Window disappears after bgfx::init() #2642
FlightBlaze
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I see from the output that bgfx is running in multi-threaded mode, but you seem to be forcing bgfx to be single-threaded. Have you tried calling |
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Hi! I made a minimal BGFX project that creates a window and should render purple color
What's the problem:
After bgfx::init() the GLFW window magically disappears.
Without bgfx::init() the window is displayed normally.
Steps to reproduce on Mac:
Hardware and software:
MacBook Air on M1 chip
Visual Studio Code with CMake Tools extension
Clang 13.0
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