forked from maitchison/CoM
-
Notifications
You must be signed in to change notification settings - Fork 0
/
Assembly-CSharp-Editor-vs.csproj
164 lines (163 loc) · 9.86 KB
/
Assembly-CSharp-Editor-vs.csproj
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProductVersion>10.0.20506</ProductVersion>
<SchemaVersion>2.0</SchemaVersion>
<ProjectGuid>{B13ADBE9-D17D-18E1-2F9C-E914FA732CDA}</ProjectGuid>
<OutputType>Library</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace></RootNamespace>
<AssemblyName>Assembly-CSharp-Editor</AssemblyName>
<TargetFrameworkVersion>v3.5</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
<BaseDirectory>Assets</BaseDirectory>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>Temp\bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE;UNITY_5_1_3;UNITY_5_1;UNITY_5;ENABLE_NEW_BUGREPORTER;ENABLE_2D_PHYSICS;ENABLE_4_6_FEATURES;ENABLE_AUDIO;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_FRAME_DEBUGGER;ENABLE_GENERICS;ENABLE_HOME_SCREEN;ENABLE_IMAGEEFFECTS;ENABLE_LIGHT_PROBES_LEGACY;ENABLE_MULTIPLE_DISPLAYS;ENABLE_PHYSICS;ENABLE_PHYSICS_PHYSX3;ENABLE_PLUGIN_INSPECTOR;ENABLE_SHADOWS;ENABLE_SINGLE_INSTANCE_BUILD_SETTING;ENABLE_SPRITES;ENABLE_TERRAIN;ENABLE_UNET;ENABLE_UNITYEVENTS;ENABLE_VR;ENABLE_WWW;ENABLE_CLOUD_SERVICES;ENABLE_CLOUD_SERVICES_ANALYTICS;ENABLE_CLOUD_SERVICES_UNET;ENABLE_CLOUD_LICENSE;ENABLE_AUDIOMIXER_SUSPEND;ENABLE_EDITOR_METRICS;INCLUDE_DYNAMIC_GI;INCLUDE_GI;INCLUDE_IL2CPP;INCLUDE_DIRECTX12;RENDER_SOFTWARE_CURSOR;ENABLE_LOCALIZATION;UNITY_WEBGL;UNITY_WEBGL_API;ENABLE_TEXTUREID_MAP;ENABLE_CRUNCH_TEXTURE_COMPRESSION;ENABLE_IL2CPP;ENABLE_PROFILER;DEBUG;TRACE;UNITY_ASSERTIONS;UNITY_EDITOR;UNITY_EDITOR_64;UNITY_EDITOR_WIN;ENABLE_DUCK_TYPING</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<NoWarn>0169</NoWarn>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>Temp\bin\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<NoWarn>0169</NoWarn>
</PropertyGroup>
<ItemGroup>
<Reference Include="System" />
<Reference Include="System.XML" />
<Reference Include="System.Core" />
<Reference Include="System.Xml.Linq" />
<Reference Include="UnityEngine">
<HintPath>C:/Program Files/Unity 5.1.3/Editor/Data/Managed/UnityEngine.dll</HintPath>
</Reference>
<Reference Include="UnityEditor">
<HintPath>C:/Program Files/Unity 5.1.3/Editor/Data/Managed/UnityEditor.dll</HintPath>
</Reference>
</ItemGroup>
<ItemGroup>
<Compile Include="Assets\Retro Pixel\Editor\RetroPixelEditor.cs" />
<Compile Include="Assets\SMAA\Scripts\Editor\MinDrawer.cs" />
<Compile Include="Assets\SMAA\Scripts\Editor\SMAAEditor.cs" />
<Compile Include="Assets\SSAO Pro\Scripts\Editor\SSAOProEditor.cs" />
<Compile Include="Assets\SSAO Pro\Scripts\Editor\Startup\SP_StartupWindow.cs" />
<Compile Include="Assets\Scripts\Editor\AutoBuilder.cs" />
<Compile Include="Assets\Scripts\Editor\DungeonBuilderEditor.cs" />
<None Include="Assets\Shaders\GUI-Solid.shader" />
<None Include="Assets\Retro Pixel\Resources\Shaders\RetroPixel8.shader" />
<None Include="Assets\SSAO Pro\Readme.txt" />
<None Include="Assets\Resources\Data\ItemTypes.xml" />
<None Include="Assets\Resources\version.txt" />
<None Include="Assets\Shaders\VertexColor.shader" />
<None Include="Assets\Shaders\GUI-Default.shader" />
<None Include="Assets\Resources\Data\DefaultParty.xml" />
<None Include="Assets\SSAO Pro\Resources\SSAOPro_v2.shader" />
<None Include="Assets\Shaders\GUI-Unlit-TextDetail.shader" />
<None Include="Assets\SMAA\Shaders\SMAA.shader" />
<None Include="Assets\Resources\Data\ItemMappings.xml" />
<None Include="Assets\Resources\Data\TestCharacters.xml" />
<None Include="Assets\SSAO Pro\Resources\SSAOPro_v1.shader" />
<None Include="Assets\Resources\Data\MonsterClasses.xml" />
<None Include="Assets\Resources\Data\MonsterTypes.xml" />
<None Include="Assets\Shaders\GUI-Unlit-Text.shader" />
<None Include="Assets\Shaders\GUI-ColorTransform.shader" />
<None Include="Assets\SSAO Pro\Changelog.txt" />
<None Include="Assets\SSAO Pro\Resources\SSAOPro.cginc" />
<None Include="Assets\Resources\Data\SpellClasses.xml" />
<None Include="Assets\Resources\Data\Skills.xml" />
<None Include="Assets\Resources\Data\Guilds.xml" />
<None Include="Assets\Standard Assets\Effects\ImageEffects\Shaders\GlobalFog.shader" />
<None Include="Assets\SMAA\Shaders\SMAA.cginc" />
<None Include="Assets\Resources\Data\SpellMappings.xml" />
<None Include="Assets\Shaders\GUI-Blurred.shader" />
<None Include="Assets\Resources\Data\Items.xml" />
<None Include="Assets\Resources\Data\ItemClasses.xml" />
<None Include="Assets\Resources\Data\Monsters.xml" />
<None Include="Assets\Resources\Data\Spells.xml" />
<None Include="Assets\Resources\Gfx\Portraits.xml" />
<None Include="Assets\Retro Pixel\Readme.txt" />
<None Include="Assets\codeandweb.com\Readme.txt" />
<None Include="Assets\Resources\Data\Races.xml" />
<Reference Include="UnityEngine.UI">
<HintPath>C:/Program Files/Unity 5.1.3/Editor/Data/UnityExtensions/Unity/GUISystem/UnityEngine.UI.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.UI">
<HintPath>C:/Program Files/Unity 5.1.3/Editor/Data/UnityExtensions/Unity/GUISystem/Editor/UnityEditor.UI.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.Networking">
<HintPath>C:/Program Files/Unity 5.1.3/Editor/Data/UnityExtensions/Unity/Networking/UnityEngine.Networking.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.Networking">
<HintPath>C:/Program Files/Unity 5.1.3/Editor/Data/UnityExtensions/Unity/Networking/Editor/UnityEditor.Networking.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.Analytics">
<HintPath>C:/Program Files/Unity 5.1.3/Editor/Data/UnityExtensions/Unity/UnityAnalytics/UnityEngine.Analytics.dll</HintPath>
</Reference>
<Reference Include="TexturePackerImporter">
<HintPath>C:/Users/matth/Dropbox/Projects/Endurance/Assets/codeandweb.com/Editor/TexturePackerImporter.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.Graphs">
<HintPath>C:/Program Files/Unity 5.1.3/Editor/Data/Managed/UnityEditor.Graphs.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.Android.Extensions">
<HintPath>C:/Program Files/Unity 5.1.3/Editor/Data/PlaybackEngines/androidplayer/UnityEditor.Android.Extensions.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.iOS.Extensions">
<HintPath>C:/Program Files/Unity 5.1.3/Editor/Data/PlaybackEngines/iOSSupport/UnityEditor.iOS.Extensions.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.WP8.Extensions">
<HintPath>C:/Program Files/Unity 5.1.3/Editor/Data/PlaybackEngines/wp8support/UnityEditor.WP8.Extensions.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.Metro.Extensions">
<HintPath>C:/Program Files/Unity 5.1.3/Editor/Data/PlaybackEngines/metrosupport/UnityEditor.Metro.Extensions.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.BB10.Extensions">
<HintPath>C:/Program Files/Unity 5.1.3/Editor/Data/PlaybackEngines/blackberryplayer/UnityEditor.BB10.Extensions.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.Tizen.Extensions">
<HintPath>C:/Program Files/Unity 5.1.3/Editor/Data/PlaybackEngines/TizenPlayer/TizenPlayer/UnityEditor.Tizen.Extensions.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.SamsungTV.Extensions">
<HintPath>C:/Program Files/Unity 5.1.3/Editor/Data/PlaybackEngines/stvplayer/STVPlayer/UnityEditor.SamsungTV.Extensions.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.WebGL.Extensions">
<HintPath>C:/Program Files/Unity 5.1.3/Editor/Data/PlaybackEngines/webglsupport/UnityEditor.WebGL.Extensions.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.LinuxStandalone.Extensions">
<HintPath>C:/Program Files/Unity 5.1.3/Editor/Data/PlaybackEngines/linuxstandalonesupport/UnityEditor.LinuxStandalone.Extensions.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.WindowsStandalone.Extensions">
<HintPath>C:/Program Files/Unity 5.1.3/Editor/Data/PlaybackEngines/windowsstandalonesupport/UnityEditor.WindowsStandalone.Extensions.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.OSXStandalone.Extensions">
<HintPath>C:/Program Files/Unity 5.1.3/Editor/Data/PlaybackEngines/macstandalonesupport/UnityEditor.OSXStandalone.Extensions.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.iOS.Extensions.Xcode">
<HintPath>C:/Program Files/Unity 5.1.3/Editor/Data/PlaybackEngines/iOSSupport/UnityEditor.iOS.Extensions.Xcode.dll</HintPath>
</Reference>
</ItemGroup>
<ItemGroup>
<ProjectReference Include="Assembly-CSharp-firstpass-vs.csproj">
<Project>{A741C839-BFA9-362A-C697-3FD8D32715D5}</Project> <Name>Assembly-CSharp-firstpass-vs</Name> </ProjectReference>
<ProjectReference Include="Assembly-CSharp-vs.csproj">
<Project>{60F4D86B-F083-DDFD-823B-D089B8610DE0}</Project> <Name>Assembly-CSharp-vs</Name> </ProjectReference>
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">
</Target>
<Target Name="AfterBuild">
</Target>
-->
</Project>