Releases: brucezztong/ZZTong-Prefabs
V1.2-ZZ024
This is the 24th release of ZZTong-Prefabs. It marks a major milestone in that it delivers 200 POIs and 50 Tiles, plus 24 is my lucky number. A great many people have supported me through this extended effort. In particular, Stallionsden of CompoPack fame, has kept me aware of developments in POI tools and techniques, plus provided advice when needed, especially when I was getting started. My goal has remained unchanged throughout this effort -- address issues related to world variety -- with POIs of an acceptable quality. In short, I'm in the "volume" business. TFP (and others) have the "quality" business covered.
V1.1-ZZ023
This release focused on addressing repetition in the rural district, so there were adjustments to existing Tiles, new Tiles, and new POIs to show on those Tiles.
V1.0-ZZ022
This little old modlet is ready for V1.0, or least my fingers are crossed. It seemed to be doing well in testing. Onward and upward.
A21.2-ZZ021
This is intended to be the last release before A22/1.0. It adds three new POIs, two variations on buried treasure (but not like you're used to), and replaces the Office Building 03 with a newer, better version that was completely redesigned.
A21.2-ZZ020
This release contains a bug fix for biomes.xml that was unintentionally competing with resource nodes for placement. Like release ZZ019, this version does NOT depend upon the Custom Blocks Pack.
A21.2-ZZ019
I think I might have finally made enough gateway tiles to be satisfied with diversity in a larger RWG world. You'll still get duplicates; I can't stop that. But there shouldn't be very many of them. There are some new POIs that were mostly created to break up some too-often repeated small content shared by my rural and gateway tiles.
A21.2-ZZ018
I admit it. I've gotten tired of waiting on A21.2 to be released, so here's the content I've made for it, tested under the experimental releases. This includes 16 new POIs (some of which are tier 0) and 5 new Tiles. About half of this update was intended to fill in blank map spots in Country Residential districts that show up on 8k maps. The new Tiles all address a lack of Vanilla variety in the Gateway and Country Residential districts.
A21.1-ZZ017
This is a maintenance release that includes bug fixes and compatibility updates. If you're working with Teragon or an overhaul mod then this update is probably important to your goals. Otherwise, the bug fixes are block changes based on feedback from players, covering up missing paint textures, or other little things I may have found along the way.
A21.1-ZZ016
Most of the new content continues my focus on the Gateway Tiles feature and support for Gateway Tiles. This release includes 4 TFP POIs that were rescued from earlier alphas and reimagined with A21 features. This largely caters to nostalgic feelings expressed by players and myself. Also included is a "Waffle House" POI that was suggested by a user. Given that I'm a Waffle House fan, I was really into doing that one. I'm slow to adopt the infestation quests, but they are starting to appear. I'm also slow to use the newer Triggers feature as I'm monitoring player feedback there. I want to be stealth friendly most of the time.
A21.0-ZZ015
It was quite the scramble to get this release ready in time to match up with A21 going stable. Phew. I took three weeks off from work and used all but the last day. There's bound to be a bug or two and I'm sure I'll spend the next year hunting down missing textures. This is a labor of love. Regards to those who continue to use the modlet.