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donut.py
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donut.py
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import pygame
import math
# Initialize Pygame
pygame.init()
# Window dimensions
width = 800
height = 600
# Create the display surface
screen = pygame.display.set_mode((width, height))
pygame.display.set_caption("Rotating Donut")
# Colors
BLACK = (0, 0, 0)
WHITE = (255, 255, 255)
RED = (255, 0, 0)
GREEN = (0, 255, 0)
BLUE = (0, 0, 255)
# Donut properties
radius = 100
thickness = 20
rotating_speed = 0.03
color_change_speed = 0.01
# Run the game loop
running = True
while running:
# Handle events
for event in pygame.event.get():
if event.type == pygame.QUIT:
running = False
# Clear the screen
screen.fill(BLACK)
# Calculate donut position
angle = pygame.time.get_ticks() * rotating_speed
x = int(width / 2 + math.cos(angle) * radius)
y = int(height / 2 + math.sin(angle) * radius)
# Change color
color = (int(math.sin(angle * color_change_speed) * 127) + 128,
int(math.sin(angle * color_change_speed + 2 * math.pi / 3) * 127) + 128,
int(math.sin(angle * color_change_speed + 4 * math.pi / 3) * 127) + 128)
# Draw the donut
pygame.draw.circle(screen, color, (x, y), radius)
pygame.draw.circle(screen, BLACK, (x, y), radius - thickness)
# Update the display
pygame.display.flip()
# Quit the game
pygame.quit()