A toolset for greenscreen/chroma keying in Unity.
Win64, Unity 2019.4.1f1+ (might work with older ones, just not tested with)
Most of the functionalities are shown in the example scenes: TextureSample and VideoSample.
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In order to provide a texture to the system, one needs to add a texturesource. There is 2 implementations in the package: "TextureSource" and "RawImageSource".
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Create the operation pipeline by adding as many "BlitOperation"s as needed. And link them together.
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Finally set the "TargetRawImage" of the BlitOperations that needs to be rendered.
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Press play.
Texture sources are, like the name suggests, sources of textures that one wants to operate on.
This package contains two implementations of the sources "TextureSource" and "RawImageSource".
Provides a texture for further processing, can be a single picture or a rendertexture.
Provides the texture of a Unity.UI.RawImage for processing. For example if a webcamera player sends its feed to a RawImage, one can use this to capture the image and send it to chroma keying.
One can easily implement his/her own texture sources by extending this base class. Take a look at the code of "TextureSource.cs":
public class TextureSource : BaseTextureSource
{
[SerializeField]
private Texture m_source;
public override Texture Source => m_source;
}
All of the processing happens via this/these components.
Source for this operation: implementation of "BaseTextureSource", which "TextureSource"s, "RawImageSource"s and "BlitOperation"s actually are.
Provide a UnityEngine.RawImage to this field to render the output of this operation. Note that this field can be left empty if one does not want to output a visible image.
Clears the component's internal RenderTexture on every update. Most likely one would want this to be left "True" in order not to get ghosting.
Basic chroma keying operation: attempts to mask out the colors in range of "Light Color" and "Dark Color".
Erodes/Shrinks the alpha channel of the texture by "Erode Amount".
Blurs the alpha channel by "Blur Size".
Average despill of green channel.