From e5b7f5fc53d5500b27ea96f5f81741277e3c2f18 Mon Sep 17 00:00:00 2001 From: Wyatt Gillette Date: Mon, 16 Sep 2024 18:31:32 +0200 Subject: [PATCH] Update README.md --- README.md | 10 +++++----- 1 file changed, 5 insertions(+), 5 deletions(-) diff --git a/README.md b/README.md index 1e5ab5a..ed0827a 100644 --- a/README.md +++ b/README.md @@ -14,7 +14,7 @@ This project optimizes and adds new tools and features to the original project [ - _NavMeshAssetManager_ to export **NavMesh** in _.obj_ format. - _Graphic Editor_ to modify the NavMesh generation parameters at Runtime. -# Requirements +## Requirements The individual projects and their respective requirements used in this demo can be found by following these links. - [jmonkeyengine](https://github.com/jMonkeyEngine/jmonkeyengine) - A complete 3D game development suite written purely in Java. @@ -23,16 +23,16 @@ The individual projects and their respective requirements used in this demo can - [Lemur](https://github.com/jMonkeyEngine-Contributions/Lemur) - jMonkeyEngine-based UI toolkit. - java 11+ -# Documentation +## Documentation - [Recast Navigation for JME](https://wiki.jmonkeyengine.org/docs/3.4/contributions/ai/recast.html) - [Building Process Slides](https://github.com/capdevon/jme3-recast4j-test-1/blob/main/docs/MikkoMononen_RecastSlides.pdf) - A series of slides that explain the build process of Recast. -# Youtube videos +## Youtube videos [Demo Navigation-mesh](https://www.youtube.com/watch?v=XVWxy30IH7Q) [NavMesh, Pathfinding Agents, Box and Circle Formation](https://www.youtube.com/watch?v=8J28kepYdsU) -# +## Crowd Agent ![Screenshot](images/crowd-agent-2.jpg) ⭐NEW Editor @@ -42,7 +42,7 @@ Solo NavMesh Exports the NavMesh in .obj format ![Screenshot](images/navmesh-obj-export.jpg) -# Credits +## Credits Huge thanks to MeFisto94 ad mitm001 for writing the original project this is based on. ## Bug report / feature request