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add TurtleTests
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c-sp committed Feb 17, 2024
1 parent 68b707f commit 5683b01
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1 change: 1 addition & 0 deletions .github/workflows/build-and-release.yml
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Expand Up @@ -44,6 +44,7 @@ jobs:
- mooneye-test-suite
- same-suite
- strikethrough
- turtle-tests
steps:
- uses: actions/checkout@v4
- uses: actions/download-artifact@v4
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2 changes: 2 additions & 0 deletions CHANGELOG.md
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Expand Up @@ -2,6 +2,8 @@

- add [MBC3 Tester:40065adab0](https://github.com/EricKirschenmann/MBC3-Tester-gb/tree/40065adab0)
*(2021-03-02)*
- add [TurtleTests:b341ff54ec](https://github.com/Powerlated/TurtleTests/tree/b341ff54ec)
*(2020-09-05)*

## [v6.0](https://github.com/c-sp/gameboy-test-roms/releases/tag/v6.0) *(2023-07-24)*

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4 changes: 4 additions & 0 deletions README.md
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Expand Up @@ -43,6 +43,8 @@ It includes (in alphabetical order):
<sup>by [ax6](https://github.com/aaaaaa123456789) </sup>
* **[SameSuite](https://github.com/LIJI32/SameSuite)**
<sup>by [Lior Halphon](https://github.com/LIJI32) </sup>
* **[TurtleTests](https://github.com/Powerlated/TurtleTests)**
<sup>by [Brian Jia](https://github.com/Powerlated) </sup>

## Running test suites

Expand Down Expand Up @@ -92,6 +94,8 @@ Details on this can be found in a separate readme for each test suite:
(located at `<release-zip>/same-suite/`)
* [Strikethrough](https://github.com/c-sp/gameboy-test-roms/tree/master/src/howto/strikethrough.md)
(located at `<release-zip>/strikethrough/`)
* [TurtleTests](https://github.com/c-sp/gameboy-test-roms/tree/master/src/howto/turtle-tests.md)
(located at `<release-zip>/turtle-tests/`)

## Versioning

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33 changes: 33 additions & 0 deletions src/assemble.sh
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Expand Up @@ -28,6 +28,7 @@ print_usage_and_exit()
echo " $0 $CMD_GAMBATTE"
echo " $0 $CMD_GBMICROTEST"
echo " $0 $CMD_LITTLE_THINGS_GB"
echo " $0 $CMD_MBC3_TESTER"
echo " $0 $CMD_MEALYBUG_TEAROOM_TESTS"
echo " $0 $CMD_MOONEYE_TEST_SUITE"
echo " $0 $CMD_MOONEYE_TEST_SUITE_WILBERTPOL"
Expand All @@ -36,6 +37,7 @@ print_usage_and_exit()
echo " $0 $CMD_RTC3TEST"
echo " $0 $CMD_SAME_SUITE"
echo " $0 $CMD_STRIKETHROUGH"
echo " $0 $CMD_TURTLE_TESTS"
echo " $0 $CMD_WLA_DX"
exit 1
}
Expand Down Expand Up @@ -627,6 +629,35 @@ build_strikethrough()
}


build_turtle_tests()
{
print_cmd_title

chmod +x "$ARTIFACTS_DIR/rgbds/"*
PATH="$ARTIFACTS_DIR/rgbds:$PATH"

ARTIFACT_NAME=turtle-tests
ARTIFACT=$(mkdir_artifact $ARTIFACT_NAME)

REPO=$(mktemp -d)
cd "$REPO"
git clone https://github.com/Powerlated/TurtleTests.git .
git checkout b341ff54ec1e6a501d37dd309c556b6968a07eec

echo $(pwd)
make

cp README.md "$ARTIFACT"
cd src
rsync -am --include='*.gb' --include='*/' --exclude='*' ./ "$ARTIFACT"

cd "$SRC_DIR/turtle-tests-expected"
rsync -am ./ "$ARTIFACT"

cp "$SRC_DIR/howto/turtle-tests.md" "$ARTIFACT/game-boy-test-roms-howto.md"
}



build_wla_dx()
{
Expand Down Expand Up @@ -675,6 +706,7 @@ CMD_RGBDS=rgbds
CMD_RTC3TEST=rtc3test
CMD_SAME_SUITE=same-suite
CMD_STRIKETHROUGH=strikethrough
CMD_TURTLE_TESTS=turtle-tests
CMD_WLA_DX=wla-dx

# identify repository directories based on the path of this script
Expand Down Expand Up @@ -708,6 +740,7 @@ case ${CMD} in
"${CMD_RTC3TEST}") build_rtc3test "$@" ;;
"${CMD_SAME_SUITE}") build_same_suite "$@" ;;
"${CMD_STRIKETHROUGH}") build_strikethrough "$@" ;;
"${CMD_TURTLE_TESTS}") build_turtle_tests "$@" ;;
"${CMD_WLA_DX}") build_wla_dx "$@" ;;

*) print_usage_and_exit ;;
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27 changes: 27 additions & 0 deletions src/howto/turtle-tests.md
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@@ -0,0 +1,27 @@
# Turtle Tests

[Turtle Tests](https://github.com/Powerlated/TurtleTests)
are compiled with [RGBDS](https://github.com/gbdev/rgbds).

## Game Boy Devices & SoC Revisions

I could not find any information on Game Boy hardware compatibility for this test suite.

## Exit Condition

TODO

## Test Success/Failure

Test success/failure can be determined by
[screenshot](https://github.com/c-sp/gameboy-test-roms/tree/master/src/turtle-tests/)
comparison.

To create comparable screenshots,
your emulator should calculate colors as follows:

- `#000000`, `#555555`, `#AAAAAA` and `#FFFFFF` are used for the four DMG LCD
shades
- LCD shades for CGB compatibility mode are:
- background: `#000000`, `#0063C6`, `#7BFF31` and `#FFFFFF`
- objects: `#000000`, `#943939`, `#FF8484` and `#FFFFFF`
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