This project is a basic JumpNRun game with a level editor programmed for the lecture Software Engineering at the University of Applied Science Konstanz, Germany.
- test driven development with JUnit
- layered architecture (view, controller, model)
- software design patterns
- components and interfaces
- google guice
- logging with Log4J
The first user interface is a TUI, which can also be used parallel to the GUI. The TUI was used to test the collision methods in an early stage.
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