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Updates the iOS plugin to use Braze iOS SDK 3.7.1.
Updates the iOS plugin to use the Braze iOS SDK framework instead of local files.
As a result, imports using local file syntax (e.g. "AppboyKit.h") must change to framework (e.g.<Appboy_iOS_SDK/AppboyKit.h>) syntax.
Updates the Android plugin to use Braze Android SDK 2.6.0.
Removes Android Support Library artifacts from the Braze Unity Plugin. This is to avoid duplicating the Android Support Library artifacts that are automatically included as part of the Firebase Unity SDK, our recommended push integration. Integrators not using Firebase or importing Android Support Library artifacts through another SDK must include the Android Support Library manually (v4 only).
Fixed
Fixed an issue that required manual import of non-xib Braze iOS SDK resources into Unity-generated Xcode projects.
Added
Added GetInstallTrackingId to the Appboy interface. This method is currently only implemented on Android and is a no-op on iOS.
Updated the Unity Samples sample app to use FCM instead of GCM.
Changed
In-app message analytics events on the Appboy interface no longer require using an Appboy Unity player subclass.