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final gateway tile work; prep for release
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brucezztong committed Jun 29, 2023
1 parent b7a9e57 commit dd375e2
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3 changes: 2 additions & 1 deletion CHANGELOG.txt
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Expand Up @@ -13,7 +13,8 @@ A21.0.015 (ZZ015):
storage_01, roadside_rest_01, trailer_park_03, truck_park_01, truck_stop_01,
gateway_filler_01, gateway_filler_02, gateway_filler_03.
* Added wind_turbine_02 as a standard POI marker size for non-wilderness.
* Added rwg_tile_gateway_straight_zztong_01.
* Added rwg_tile_gateway_straight_zztong_01, rwg_tile_gateway_straight_zztong_02,
and rwg_tile_gateway_straight_zztong_03.
* Added skyscraper_01 and tfp_skyscraper_02 to the commercial district to take
some heat off of the downtown district. (They can now be in either.)
This also addresses player desires for more Tier 5 POIs on maps.
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7 changes: 7 additions & 0 deletions Documentation/ABOUT.txt
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Expand Up @@ -773,6 +773,13 @@ This was a self-imposed challenge to make a Trailer Park higher than tier 1.
The larger 60x60 foot-print easily supported tier 2. I've been watching the
Breaking Bad TV show, so adding a secret drug lab got it to tier 3.

TUNNELS

The tunnel that appears on one of the country tiles is a derivitive of TFP's
tunnel for Perishton. The original tunnel is two lanes, but I went with four
lanes to keep with the highway size of RWG. This involved dealing with some
structural integrity that TFP's narrower tunnel didn't have to cover.

VAULT K9 01

This is a tribute to the Fallout series of games plus a mashup with my Pet+Vet
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58 changes: 58 additions & 0 deletions Prefabs/Parts/part_zztong_tunnel_01.xml
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58 changes: 58 additions & 0 deletions Prefabs/Parts/part_zztong_tunnel_02.xml
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39 changes: 26 additions & 13 deletions Prefabs/RWGTiles/rwg_tile_gateway_straight_zztong_03.xml
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Expand Up @@ -8,20 +8,30 @@
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15 changes: 7 additions & 8 deletions README.txt
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Expand Up @@ -59,17 +59,16 @@ Installing this Mod should be all that is necessary to include this content
when generating a new world using the 7D2D built-in Random World Generator. Of
course, it is up the the RWG to determine if, when, and where to place things.

As of ZZ009, this modlet changes the configuration of rwgmixer.xml to put more
Tiles into play for increased variety.

Also, it changes Cities to be ringed by Residential rather than Rural content.
This way, Country Towns are surrounded by Farms, but Cities are surrounded by
Houses. If you don't like that, then change the rwgmixer.xml file in this
modlet. This change to cities will be removed from this modlet with A21 because
it has been picked up as a feature in A21's RWG. How cool!
This modlet changes Cities to be ringed by Residential or Rural content and
Towns are ringed by Rural. If you don't like that, then change the rwgmixer.xml
file in this modlet.

TERAGON:

As of the time of this writing, Teragon for A21 is not yet available. If you're
trying to use an A20 version of Teragon, I can only say good luck. I have not
attempted to mix versions.

Support for Teragon is current as of the release date, but since Teragon is
undergoing active development you may find that my support becomes out-of-date.
Please let me know if that happens.
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