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# Configuration file | ||
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########################################################################################################## | ||
# general | ||
#--------------------------------------------------------------------------------------------------------# | ||
# General settings | ||
########################################################################################################## | ||
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general { | ||
# If this is true then the player will be notified when a building is cleared [default: true] | ||
B:announceCleared=true | ||
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# If this is true then mobs will only spawn if the light level is low enough. Otherwise they spawn regardless of light level [default: false] | ||
B:checkValidSpawn=false | ||
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# List of building names where this mod will not spawn mobs [default: ] | ||
S:excludedBuildings < | ||
> | ||
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# The chance that a building is haunted [range: 0.0 ~ 1.0, default: 0.8] | ||
S:hauntedChance=0.8 | ||
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# The maximum damage bonus that the mob will get [range: 0.01 ~ 10000.0, default: 5.0] | ||
S:maxDamageBonus=5.0 | ||
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# The maximum health bonus that the mob will get [range: 0.01 ~ 10000.0, default: 5.0] | ||
S:maxHealthBonus=5.0 | ||
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# The maximum amount of mobs that are spawned by a haunted building [range: 1 ~ 10000, default: 50] | ||
I:maxMobs=50 | ||
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# The minimum damage bonus that the mob will get [range: 0.01 ~ 10000.0, default: 2.0] | ||
S:minDamageBonus=2.0 | ||
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# The minimum health bonus that the mob will get [range: 0.01 ~ 10000.0, default: 2.0] | ||
S:minHealthBonus=2.0 | ||
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# The minimum amount of mobs that are spawned by a haunted building [range: 1 ~ 10000, default: 10] | ||
I:minMobs=10 | ||
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# The minimum distance between the player and newly spawned mobs [range: 0.0 ~ 16.0, default: 8.0] | ||
S:minSpawnDistance=8.0 | ||
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# List of mobs that can spawn in buildings together with their rarity [default: [.3=minecraft:zombie], [.3=minecraft:spider], [.3=minecraft:skeleton], [.2=minecraft:husk], [.2=minecraft:stray], [.1=minecraft:witch], [.1=minecraft:enderman]] | ||
S:mobs < | ||
.3=minecraft:zombie | ||
.3=minecraft:spider | ||
.3=minecraft:skeleton | ||
.2=minecraft:husk | ||
.2=minecraft:stray | ||
.1=minecraft:witch | ||
.1=minecraft:enderman | ||
> | ||
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# List of boots that the mobs can have together with their rarity [default: [.3=null], [.3=minecraft:diamond_boots], [.3=minecraft:iron_boots]] | ||
S:randomBoots < | ||
.3=null | ||
.3=minecraft:diamond_boots | ||
.3=minecraft:iron_boots | ||
> | ||
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# List of chestplates that the mobs can have together with their rarity [default: [.3=null], [.3=minecraft:diamond_chestplate], [.3=minecraft:iron_chestplate]] | ||
S:randomChestplates < | ||
.3=null | ||
.3=minecraft:diamond_chestplate | ||
.3=minecraft:iron_chestplate | ||
> | ||
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# List of effects that a mob can have. Note that multiple effects are possible [default: [.3=minecraft:regeneration,3], [.3=minecraft:speed,3], [.3=minecraft:fire_resistance,3]] | ||
S:randomEffects < | ||
.3=minecraft:regeneration,3 | ||
.3=minecraft:speed,3 | ||
.3=minecraft:fire_resistance,3 | ||
> | ||
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# List of helmets that the mobs can have together with their rarity [default: [.3=null], [.3=minecraft:diamond_helmet], [.3=minecraft:iron_helmet]] | ||
S:randomHelmets < | ||
.3=null | ||
.3=minecraft:diamond_helmet | ||
.3=minecraft:iron_helmet | ||
> | ||
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# List of leggings that the mobs can have together with their rarity [default: [.3=null], [.3=minecraft:diamond_leggings], [.3=minecraft:iron_leggings]] | ||
S:randomLeggings < | ||
.3=null | ||
.3=minecraft:diamond_leggings | ||
.3=minecraft:iron_leggings | ||
> | ||
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# List of weapons that the mobs can have together with their rarity [default: [.3=null], [.3=minecraft:diamond_sword], [.3=minecraft:iron_sword], [.3=minecraft:bow]] | ||
S:randomWeapons < | ||
.3=null | ||
.3=minecraft:diamond_sword | ||
.3=minecraft:iron_sword | ||
.3=minecraft:bow | ||
> | ||
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# The amount of ticks that the server waits before checking for new spawns [range: 1 ~ 1000000, default: 200] | ||
I:serverTickTimeout=200 | ||
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# The maximum amount of entities that can spawn near each other (of the same type) [range: 1 ~ 200, default: 6] | ||
I:spawnMaxNearby=6 | ||
} | ||
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