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# Turtle Tests | ||
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[Turtle Tests](https://github.com/Powerlated/TurtleTests) | ||
are compiled with [RGBDS](https://github.com/gbdev/rgbds). | ||
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## Game Boy Devices & SoC Revisions | ||
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I could not find any information on Game Boy hardware compatibility for this test suite. | ||
However, | ||
no timing edge cases seem to be involved here, | ||
so these tests will probably run on any DMG and CGB. | ||
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## Exit Condition | ||
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Running the test run for half a second emulated time or around 30 frames is sufficient. | ||
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## Test Success/Failure | ||
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Test success/failure can be determined by | ||
[screenshot](https://github.com/c-sp/gameboy-test-roms/tree/master/src/turtle-tests/) | ||
comparison. | ||
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To create comparable screenshots, | ||
your emulator should calculate colors as follows: | ||
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- `#000000`, `#555555`, `#AAAAAA` and `#FFFFFF` are used for the four DMG LCD | ||
shades | ||
- LCD shades for CGB compatibility mode are: | ||
- background: `#000000`, `#0063C6`, `#7BFF31` and `#FFFFFF` | ||
- objects: `#000000`, `#943939`, `#FF8484` and `#FFFFFF` |
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