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scene_builder.md

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Scene builder

Used to create cutscenes.

To create a scene just call gameRef.startScene:

final enemy = gameRef.visibleEnemies().first;
gameRef.startScene(
  [
    CameraSceneAction.position(Vector2(800, 800)),
    CameraSceneAction.target(gameRef.player!),
    CameraSceneAction.target(enemy, zoom: 2),
    DelaySceneAction(Duration(seconds: 1)),
    MoveComponentSceneAction(
      component: enemy,
      newPosition: enemy.position.clone()..add(Vector2(-40, -10)),
      speed: 20,
    ),
    CameraSceneAction.target(gameRef.player!, zoom: 1),
  ],
);

Result:

  • To stop current scene:
gameRef.stopScene();
  • To access status and current SeceneAction:
SceneBuilderStatus status = gameRef.sceneBuilderStatus;
status.isRuning;
status.currentAction;

SceneAction

Already exist basic actions created:

  • CameraSceneAction // Used to move camera to position or to follow a target.
  • DelaySceneAction // Used to apply delay
  • MoveComponentSceneAction // Used to move any component that use Movement mixin
  • AwaitCallbackSceneAction // Used to do anything and when completed just call the function completed that will pass to next action.