" << endl;
return 0;
}
else
{
auto it = NeiborPointId.begin();
Nei_Point = *it;
it++;
while (it != NeiborPointId.end())
{
double currentMinDistance = NumericComputation<T>::SquareDistance(get_point(Nei_Point), p);
double currentDistance = NumericComputation<T>::SquareDistance(get_point(*it), p);
if ((currentDistance<COMPUTATION_SMALL_NUMBER) || (currentMinDistance<COMPUTATION_SMALL_NUMBER))
return -1;
else if (currentMinDistance>currentDistance)
Nei_Point = *it;
it++;
}
}
return Nei_Point;
}
#endif // !POINTLOCATOR_H