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capdevon authored Sep 16, 2024
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Expand Up @@ -14,7 +14,7 @@ This project optimizes and adds new tools and features to the original project [
- _NavMeshAssetManager_ to export **NavMesh** in _.obj_ format.
- _Graphic Editor_ to modify the NavMesh generation parameters at Runtime.

# Requirements
## Requirements
The individual projects and their respective requirements used in this demo can be found by following these links.

- [jmonkeyengine](https://github.com/jMonkeyEngine/jmonkeyengine) - A complete 3D game development suite written purely in Java.
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- [Lemur](https://github.com/jMonkeyEngine-Contributions/Lemur) - jMonkeyEngine-based UI toolkit.
- java 11+

# Documentation
## Documentation
- [Recast Navigation for JME](https://wiki.jmonkeyengine.org/docs/3.4/contributions/ai/recast.html)
- [Building Process Slides](https://github.com/capdevon/jme3-recast4j-test-1/blob/main/docs/MikkoMononen_RecastSlides.pdf) - A series of slides that explain the build process of Recast.

# Youtube videos
## Youtube videos
[Demo Navigation-mesh](https://www.youtube.com/watch?v=XVWxy30IH7Q)

[NavMesh, Pathfinding Agents, Box and Circle Formation](https://www.youtube.com/watch?v=8J28kepYdsU)

#
##
Crowd Agent
![Screenshot](images/crowd-agent-2.jpg)
⭐NEW Editor
Expand All @@ -42,7 +42,7 @@ Solo NavMesh
Exports the NavMesh in .obj format
![Screenshot](images/navmesh-obj-export.jpg)

# Credits
## Credits
Huge thanks to MeFisto94 ad mitm001 for writing the original project this is based on.

## Bug report / feature request
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