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project.godot
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project.godot
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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=5
[application]
config/name="WhackAMath"
run/main_scene="res://scenes/UI/initial.tscn"
config/features=PackedStringArray("4.2", "C#", "Mobile")
config/icon="res://assets/images/icon.svg"
[autoload]
AudioManager="*res://scripts/AudioManager.cs"
InitialStart="*res://scripts/InitialStart.cs"
[dotnet]
project/assembly_name="WhackAMath"
[editor_plugins]
enabled=PackedStringArray()
[global]
master=""
effects=""
music=""
[internationalization]
rendering/root_node_layout_direction=1
locale/translation_remaps={
"res://assets/images/italianflag.png": PackedStringArray("res://assets/images/saudiFlagCOPY.png:ar", "res://assets/images/usaFlagCOPY.png:en"),
"res://assets/images/saudiFlag.png": PackedStringArray("res://assets/images/usaFlagCOPY.png:en", "res://assets/images/italianflagCOPY.png:it"),
"res://assets/images/usaFlag.png": PackedStringArray("res://assets/images/saudiFlagCOPY.png:ar", "res://assets/images/italianflagCOPY.png:it")
}
locale/translations=PackedStringArray("res://assets/resources/Translations - Sheet1.ar.translation", "res://assets/resources/Translations - Sheet1.en.translation", "res://assets/resources/Translations - Sheet1.it.translation")
[rendering]
renderer/rendering_method="gl_compatibility"