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Assembly-UnityScript.unityproj
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Assembly-UnityScript.unityproj
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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProductVersion>10.0.20506</ProductVersion>
<SchemaVersion>2.0</SchemaVersion>
<ProjectGuid>{4FD1EE0A-1404-7B6E-67BA-4E7EF97FADB1}</ProjectGuid>
<OutputType>Library</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace></RootNamespace>
<AssemblyName>Assembly-UnityScript</AssemblyName>
<TargetFrameworkVersion>v3.5</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
<BaseDirectory>Assets</BaseDirectory>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>Temp\bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE;UNITY_5_0_1;UNITY_5_0;UNITY_5;ENABLE_LICENSE_RENAME;ENABLE_NEW_BUGREPORTER;ENABLE_2D_PHYSICS;ENABLE_4_6_FEATURES;ENABLE_AUDIO;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_FRAME_DEBUGGER;ENABLE_GENERICS;ENABLE_HOME_SCREEN;ENABLE_IMAGEEFFECTS;ENABLE_LIGHT_PROBES_LEGACY;ENABLE_MICROPHONE;ENABLE_MULTIPLE_DISPLAYS;ENABLE_NEW_HIERARCHY;ENABLE_PHYSICS;ENABLE_PHYSICS_PHYSX3;ENABLE_PLUGIN_INSPECTOR;ENABLE_SHADOWS;ENABLE_SINGLE_INSTANCE_BUILD_SETTING;ENABLE_SPRITES;ENABLE_TERRAIN;ENABLE_UNITYEVENTS;ENABLE_WEBCAM;ENABLE_WWW;ENABLE_AUDIOMIXER_SUSPEND;ENABLE_NONPRO;INCLUDE_DYNAMIC_GI;INCLUDE_GI;INCLUDE_IL2CPP;PLATFORM_SUPPORTS_MONO;UNITY_IPHONE;ENABLE_RUNTIME_GI;ENABLE_SUBSTANCE;ENABLE_GAMECENTER;ENABLE_NETWORK;UNITY_IPHONE_API;UNITY_IOS;ENABLE_TEXTUREID_MAP;PLAYERCONNECTION_LISTENS_FIXED_PORT;DEBUGGER_LISTENS_FIXED_PORT;ENABLE_MONO;ENABLE_PROFILER;UNITY_EDITOR;UNITY_EDITOR_64;UNITY_EDITOR_OSX</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<NoWarn>0169</NoWarn>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
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<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
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</PropertyGroup>
<ItemGroup>
<Reference Include="System" />
<Reference Include="System.XML" />
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<Reference Include="UnityEngine">
<HintPath>/Applications/Unity/Unity.app/Contents/Frameworks/Managed/UnityEngine.dll</HintPath>
</Reference>
<Reference Include="UnityEditor">
<HintPath>/Applications/Unity/Unity.app/Contents/Frameworks/Managed/UnityEditor.dll</HintPath>
</Reference>
</ItemGroup>
<ItemGroup>
<Compile Include="Assets\Scripts\AppendToLog.js" />
<Compile Include="Assets\Scripts\AppendToLogDocents.js" />
<Compile Include="Assets\Scripts\AppendToLogStudy.js" />
<Compile Include="Assets\Scripts\AssignMaterial.js" />
<Compile Include="Assets\Scripts\BearCameraMovements.js" />
<Compile Include="Assets\Scripts\BurnedCaloriesGraph.js" />
<Compile Include="Assets\Scripts\CurrentPosInMap.js" />
<Compile Include="Assets\Scripts\DatabaseConnection.js" />
<Compile Include="Assets\Scripts\DrawLine.js" />
<Compile Include="Assets\Scripts\EmmitterToggle.js" />
<Compile Include="Assets\Scripts\Follow.js" />
<Compile Include="Assets\Scripts\GameOver.js" />
<Compile Include="Assets\Scripts\GameParameters.js" />
<Compile Include="Assets\Scripts\InfoEventTriggers.js" />
<Compile Include="Assets\Scripts\InfoPolarBear.js" />
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<Compile Include="Assets\Scripts\MessageBox.js" />
<Compile Include="Assets\Scripts\Network Connection Secondary Display.js" />
<Compile Include="Assets\Scripts\NetworkConnectionBear.js" />
<Compile Include="Assets\Scripts\NetworkConnectionIT.js" />
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<Compile Include="Assets\Scripts\Prompts.js" />
<Compile Include="Assets\Scripts\ReachGoal.js" />
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<Compile Include="Assets\Scripts\SeagullSoundHeat.js" />
<Compile Include="Assets\Scripts\SealSound.js" />
<Compile Include="Assets\Scripts\SummaryGraph.js" />
<Compile Include="Assets\Scripts\UnderWater.js" />
<Compile Include="Assets\Scripts\WaveAnimation.js" />
<Compile Include="Assets\SnowScape\SnowScripts\ParticleTrigger.js" />
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<Compile Include="Assets\SnowScape\SnowScripts\SnowFootprints.js" />
<Compile Include="Assets\SnowScape\SnowScripts\SnowGlobalControl.js" />
<None Include="Assets\Standard Assets\Glass Refraction (Pro Only)\Sources\Shaders\Glass-Stained-BumpDistort.shader" />
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<None Include="Assets\SnowScape\SnowMaterials\Shaders\BackFaceCutout.shader" />
<None Include="Assets\Standard Assets\Particles\Sources\Shaders\Particle Alpha Blend (Queue +100).shader" />
<None Include="Assets\Standard Assets\Water (Pro Only)\Water4\Sources\Shaders\FX-SimpleWater4.shader" />
<None Include="Assets\Scores_2045.txt" />
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<None Include="Assets\1975.txt" />
<None Include="Assets\Resources\SummaryGraph.txt" />
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<None Include="Assets\GUI\Materials\BearNose.shader" />
<None Include="Assets\SholineArtwork\foamShader.shader" />
<None Include="Assets\2010.txt" />
<None Include="Assets\Standard Assets\Water (Pro Only)\Water4\Sources\Shaders\WaterInclude.cginc" />
<None Include="Assets\Standard Assets\Water (Pro Only)\Water4\Sources\Shaders\FX-Water4.shader" />
<None Include="Assets\SnowScape\readme.txt" />
<None Include="Assets\A_Mile_In_My_Paws_Log_Docents.txt" />
<None Include="Assets\A_Mile_In_My_Paws_Log.txt" />
<Reference Include="UnityEngine.UI">
<HintPath>/Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/GUISystem/UnityEngine.UI.dll</HintPath>
</Reference>
<Reference Include="OpenNI.Net">
<HintPath>/Volumes/Data/Repos/Paws/Assets/OpenNI/Scripts/OpenNI.Net.dll</HintPath>
</Reference>
<Reference Include="Tao.OpenGl">
<HintPath>/Volumes/Data/Repos/Paws/Assets/OpenNI/Scripts/Tao.OpenGl.dll</HintPath>
</Reference>
<Reference Include="Tao.OpenGl.ExtensionLoader">
<HintPath>/Volumes/Data/Repos/Paws/Assets/OpenNI/Scripts/Tao.OpenGl.ExtensionLoader.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.iOS.Extensions.Xcode">
<HintPath>/Applications/Unity/Unity.app/Contents/PlaybackEngines/iossupport/UnityEditor.iOS.Extensions.Xcode.dll</HintPath>
</Reference>
</ItemGroup>
<ItemGroup>
<ProjectReference Include="Assembly-CSharp-firstpass.csproj">
<Project>{24288E59-18E1-927E-B0F1-F9A184DE93EE}</Project> <Name>Assembly-CSharp-firstpass</Name> </ProjectReference>
<ProjectReference Include="Assembly-UnityScript-firstpass.unityproj">
<Project>{C4D83D4E-3E56-0167-DE24-84C80E3EF240}</Project> <Name>Assembly-UnityScript-firstpass</Name> </ProjectReference>
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">
</Target>
<Target Name="AfterBuild">
</Target>
-->
</Project>