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Fix for initializing widescreen HUDs #4678

Fix for initializing widescreen HUDs

Fix for initializing widescreen HUDs #4678

Workflow file for this run

#
#============================================================================
#
# DOOM Retro
# The classic, refined DOOM source port. For Windows PC.
#
#============================================================================
#
# Copyright © 1993-2024 by id Software LLC, a ZeniMax Media company.
# Copyright © 2013-2024 by Brad Harding <mailto:brad@doomretro.com>.
#
# This file is a part of DOOM Retro.
#
# DOOM Retro is free software: you can redistribute it and/or modify it
# under the terms of the GNU General Public License as published by the
# Free Software Foundation, either version 3 of the license, or (at your
# option) any later version.
#
# DOOM Retro is distributed in the hope that it will be useful, but
# WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
# General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with DOOM Retro. If not, see <https://www.gnu.org/licenses/>.
#
# DOOM is a registered trademark of id Software LLC, a ZeniMax Media
# company, in the US and/or other countries, and is used without
# permission. All other trademarks are the property of their respective
# holders. DOOM Retro is in no way affiliated with nor endorsed by
# id Software.
#
#============================================================================
#
name: DOOM Retro
on: [push, pull_request]
jobs:
build:
runs-on: ubuntu-latest
env:
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
steps:
- uses: actions/checkout@v1
- name: build_and_test
run: scripts/build.sh clean