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Vector.h
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Vector.h
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// https://github.com/vinniefalco/LuaBridge
// Copyright 2018, Dmitry Tarakanov
// SPDX-License-Identifier: MIT
#pragma once
#include <LuaBridge/detail/Stack.h>
#include <vector>
namespace luabridge {
template<class T>
struct Stack<std::vector<T>>
{
static void push(lua_State* L, std::vector<T> const& vector)
{
lua_createtable(L, static_cast<int>(vector.size()), 0);
for (std::size_t i = 0; i < vector.size(); ++i)
{
lua_pushinteger(L, static_cast<lua_Integer>(i + 1));
Stack<T>::push(L, vector[i]);
lua_settable(L, -3);
}
}
static std::vector<T> get(lua_State* L, int index)
{
if (!lua_istable(L, index))
{
luaL_error(L, "#%d argument must be a table", index);
}
std::vector<T> vector;
vector.reserve(static_cast<std::size_t>(get_length(L, index)));
int const absindex = lua_absindex(L, index);
lua_pushnil(L);
while (lua_next(L, absindex) != 0)
{
vector.push_back(Stack<T>::get(L, -1));
lua_pop(L, 1);
}
return vector;
}
static bool isInstance(lua_State* L, int index) { return lua_istable(L, index); }
};
} // namespace luabridge