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WARRIOR KNIGHTS

Board

  • Map of “Spain”? (very suspicious)
  • tracks
  • deck piles/stacks
  • influence pool
  • discard piles

units

  • nobles : faction/player mapped figures

Cards

  • Stronghold cards : per player indication cards, +- modifier
  • noble : per player, character mapped cards
  • fate : event cards
  • event
  • agenda
  • mercenary : buyable, upkeepcost, +- modifier
  • regular troops : +- modifier, recyclable
  • action : selectable during active play

Tokens

  • crowns : resource, currency, tradable
  • votes : resource, bidable
  • faith : resource
  • influence : scoreConcept
  • casualty : +- modifier
  • breach : +- modifier
  • baron markers : player track token
  • expedition marker : track token
  • siege marker : indication token
  • control markers : indication token
  • stronghold token : +- modifier
  • chairman (sfyri) : indication of Position token
  • head of church (kakagioungka) : indicationof Position token

abstract elements

  • pile of actions resolution
  • faith (as an abstract yet accountable concept)
  • influence (as an abstract yet accountable concept)
  • voting power (as an abstract yet accountable concept)

total player action pool

  • select region
  • invest on expedition track
  • select card effect
  • bid vote tokens
  • spend faith
  • select card
  • select between siege or assault
  • spend money
  • select baron marker spot

croupier duties

  • shuffle deck
  • give cards/tokens to player

state changing commands

  • player take item
  • remove item from player
  • relocate baron on map

Effects

  • add value to measuring forces (troop cards)
  • generate resource : from resource generators
  • apply law : apply passive effect

Game session flow

initialization phase

  • map players to Barons
    • give noblemen figures, cards, troops
  • enter assignment of troops to noblemen” subphase
  • enter turn-based “positioning of noblemen” subphase

round-based gameplay

  • select cards for each pile deck
  • combine and shuffle each deck
  • resolve each card for each deck
    • possibly enter battle phase
    • possibly enter voting phase
  • repeat until termination condition is met: infuence pool gets depleted

save game winner and stats