Fast, memory-efficient and easily embeddable Ecmascript (5.1) engine for C (99, GNU)
support | tested on |
---|---|
Darwin | macOS, iOS |
Linux | Ubuntu, Fedora, Raspberry Pi |
Windows | minGW, Visual Studio w/ Clang |
Dos | DJGPP |
BeOS | Haiku |
$ git clone https://github.com/blld/libecc.git
$ cd libecc/build
$ make test
sample.c
#include "ecc.h"
static
struct Value greetings (struct Context * context)
{
// retrieve first argument as string
struct Value to = Value.toString(context, Context.argument(context, 0));
// get C-friendly buffer
struct Text text = Value.textOf(&to);
// print & return undefined
printf("Hello, %.*s!\n", text.length, text.bytes);
return Value(undefined);
}
int main (int argc, const char * argv[])
{
// setup
struct Ecc *ecc = Ecc.create();
// add C function
Ecc.addFunction(ecc, "greetings", greetings, 1, 0);
// run script
char script1[] = "greetings('world')";
Ecc.evalInput(ecc, Input.createFromBytes(script1, sizeof(script1), "script1"), 0);
// clean-up
Ecc.destroy(ecc), ecc = NULL;
return EXIT_SUCCESS;
}
compile
$ cc -I ../src -L */lib -lecc sample.c
$ ./a.out
Hello, world!
Licensed under MIT license, see LICENSE.txt file in project root