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Preparing for release
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brucezztong committed Aug 12, 2023
1 parent 3cac69e commit 5e19a11
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2 changes: 2 additions & 0 deletions CHANGELOG.txt
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Expand Up @@ -7,6 +7,8 @@ A21.0.016 (ZZ016)
* Added restaurant_02 -- Waffle House was suggested by Max_Dong and I'm a fan
of the restaurant, so yeh... there it is.
* Added rwg_tile_gateway_straight_zztong_04 with a variety of bridge parts.
* Added rwg_tile_gateway_straight_zztong_05.
* Added rwg_tile_gateway_straight_zztong_06.
* Have begun to add Infestation Quests to POIs.
* Am dabbling with the use of Triggers, but am mindful of the great many user
complaints about the use of this feature in A21 vanilla POIs with regard
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14 changes: 14 additions & 0 deletions Config/rwgmixer.xml
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Expand Up @@ -13,6 +13,20 @@
</streettile>
</append>

<!-- **************************************************************
Darkness Falls / PEP
The PEP modlet has a different approach than Vanilla as to how
it uses POI bias in the bulding of maps. If you want the ZZTong
POIs to be on an equal footing with PEP, then enable the following.
****************************************************************-->

<!--
<append xpath="/rwgmixer">
<prefab_spawn_adjust partial_name="zztong_" bias="2" min_count="1"/>
</append>
-->

<!-- **************************************************************
This should make sure a POI under development ends up all over
the map. This is harmless if you find it active as no POIs
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4 changes: 3 additions & 1 deletion Teragon/ZZTong-Prefabs-Property-List.txt
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Expand Up @@ -5,7 +5,7 @@
// It does NOT contain specifications for Vanilla POIs.
//
// This file was generated by a script: teragon-scout.py
// Generation Timestamp: 2023-07-08 16:53:23.018459
// Generation Timestamp: 2023-08-12 08:55:54.318184
// --------------------------------------------------------------------------
//
// ZZTong-Prefabs: Wilderness POIs
Expand All @@ -24,6 +24,8 @@ zztong_solar_farm_01;0;-2;42;8;42;poi_distance:49;biome:desert,forest,snow;regio
zztong_stone_quarry_01;2;-16;81;21;81;poi_distance:49;biome:desert,forest,snow;region:default;road:gravel
zztong_survivor_base_ruin_01;2;-3;45;15;45;poi_distance:49;biome:desert,forest,snow,wasteland;region:default;road:gravel
zztong_tfp_army_barracks_01;2;-3;60;23;60;poi_distance:49;biome:desert,forest,snow;region:default;road:gravel
zztong_tfp_prison_01;2;-1;42;19;42;poi_distance:49;biome:burnt,desert,forest,snow,wasteland;region:default;road:gravel
zztong_tfp_ranger_station_01;1;-3;25;15;25;poi_distance:49;biome:desert,forest,snow;region:default;road:gravel
zztong_tfp_settlement_01;2;-1;42;19;42;poi_distance:49;biome:burnt,desert,forest,snow,wasteland;region:default;road:gravel
zztong_vault_k9_01;2;-28;100;36;100;poi_distance:49;biome:desert,forest,snow;region:default;road:gravel
zztong_wind_turbine_01;2;-3;31;69;31;poi_distance:49;biome:desert,forest,snow,wasteland;region:default;road:gravel

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