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forces.go
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/
forces.go
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package main
import (
"math"
)
type Force interface {
Apply(n Object, m Object) float64
Draw(object Object, graphics *Graphics)
}
type Gravity struct{}
func (g *Gravity) Draw(object Object, graphics *Graphics) {
force := g.Apply(object, &Matter{
location: object.GetLocation(),
velocity: F3{},
force: F3{},
mass: 1,
density: 0,
volume: 0,
charge: 1,
radius: 0,
})
fAdj := MapF2(force, F2{0e-6, 0e-5}, F2{0, 200})
graphics.Circle(object.GetLocation(), F3{fAdj, fAdj, fAdj})
}
func (g *Gravity) GetConstant() float64 {
return 1 / 16
}
func (g *Gravity) Apply(n Object, m Object) float64 {
distance := Distance(n, m)
numerator := g.GetConstant() * n.GetCharge() * m.GetCharge()
force := numerator / (math.Pow(distance, 2))
return force
}
type Electromagnetic struct{}
func (g *Electromagnetic) Draw(object Object, graphics *Graphics) {
}
func (g *Electromagnetic) GetConstant() float64 {
return 0.007299270073
}
func (g *Electromagnetic) Apply(n Object, m Object) float64 {
distance := Distance(n, m)
numerator := -g.GetConstant() * n.GetMass() * m.GetMass()
force := numerator / (math.Pow(distance, 1))
return force
}
type Strong struct{}
func (g *Strong) Draw(object Object, graphics *Graphics) {
}
func (g *Strong) GetConstant() float64 {
return 1
}
func (g *Strong) Apply(n Object, m Object) float64 {
distance := Distance(n, m)
numerator := g.GetConstant() * n.GetMass() * m.GetMass()
force := numerator / (math.Pow(distance, 1))
return force
}