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z volume adjustments for CP tier 0-1
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brucezztong committed Jan 12, 2023
1 parent 561c5c5 commit 17cca0f
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Showing 52 changed files with 53 additions and 54 deletions.
Binary file modified Prefabs/POIs/zztong_apartment_01_destroyed.blocks.nim
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14 changes: 7 additions & 7 deletions Prefabs/POIs/zztong_apartment_01_destroyed.xml
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Expand Up @@ -14,13 +14,13 @@
<property name="AllowedTownships" value="town" />
<property name="AllowedBiomes" value="wasteland" />
<property name="EditorGroups" value="commercial" />
<property name="SleeperVolumeSize" value="29, 4, 13#11, 4, 7" />
<property name="SleeperVolumeStart" value="5, 4, 4#7, 15, 4" />
<property name="SleeperVolumeGroupId" value="0,0" />
<property name="SleeperVolumeGroup" value="S_-Group_Generic_Zombie,1,2,S_-Group_Generic_Zombie,1,1" />
<property name="SleeperIsLootVolume" value="False,False" />
<property name="SleeperIsQuestExclude" value="False,False" />
<property name="SleeperVolumeFlags" value="0,0" />
<property name="SleeperVolumeSize" value="29, 4, 13#11, 4, 7#11, 4, 7#7, 11, 7" />
<property name="SleeperVolumeStart" value="5, 4, 4#7, 15, 4#7, 11, 4#18, 8, 4" />
<property name="SleeperVolumeGroupId" value="0,0,0,0" />
<property name="SleeperVolumeGroup" value="S_-Group_Generic_Zombie,2,3,S_-Group_Generic_Zombie,2,2,S_-Group_Generic_Zombie,1,1,S_-Group_Generic_Zombie,1,1" />
<property name="SleeperIsLootVolume" value="False,False,False,False" />
<property name="SleeperIsQuestExclude" value="False,False,False,False" />
<property name="SleeperVolumeFlags" value="0,0,0,0" />
<property name="YOffset" value="-8" />
<property name="Tags" value="wasteland,commercial" />
<property name="PrefabSize" value="42, 21, 42" />
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Binary file modified Prefabs/POIs/zztong_farm_05.tts
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14 changes: 7 additions & 7 deletions Prefabs/POIs/zztong_farm_05.xml
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Expand Up @@ -22,13 +22,13 @@
<property name="POIMarkerPartToSpawn" value="part_driveway_rural_12,part_zztong_tfp_trailer_reefer_empty_01,part_zztong_tractor_04,part_zztong_firewood_02,part_zztong_spikes_wood4,part_zztong_tree_stump_01,part_high_voltage_box_2" />
<property name="POIMarkerPartRotations" value="2,0,1,0,1,0,3" />
<property name="POIMarkerPartSpawnChance" value="1,0.4,0.4,0.4,0.4,0.6,0.4" />
<property name="SleeperVolumeSize" value="17, 6, 10#17, 6, 8" />
<property name="SleeperVolumeStart" value="25, 1, 1#25, 1, 11" />
<property name="SleeperVolumeGroupId" value="0,0" />
<property name="SleeperVolumeGroup" value="S_-Group_Generic_Zombie,2,3,S_-Group_Generic_Zombie,1,1" />
<property name="SleeperIsLootVolume" value="False,False" />
<property name="SleeperIsQuestExclude" value="False,False" />
<property name="SleeperVolumeFlags" value="0,0" />
<property name="SleeperVolumeSize" value="17, 6, 10#17, 6, 8#29, 3, 27" />
<property name="SleeperVolumeStart" value="25, 1, 1#25, 1, 11#15, 1, 20" />
<property name="SleeperVolumeGroupId" value="0,0,0" />
<property name="SleeperVolumeGroup" value="S_-Group_Generic_Zombie,3,3,S_-Group_Generic_Zombie,1,1,S_-Group_Generic_Zombie,2,2" />
<property name="SleeperIsLootVolume" value="False,False,False" />
<property name="SleeperIsQuestExclude" value="False,False,False" />
<property name="SleeperVolumeFlags" value="0,0,0" />
<property class="Stats">
<property name="TotalVertices" value="222056" />
<property name="TotalTriangles" value="207219" />
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2 changes: 1 addition & 1 deletion Prefabs/POIs/zztong_farm_06.xml
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<property name="SleeperVolumeSize" value="10, 8, 8#25, 7, 30#6, 5, 10" />
<property name="SleeperVolumeStart" value="2, 1, 32#13, 1, 11#3, 2, 22" />
<property name="SleeperVolumeGroupId" value="0,0,0" />
<property name="SleeperVolumeGroup" value="S_-Group_Generic_Zombie,2,3,S_-Group_Generic_Zombie,1,1,S_-Group_Generic_Zombie,2,2" />
<property name="SleeperVolumeGroup" value="S_-Group_Generic_Zombie,3,3,S_-Group_Generic_Zombie,1,1,S_-Group_Generic_Zombie,2,2" />
<property name="SleeperIsLootVolume" value="False,False,False" />
<property name="SleeperIsQuestExclude" value="False,False,False" />
<property name="SleeperVolumeFlags" value="0,0,0" />
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Binary file modified Prefabs/POIs/zztong_field_chickens_01.blocks.nim
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19 changes: 6 additions & 13 deletions Prefabs/POIs/zztong_field_chickens_01.xml
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Expand Up @@ -5,8 +5,7 @@
<property name="ExcludePOICulling" value="False" />
<property name="DistantPOIYOffset" value="0" />
<property name="AllowTopSoilDecorations" value="True" />
<property name="DifficultyTier" value="1" />
<property name="QuestTags" value="clear,fetch" />
<property name="DifficultyTier" value="0" />
<property name="ShowQuestClearCount" value="1" />
<property name="TraderArea" value="False" />
<property name="RotationToFaceNorth" value="2" />
Expand All @@ -22,11 +21,11 @@
<property name="SleeperIsQuestExclude" value="False,False" />
<property name="SleeperVolumeFlags" value="0,0" />
<property class="Stats">
<property name="TotalVertices" value="45987" />
<property name="TotalTriangles" value="47778" />
<property name="TotalVertices" value="39714" />
<property name="TotalTriangles" value="40364" />
<property class="BlockEntities">
<property name="Vertices" value="32429" />
<property name="Triangles" value="36974" />
<property name="Vertices" value="26156" />
<property name="Triangles" value="29560" />
</property>
<property class="ChunkMeshes0">
<property name="Vertices" value="9350" />
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<property name="0" value="13, 1, 16" />
<property name="1" value="17, 1, 20" />
</property>
<property class="Rally">
<property name="0" value="13, 2, 3" />
</property>
<property class="FetchContainer">
<property name="0" value="13, 1, 18" />
</property>
</property>
</prefab>
</prefab>
2 changes: 1 addition & 1 deletion Prefabs/POIs/zztong_house_07.xml
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Expand Up @@ -23,7 +23,7 @@
<property name="SleeperVolumeSize" value="14, 6, 10#9, 5, 12#14, 6, 8" />
<property name="SleeperVolumeStart" value="8, 8, 11#10, 3, 7#8, 8, 3" />
<property name="SleeperVolumeGroupId" value="0,0,0" />
<property name="SleeperVolumeGroup" value="S_-Group_Generic_Zombie,2,2,S_-Group_Generic_Zombie,2,2,S_-Group_Generic_Zombie,1,2" />
<property name="SleeperVolumeGroup" value="S_-Group_Generic_Zombie,2,2,S_-Group_Generic_Zombie,2,2,S_-Group_Generic_Zombie,2,2" />
<property name="SleeperIsLootVolume" value="False,False,False" />
<property name="SleeperIsQuestExclude" value="False,False,False" />
<property name="SleeperVolumeFlags" value="0,0,0" />
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Binary file modified Prefabs/POIs/zztong_kzmb_radio_01_destroyed.blocks.nim
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2 changes: 1 addition & 1 deletion Prefabs/POIs/zztong_kzmb_radio_01_destroyed.xml
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Expand Up @@ -17,7 +17,7 @@
<property name="SleeperVolumeSize" value="33, 6, 22#12, 5, 29#12, 6, 29#15, 5, 29" />
<property name="SleeperVolumeStart" value="5, 4, 18#5, 11, 11#26, 11, 11#23, 17, 11" />
<property name="SleeperVolumeGroupId" value="0,0,0,0" />
<property name="SleeperVolumeGroup" value="S_-Group_Generic_Zombie,1,2,S_-Group_Generic_Zombie,2,3,S_-Group_Generic_Zombie,1,2,S_-Group_Generic_Zombie,1,1" />
<property name="SleeperVolumeGroup" value="S_-Group_Generic_Zombie,2,2,S_-Group_Generic_Zombie,3,3,S_-Group_Generic_Zombie,1,2,S_-Group_Generic_Zombie,1,1" />
<property name="SleeperIsLootVolume" value="False,False,False,False" />
<property name="SleeperIsQuestExclude" value="False,False,False,False" />
<property name="SleeperVolumeFlags" value="0,0,0,0" />
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Binary file modified Prefabs/POIs/zztong_law_offices_01.blocks.nim
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2 changes: 1 addition & 1 deletion Prefabs/POIs/zztong_law_offices_01.xml
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Expand Up @@ -16,7 +16,7 @@
<property name="EditorGroups" value="government, downtown" />
<property name="SleeperVolumeStart" value="10, 3, 15#11, 4, 7#18, 6, 12" />
<property name="SleeperVolumeSize" value="27, 3, 12#26, 2, 8#11, 7, 15" />
<property name="SleeperVolumeGroup" value="S_Zom_Businessman,2,3,S_-Group_Generic_Zombie,1,1,S_-Group_Generic_Zombie,2,2" />
<property name="SleeperVolumeGroup" value="S_Zom_Businessman,2,2,S_-Group_Generic_Zombie,2,2,S_-Group_Generic_Zombie,2,2" />
<property name="SleeperVolumeGameStageAdjust" value="" />
<property name="SleeperIsLootVolume" value="False,False,False" />
<property name="SleeperIsQuestExclude" value="False,False,False" />
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Binary file modified Prefabs/POIs/zztong_lumber_yard_01.blocks.nim
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2 changes: 1 addition & 1 deletion Prefabs/POIs/zztong_lumber_yard_01.xml
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<property name="SleeperVolumeSize" value="12, 5, 18#28, 5, 10#20, 5, 22" />
<property name="SleeperVolumeStart" value="4, 3, 4#4, 3, 30#19, 3, 7" />
<property name="SleeperVolumeGroupId" value="0,0,0" />
<property name="SleeperVolumeGroup" value="S_Zom_Janitor_Only,2,2,S_Zom_Janitor_Only,1,2,S_-Group_Generic_Zombie,2,2" />
<property name="SleeperVolumeGroup" value="S_Zom_Janitor_Only,3,3,S_Zom_Janitor_Only,1,1,S_-Group_Generic_Zombie,2,2" />
<property name="SleeperIsLootVolume" value="False,False,False" />
<property name="SleeperIsQuestExclude" value="False,False,False" />
<property name="SleeperVolumeFlags" value="0,0,0" />
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Binary file modified Prefabs/POIs/zztong_masonry_01.blocks.nim
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2 changes: 1 addition & 1 deletion Prefabs/POIs/zztong_masonry_01.xml
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Expand Up @@ -18,7 +18,7 @@
<property name="SleeperVolumeSize" value="20, 3, 19#15, 5, 28#11, 5, 15" />
<property name="SleeperVolumeStart" value="21, 3, 2#5, 3, 7#28, 6, 6" />
<property name="SleeperVolumeGroupId" value="0,0,0" />
<property name="SleeperVolumeGroup" value="S_Zom_Utility_Worker,2,3,S_Zom_Utility_Worker,1,1,S_-Group_Generic_Zombie,2,2" />
<property name="SleeperVolumeGroup" value="S_Zom_Utility_Worker,3,3,S_Zom_Utility_Worker,1,1,S_-Group_Generic_Zombie,2,2" />
<property name="SleeperIsLootVolume" value="False,False,False" />
<property name="SleeperIsQuestExclude" value="False,False,False" />
<property name="SleeperVolumeFlags" value="0,0,0" />
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Binary file modified Prefabs/POIs/zztong_pharmacy_01_destroyed.blocks.nim
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2 changes: 1 addition & 1 deletion Prefabs/POIs/zztong_pharmacy_01_destroyed.xml
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<property name="SleeperVolumeSize" value="22, 4, 11#22, 4, 15#15, 6, 15" />
<property name="SleeperVolumeStart" value="14, 5, 21#14, 5, 6#14, 9, 17" />
<property name="SleeperVolumeGroupId" value="0,0,0" />
<property name="SleeperVolumeGroup" value="S_-Group_Generic_Zombie,2,2,S_-Group_Generic_Zombie,2,3,S_-Group_Generic_Zombie,1,1" />
<property name="SleeperVolumeGroup" value="S_-Group_Generic_Zombie,2,2,S_-Group_Generic_Zombie,3,3,S_-Group_Generic_Zombie,1,1" />
<property name="SleeperIsLootVolume" value="False,False,False" />
<property name="SleeperIsQuestExclude" value="False,False,False" />
<property name="SleeperVolumeFlags" value="0,0,0" />
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Binary file modified Prefabs/POIs/zztong_shelter_01_destroyed.blocks.nim
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14 changes: 7 additions & 7 deletions Prefabs/POIs/zztong_shelter_01_destroyed.xml
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Expand Up @@ -14,13 +14,13 @@
<property name="AllowedTownships" value="city" />
<property name="AllowedBiomes" value="wasteland" />
<property name="EditorGroups" value="downtown" />
<property name="SleeperVolumeSize" value="15, 6, 15#15, 6, 15#15, 6, 15" />
<property name="SleeperVolumeStart" value="13, 8, 9#13, 20, 9#13, 14, 9" />
<property name="SleeperVolumeGroupId" value="0,0,0" />
<property name="SleeperVolumeGroup" value="S_-Group_Generic_Zombie,1,1,S_-Group_Generic_Zombie,2,3,S_-Group_Generic_Zombie,2,2" />
<property name="SleeperIsLootVolume" value="False,False,False" />
<property name="SleeperIsQuestExclude" value="False,False,False" />
<property name="SleeperVolumeFlags" value="0,0,0" />
<property name="SleeperVolumeSize" value="15, 6, 15#15, 6, 15#15, 6, 15#7, 4, 17" />
<property name="SleeperVolumeStart" value="13, 8, 9#13, 20, 9#13, 14, 9#18, 4, 12" />
<property name="SleeperVolumeGroupId" value="0,0,0,0" />
<property name="SleeperVolumeGroup" value="S_-Group_Generic_Zombie,1,1,S_-Group_Generic_Zombie,2,3,S_-Group_Generic_Zombie,2,2,S_-Group_Generic_Zombie,2,2" />
<property name="SleeperIsLootVolume" value="False,False,False,False" />
<property name="SleeperIsQuestExclude" value="False,False,False,False" />
<property name="SleeperVolumeFlags" value="0,0,0,0" />
<property name="YOffset" value="-7" />
<property name="Tags" value="wasteland,commercial" />
<property name="PrefabSize" value="42, 24, 42" />
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Binary file modified Prefabs/POIs/zztong_slabhouse_01.blocks.nim
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2 changes: 1 addition & 1 deletion Prefabs/POIs/zztong_slabhouse_01.xml
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<property name="SleeperVolumeSize" value="10, 3, 8#12, 6, 8#10, 6, 9" />
<property name="SleeperVolumeStart" value="3, 3, 7#2, 3, 15#3, 6, 6" />
<property name="SleeperVolumeGroupId" value="0,0,0" />
<property name="SleeperVolumeGroup" value="S_-Group_Generic_Zombie,2,2,S_-Group_Generic_Zombie,2,3,S_-Group_Generic_Zombie,1,1" />
<property name="SleeperVolumeGroup" value="S_-Group_Generic_Zombie,2,2,S_-Group_Generic_Zombie,3,3,S_-Group_Generic_Zombie,1,1" />
<property name="SleeperIsLootVolume" value="False,False,False" />
<property name="SleeperIsQuestExclude" value="False,False,False" />
<property name="SleeperVolumeFlags" value="0,0,0" />
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Binary file modified Prefabs/POIs/zztong_solar_farm_01.blocks.nim
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2 changes: 1 addition & 1 deletion Prefabs/POIs/zztong_solar_farm_01.xml
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<property name="EditorGroups" value="rural" />
<property name="SleeperVolumeStart" value="8, 0, 1#26, 2, 12#13, 2, 24" />
<property name="SleeperVolumeSize" value="15, 5, 16#13, 3, 12#15, 3, 15" />
<property name="SleeperVolumeGroup" value="S_Zom_Utility_Worker,1,1,S_Zom_Utility_Worker,1,1,S_Zom_Utility_Worker,3,4" />
<property name="SleeperVolumeGroup" value="S_Zom_Utility_Worker,1,1,S_Zom_Utility_Worker,1,1,S_Zom_Utility_Worker,4,4" />
<property name="SleeperVolumeGameStageAdjust" value="" />
<property name="SleeperIsLootVolume" value="False,False,False" />
<property name="SleeperIsQuestExclude" value="False,False,False" />
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2 changes: 1 addition & 1 deletion Prefabs/POIs/zztong_stone_quarry_01.xml
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Expand Up @@ -17,7 +17,7 @@
<property name="SleeperVolumeSize" value="15, 5, 8#27, 12, 27#30, 11, 20" />
<property name="SleeperVolumeStart" value="57, 16, 3#24, 3, 40#47, 3, 20" />
<property name="SleeperVolumeGroupId" value="0,0,0" />
<property name="SleeperVolumeGroup" value="S_Zom_Utility_Worker,2,2,S_Zom_Utility_Worker,2,3,S_Zom_Utility_Worker,1,1" />
<property name="SleeperVolumeGroup" value="S_Zom_Utility_Worker,2,2,S_Zom_Utility_Worker,3,3,S_Zom_Utility_Worker,1,1" />
<property name="SleeperIsLootVolume" value="False,False,False" />
<property name="SleeperIsQuestExclude" value="False,False,False" />
<property name="SleeperVolumeFlags" value="0,0,0" />
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2 changes: 1 addition & 1 deletion Prefabs/POIs/zztong_store_xs_01.xml
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<property name="SleeperVolumeSize" value="19, 3, 10#19, 5, 19#19, 3, 9" />
<property name="SleeperVolumeStart" value="5, 3, 5#5, 6, 5#5, 3, 15" />
<property name="SleeperVolumeGroupId" value="0,0,0" />
<property name="SleeperVolumeGroup" value="S_-Group_Generic_Zombie,2,2,S_-Group_Generic_Zombie,1,1,S_-Group_Generic_Zombie,2,3" />
<property name="SleeperVolumeGroup" value="S_-Group_Generic_Zombie,2,2,S_-Group_Generic_Zombie,1,1,S_-Group_Generic_Zombie,3,3" />
<property name="SleeperIsLootVolume" value="False,False,False" />
<property name="SleeperIsQuestExclude" value="False,False,False" />
<property name="SleeperVolumeFlags" value="0,0,0" />
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2 changes: 1 addition & 1 deletion Prefabs/POIs/zztong_store_xs_08.xml
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<property name="SleeperVolumeSize" value="16, 4, 8#22, 5, 23#22, 4, 14" />
<property name="SleeperVolumeStart" value="6, 3, 16#1, 7, 1#1, 3, 2" />
<property name="SleeperVolumeGroupId" value="0,0,0" />
<property name="SleeperVolumeGroup" value="S_-Group_Generic_Zombie,1,2,S_-Group_Generic_Zombie,1,1,S_-Group_Generic_Zombie,3,3" />
<property name="SleeperVolumeGroup" value="S_-Group_Generic_Zombie,2,2,S_-Group_Generic_Zombie,1,1,S_-Group_Generic_Zombie,3,3" />
<property name="SleeperIsLootVolume" value="False,False,False" />
<property name="SleeperIsQuestExclude" value="False,False,False" />
<property name="SleeperVolumeFlags" value="0,0,0" />
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4 changes: 2 additions & 2 deletions Prefabs/POIs/zztong_store_xs_09.xml
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<property name="SleeperVolumeSize" value="14, 3, 11#7, 3, 9#7, 3, 9" />
<property name="SleeperVolumeStart" value="10, 3, 3#17, 3, 14#10, 3, 14" />
<property name="SleeperVolumeGroupId" value="0,0,0" />
<property name="SleeperVolumeGroup" value="S_-Group_Generic_Zombie,1,2,S_Zom_Businessman,2,2,S_Zom_Businessman,2,2" />
<property name="SleeperVolumeGroup" value="S_-Group_Generic_Zombie,2,2,S_Zom_Businessman,2,2,S_Zom_Businessman,2,2" />
<property name="SleeperIsLootVolume" value="False,False,False" />
<property name="SleeperIsQuestExclude" value="False,False,False" />
<property name="SleeperVolumeFlags" value="0,0,0" />
<property name="Tags" value="snow,desert,countrytown,pine_forest,nodiagonal" />
<property name="Tags" value="snow,desert,countrytown,nodiagonal,pine_forest" />
<property name="POIMarkerSize" value="7, 13, 2#1, 1, 1#3, 2, 2#1, 1, 3" />
<property name="POIMarkerStart" value="0, 2, -2#6, 3, 6#3, 3, 20#10, 3, 8" />
<property name="POIMarkerGroup" value="driveway,car,dumpster,wire" />
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2 changes: 1 addition & 1 deletion Prefabs/POIs/zztong_tfp_cemetery_01.xml
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<property name="ExcludeDistantPOIMesh" value="False" />
<property name="SleeperVolumeSize" value="40, 10, 15#28, 10, 21#10, 11, 19" />
<property name="SleeperVolumeStart" value="1, 2, 4#1, 2, 20#30, 3, 22" />
<property name="SleeperVolumeGroup" value="S_-Group_Generic_Zombie,2,2,S_-Group_Generic_Zombie,1,1,S_-Group_Generic_Zombie,2,3" />
<property name="SleeperVolumeGroup" value="S_-Group_Generic_Zombie,2,2,S_-Group_Generic_Zombie,1,1,S_-Group_Generic_Zombie,3,3" />
<property name="SleeperVolumeGameStageAdjust" value="" />
<property name="SleeperIsLootVolume" value="False,False,False" />
<property name="DistantPOIYOffset" value="0" />
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2 changes: 1 addition & 1 deletion Prefabs/POIs/zztong_tfp_ranger_station_01.xml
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Expand Up @@ -12,7 +12,7 @@
<property name="ExcludeDistantPOIMesh" value="False" />
<property name="SleeperVolumeSize" value="12, 3, 7#15, 3, 15#12, 3, 5" />
<property name="SleeperVolumeStart" value="5, 4, 10#3, 8, 3#5, 4, 5" />
<property name="SleeperVolumeGroup" value="S_-Group_Generic_Zombie,2,2,S_-Group_Generic_Zombie,1,2,S_-Group_Generic_Zombie,2,2" />
<property name="SleeperVolumeGroup" value="S_-Group_Generic_Zombie,2,2,S_-Group_Generic_Zombie,2,2,S_-Group_Generic_Zombie,2,2" />
<property name="SleeperVolumeGameStageAdjust" value=",,medium" />
<property name="SleeperIsLootVolume" value="False,False,False" />
<property name="DistantPOIYOffset" value="0" />
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Binary file modified Prefabs/POIs/zztong_wind_turbine_01.blocks.nim
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Binary file modified Prefabs/POIs/zztong_wind_turbine_01.tts
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2 changes: 1 addition & 1 deletion Prefabs/POIs/zztong_wind_turbine_01.xml
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Expand Up @@ -18,7 +18,7 @@
<property name="SleeperVolumeSize" value="9, 4, 9#11, 5, 13#15, 9, 25" />
<property name="SleeperVolumeStart" value="11, 4, 11#10, 56, 10#7, 61, 8" />
<property name="SleeperVolumeGroupId" value="0,0,0" />
<property name="SleeperVolumeGroup" value="S_Zom_Utility_Worker,1,2,S_Zom_Utility_Worker,1,1,S_Zom_Utility_Worker,2,3" />
<property name="SleeperVolumeGroup" value="S_Zom_Utility_Worker,2,2,S_Zom_Utility_Worker,1,1,S_Zom_Utility_Worker,3,3" />
<property name="SleeperIsLootVolume" value="False,False,False" />
<property name="SleeperIsQuestExclude" value="False,False,False" />
<property name="SleeperVolumeFlags" value="0,0,0" />
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4 changes: 2 additions & 2 deletions README.txt
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Expand Up @@ -207,8 +207,8 @@ Added 10 more biome decorations, largely for the wasteland.
Made POIs look a little more beat up. (I'm still not on TFP's level.)
Put quest markers on top of deco blocks to work around buried marker issue.
Adjusted many POIs to match Zombie density goals. (See DIFFICULTY.txt)
Lowered the following to Tier 0: field_fish_01, field_mushroom_01, garage_01,
mass_grave_01, mass_grave_02.
Lowered the following to Tier 0: field_chickens_01, field_fish_01,
field_mushroom_01, garage_01, mass_grave_01, mass_grave_02.
Lowered the following to Tier 2: ems_01 and Zeds were thinned out.
Lowered the following to Tier 3: office_building_01. Boy-o-boy there were too
many Zeds crammed into that building trying to hit that higher tier.
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8 changes: 7 additions & 1 deletion Scripts/zz2cp.py
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Expand Up @@ -2,6 +2,7 @@
import os
import re
import shutil
import string
import sys

#######################################################################
Expand Down Expand Up @@ -30,9 +31,14 @@ def exportFiles( srcPath, dstPath, poiType ):

# If the file must be renamed, then devise the new name...
if ( poiType in renameList ):
# Remove the modlet filename's prefix and suffix information
poiNameRoot = srcFileName.replace( "zztong_", "" )
poiNameRoot = poiNameRoot.replace( ".xml", "" )
# Stallion likes mixed case names, so upper any letter that follows an underscore
poiNameRoot = string.capwords( poiNameRoot, sep='_' )
# Append the CP prefix and suffix
poiNameRoot = "xcp_" + poiNameRoot + "_ZZTong"

else:
poiNameRoot = srcFileName.replace( ".xml", "" )

Expand All @@ -54,7 +60,7 @@ def exportFiles( srcPath, dstPath, poiType ):

# Prepare destination paths...
if ( os.path.exists( copyPathTop ) == True ):
print( "The script will not overwrite the 'For-CP' directory." )
print( "The script will not overwrite the 'CP-Export' directory." )
print( "Remove that directory if you want the script to run." )
exit( 10 )
else:
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